requesting script(s) for single player module

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tfunke
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requesting script(s) for single player module

Unread post by tfunke »

Hi all, I'm seeing how I go making a single player module. I know, silly, as almost no one will play it these days, but I'm doing it anyway.Would love some help with scripts as I go. Is it ok if I post what I'm seeking here and hopefully any decent people with script knowledge can assist?

First thing I'm having difficulty with that I can't figure out on my own, is enabling the visibility of "Hotspots" on the world map I've created for the campaign. Initially I have places that are invisible to the players and I'm looking for a way to make them visible as players progress. Ideally a conversation global action script that I can place in the relevant conversation node during a dialog. For example, if an NPC gives a player a new location, it will now appear on their world map, the next time they go to travel on it. Also perhaps, a conditional script to go with it?

I am assuming it will include the tag (name) of the hotspot on the world map file and maybe a -if true and/or false, make it visible?

Thanks for any help.

Edit: I would also happily use an on_enter_trigger script that does the above, if that's easier.
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tfunke
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Re: requesting script(s) for single player module

Unread post by tfunke »

Ok, I finally figured it out! *face palm* it was so simple, in the end. Just needed to use a simple ga_global_int set to 1, in a conversation.

I will need more complex scripts at some stage, so if there are any people out there still, with some scripting knowledge that would be happy for me to contact from time to time, please reach out and let me know.

Kind regards.
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Steve
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Re: requesting script(s) for single player module

Unread post by Steve »

Tfunke!!!!!!!!!!!!

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Lockonnow
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Re: requesting script(s) for single player module

Unread post by Lockonnow »

well if you need to do so you need to give us something that make us play it that you need some extra cool treats for us i could help you what need to be giveing
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Lockonnow
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Re: requesting script(s) for single player module

Unread post by Lockonnow »

There something you need to add first those npc talk went their are in the party from the old version BG and BG 2 of couse not with the npc from Bg2 in Bg one but you know what i mean and this one to and we need the voice acting to from the old BG version and you need more to module the areas from Baldur's Gate: Enhanced Edition and areas from baldur's gate siege of dragonspear to and the npc was add from this Baldur's Gate: Enhanced Edition and areas from baldur's gate siege of dragonspear and new Quest from the new Baldur's Gate: Enhanced Edition and areas from baldur's gate siege of dragonspear.
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Lockonnow
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Re: requesting script(s) for single player module

Unread post by Lockonnow »

I hope you will make it becouse it sould have been made many many many years a go why be couse look how people are harass each others to day i feel like i get hit by a emtpy inside of my heart room like i i was a half man odd so some oen know hwo to fock with my head and of couse i know who but i cant do anything about you .

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