Setting traps in public areas
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Green Monster
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Setting traps in public areas
Thread title. Is that against the PvP rules since it leaves no RP option out of taking the damage? Or not? I ask because I just stepped on a trap set in the middle of the pathway in Roaringshore.
33 damage. If it had been a level 1 or 2 character they'd have died.
33 damage. If it had been a level 1 or 2 character they'd have died.
- Riddance
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Re: Setting traps in public areas
First of all, I'm sure that it's against Rules As Intended
Second of all, aren't PC set traps supposed to be friendly towards other PCs by default?
Second of all, aren't PC set traps supposed to be friendly towards other PCs by default?
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Nicho Allenner - ranger of the Coast, worst needle of Forest Queen
Landar Davidson - Anduran from Waterdeep, on another journey
Landar Davidson - Anduran from Waterdeep, on another journey
- selhan
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Re: Setting traps in public areas
Sorry that trap might had been us, we had an attempted murder issue today , was trying to catch the bugger lol we might had forgotten to recover one or two but thought the reset would make it poof
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Bartender of the Broken Goblet - "What's yer Poison?"
Click to find out what time is it for the Bartender
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Re: Setting traps in public areas
And here I thought Times of Troubles ended last year...
GMT+3 player with random time of appearing
Nicho Allenner - ranger of the Coast, worst needle of Forest Queen
Landar Davidson - Anduran from Waterdeep, on another journey
Landar Davidson - Anduran from Waterdeep, on another journey
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Green Monster
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Green Monster
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Re: Setting traps in public areas
All good. Just glad it was my level 29 and not someone's level 1.
- ValerieJean
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Re: Setting traps in public areas
Traps are friendly to all PCs. Even set to hostile I have not seen some go off.
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Gaven Arkalis
Gaven Arkalis
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Green Monster
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Re: Setting traps in public areas
I stepped on one and it went off. 33 cold damage. Either you're wrong or it was targeted at me.ValerieJean wrote: ↑Sun Jul 16, 2023 5:32 pmTraps are friendly to all PCs. Even set to hostile I have not seen some go off.
Edit: OR a trap that is friendly becomes hostile when the person who set it logs
- Kitunenotsume
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Re: Setting traps in public areas
Hunter traps (created by the class ability) are friendly to all players (even hostile ones), and will only trigger against hostile NPCs.ValerieJean wrote: ↑Sun Jul 16, 2023 5:32 pm Traps are friendly to all PCs. Even set to hostile I have not seen some go off.
Traps placed as part of trap-kits are hostile to everyone, except for the person who placed it and their direct party.
I can confirm this, as I just tested it. There was a patch last-year attempting to remove this feature, but it did not function.
Also worth keeping in mind that traps can and occasionally do just disappear from even a responsible player's UI, making it very difficult to tell if the area has been cleaned up, or concealing UXO.
I play a baker. Sometimes she provides counseling or treatment.
Ask about our Breadflower daily special to save five coppers off a purchase of five pastries.
She seems unusually interested in cursed items.
She has also been seeking a variety of gems and stones.
Ask about our Breadflower daily special to save five coppers off a purchase of five pastries.
She seems unusually interested in cursed items.
She has also been seeking a variety of gems and stones.
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Green Monster
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Re: Setting traps in public areas
Good to know, thank you!Kitunenotsume wrote: ↑Sun Jul 16, 2023 8:15 pmHunter traps (created by the class ability) are friendly to all players (even hostile ones), and will only trigger against hostile NPCs.ValerieJean wrote: ↑Sun Jul 16, 2023 5:32 pm Traps are friendly to all PCs. Even set to hostile I have not seen some go off.
Traps placed as part of trap-kits are hostile to everyone, except for the person who placed it and their direct party.
I can confirm this, as I just tested it. There was a patch last-year attempting to remove this feature, but it did not function.
Also worth keeping in mind that traps can and occasionally do just disappear from even a responsible player's UI, making it very difficult to tell if the area has been cleaned up, or concealing UXO.
At first I thought it was someone griefing, possibly because they didn't know better, and I was concerned that if it continued a low level would die. Now it looks like an honest mistake committed under unusual circumstances that aren't likely to occur again. No worries.