Assassin suggestions

Suggestions or Mechanical Requests for Classes, Feats, Races, Etc.

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selhan
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Re: Assassin suggestions

Unread post by selhan »

Regarding Death Attack - a major point complicating balance on NWN2 is the lack of a study period. The 3-round duration of study (as distinct from a cooldown) works as a limiter on the spammable save-or-die nature of the attack and lends to a commensurate reward for the risk on the part of the assassin, as there is 1 attack every 4 rounds that will be valid as a save-or-die. Admittedly, having a 3 round period then turns the situation into a hide/spot game, which is also an unsolved discussion. However, I think that if a 3-round study period were implemented, it would be much more reasonable to increase the strength of the ability.

Waiting around studying for 3 rounds = chance to be spotted, true strike long gone used out, to even attempted it again pops them out of stealth :lol:
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DaloLorn
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Re: Assassin suggestions

Unread post by DaloLorn »

At the moment, the general consensus internally seems to be that updating the spellbook to PnP standards (or as close as feasible) is the only assassin change we'd care to do. Not surprising, given that the only other proposal was to conduct various technically infeasible revamps of Death Attack. :|

That said, the spellbook update isn't getting much traction either, on account of the combined weights of "we'd need to add a bunch of extra SLA feats, etc." and "we want proper custom spellbooks anyway".
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Lockonnow
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Re: Assassin suggestions

Unread post by Lockonnow »

well i hope it get a true spellbook so it can take the to unlock the Bloodmagus for my sake
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Antimeta
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Re: Assassin suggestions

Unread post by Antimeta »

Thanks for the Assassin's Darkness fix!
Still wondering if the class spells are going to get some additions?

https://dtdnd.neocities.org/books/dm/Du ... sGuide.pdf

Assassin Spell List
Assassins choose their spells from the following list:

1st Level: disguise self, detect poison, ghost sound(Visage), obscuring mist, sleep, true strike.
2nd Level: cat’s grace, darkness, fox’s cunning, invisibility, pass without trace,
3rd Level: deep slumber, false life, magic circle against good, misdirection, nondetection.
4th Level: clairaudience/clairvoyance, dimension door, freedom of movement, greater invisibility, poison.
Bolding the ones that seem likeable since their spells within the server already.
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DaloLorn
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Re: Assassin suggestions

Unread post by DaloLorn »

AFAIK, my previous answer still stands, for the same reasons I gave in July. Sorry.
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