Fire and thunder rage through the night as a battle unfolds somewhere within the Reaching Woods.
Nobody civilized likely bears witness to these events, but its marks linger until the dawn, and perhaps after. In a glade between a deep pond and an overgrown ancient ruin, patches of grass are burnt or frozen, dissolved or torn apart; the corpses of gnolls and flinds lay upon some of them, perhaps, surrounded by broken arms, arrows, and armor until reclaimed by their kin or the forest. Only a powerful and diverse array of destructive spells could cause such destruction, yet the purpose, identity, and subsequent fate of this spellcaster remains in question.
There are clues, however, near the pond. Items and other traces of their passing, strewn across the shore closest to (and arguably
within) the battleground: A few scraps of tattered blue fabric; a severed belt holding a few enchanted pouches; one of a pair of silver bracers imbued with healing magic; and a staff of elven make, a conduit of arcane power not functionally unlike those sold by the mages of Baldur's Gate or Blue Lantern Keep. All of these, and the grass in which they are found, are stained with humanoid blood, yet there is not enough of it: If the owner has indeed perished, it was not on the banks of this pond, or it was not blood loss that killed them.
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Whether you come to investigate, or merely to loot what was left behind: Contact me first.
Your character's capabilities, and how you use them, will have an impact on what you find...