Full name: Sheren Aseph
Age: 24 (years of life)
Race: Human – calishite (feyblood)
Sex: female
Date of birth: about 1279 (Feywild time effect)
Place of birth: Feywild/Border Kingdoms – Qurth Forest
Alignment: cn
Patron deity: Titania
Profession: Adventurer, Sailor
Classes: Swashbuckler/Wizard/Whirling Dervish/Eldritch Knight
Primary language: shaaran
Secondary languages: Sylvan, Draconic, Elven, Alzhedo

Sheren, 1359 DR
Physical description: A young woman with a southern flair. Dimples on her face show that she can still wring a laugh from life's adversities. If you get into a conversation with Sheren, a little tic appears - whenever she must think, she mainly clears her throat. She speaks with the thick accent of a southerner who is not really used to common language.
((I have left open a possible physical abnormality of her fey heritage, in case a DM has an idea for Sheren's fey mother))
Psychological description: unsteady; somewhat naïve in social interaction; sometimes speaks her thoughts out loud and comments on her own actions; sticks to rules and agreements
Religious views: follows the teachings of Tymora, Waukeen, and Valkur; honors Ilmater; but feels inwardly that her spiritual being is linked to the fairies
Ancestor: born of a Fey but has only few memory of it/ she knows her human father from her childhood in the slave camp
Biography
Family: human father – “Harun”, slave, long dead, no more Infos/ fey mother – unknown to her, perhaps still living [/u][/color]
History:
Background Sheren doesn’t know:
Her father was a slave in a Rundeen camp on the edge of Qurth Forest. There the slaves had to cut wood in the cursed forest and find valuable herbs. From time to time the slaves also served as trap fodder in the ruins there. Sheren's father once refused to plunder a ruined Nature Sanctum site and wanted to stop the slavers from doing so. The magic of the place helped him, even though he ended up badly injured himself. There Sheren's future Fey mother found him, and they lived together in the wilderness for a few months. However, Sheren's father was caught again and enslaved in the camp. About a year later, her father found a three-year-old child on the outskirts of the camp and recognized the connection to the Fey by a wooden amulet and was sure he was dealing with his own daughter.
Sheren history:
She was found as a small child at the edge of the forest. The slave owners initially wanted to sell her but gave up when they heard that the child came from the cursed forest. So, Sheren was allowed to stay with the slave who claimed to be her father. Her father and the other slaves, her "uncles" raised her as boys to protect her. Sheren lived half in the camp and half in the wilderness, where her "wild friends" supported her. Her real sex was discovered when she was 9 and now the slave owners wanted to take her away from her father after all. Her father started a slave rebellion to protect Sheren and sent her away into the forest. There she should look for her "wild friends", they would protect her. Sheren never found out what became of her father, he and the others sacrificed themselves for their freedom.
Sheren was found in the forest by her little Fey friends and taken to a place where an older, green-skinned Fey picked her up. Sheren never found out if this foster mother was her real mother. Sheren grew up with the Fey over the next few years, being tutored in combat, arcane magic, and knowledge. Finally grown up, she was taken to one of the Fey courts and told what her fate as a mortal should be: stay with the Fey or return to the mortal world. Sheren finally wanted to find and save her father and with that the decision was made. She was equipped and taken back to Qurth Forest. In doing so, part of her memory of Feywild was blocked with a geas. As a result, Sheren can only summon fragmentary memories about it.
Back in Faerun, she finally reached the slave camp, but it was deserted and long overgrown. She found ancient traces of a struggle, no remains with slave chains, but some with the slavers' weapons. There she also found an already weathered left mark of an animal half tiger, half dolphin. For the time being, however, she couldn't do anything with it. Sheren wandered in the only possible direction north, avoiding hamlets and villages until she reached the shore of the Lake of Steam and there at last found the courage to enter a coastal village.
Inexperienced as she was, she talked freely about her search, the wild camp that she had lived with the creatures of the forest and was looking for her father. She was told that the camp was liberated by the Tiger Pirates almost 75 years ago, some of the freed slaves even founded this village here, but nobody knew anything about her father. Her tale of the wild things, which Fey called them, confused and frightened the villagers. But a family, Valerian and Laureline Aseph, exiles from a faraway place called the Sword Coast, took in and virtually adopted Sheren over the years to come. From them, Sheren learned more about Toril and the world. And for a while Sheren had something like a real family & her freedom for the first time. What drove the Asephs into exile was never really discussed, only it was a form of intrigue and they had to do it for the children they left behind.
But fate was not kind, after a little more than two years, Sheren was on a tiger hunt to protect the village, ships of the Rundeen landed and attacked the village. Sheren didn't come back fast enough, first had to help fugitives to be brought to safety in the wilderness not far from the village. When she finally reached the village, the slavers had been repulsed and only a few were kidnap by them. But her foster parents had been killed. The survivors recounted how Valerian and Laureline used sword and mighty magic to stop the attackers and repel them, their sacrifice saving many lives but costing their own.
All Sheren could do was bury them, take leftovers from the house, and follow the ships along the coast with only revenge and the rescue of the abductees in mind. Naive as she was, she wanted to defeat the slave hunters alone, swam onto one of the ships at night and was overpowered.
They hung Sheren in the sails to drive them mad with thirst and let them die in the end. But after two days, Sheren saw ships chasing the slavers and recognized the mark of the tiger pirates on the foreign sails. Delirious, she called upon all known gods and the Fey to allow the pursuers to catch up, and somehow it did.
The tiger pirates under their half-elf captain freed the slaves, and Sheren asked to join the pirates. Sailed with the Tiger Pirates for two years, fought the Rundeen and learned that freedom only achieves something if you stand up for it together with others.
But what Sheren never really let go of after all the experiences she had made was that the children and relatives of the Asephs would never know what sacrifice the two had made. Maybe the biological children of the Asephs knew nothing about their parents, like Sheren. But that could be changed, Sheren just had to find them and tell them the honorable ending of their parents' story.
Eventually the urge was too great, and Sheren asked Captain Sandobar if she could travel north to the Sword Coast to accomplish this task somehow. And so, the still young woman traveled north alone, with a goal but not knowing how to reach it.
Future:
Sheren's goals: Find the children of the Asephs; restore the honor of the Asephs, if it really was intrigue that drove them from their homeland.
And of course, to find her place as an unsteady human with feyblood in this world/on this server.
Heirloom items:
A memento or recognition item from her Fey mother
A Fey Court piece of equipment for "her mission one day"
An item owned by the Asephs that may allow her to find the children (other SC?)? The kids must be Sheren's age and she would pass this on to the children one day.
Plot hooks
See future: the Aseph children; the Fey-geas and her mother; the story of her father – perhaps some of that will be revealed here.
Used sources: FRCS sourcebooks, Celtic fey tales and myths, Heroes of the Feywild sourcebook.
If you have any further questions, comments or suggestions for improvement, please do so.