Snarfy wrote: ↑Sun Jun 09, 2024 4:41 pm
Steve wrote: ↑Sun Jun 09, 2024 8:54 amBecause if that isn't the goal, then justify having low level content, and so much of it, go underutilized on BGTSCC. Empty pockets of existence!!!!
This.
When the server boasted 80+ player counts and had numerous groups out grinding wyverns/gibberlings or dungeons, this might have not been so great an idea. As it stands currently, and on any given day, it's a rarity to see even 1/3 of the 20-30 players logged in grinding/adventuring in groups. Most of those doing so are usually soloing or in small parties. Typically you'll see one large group out, if that, and that's about it.
** - IE: 30 players online now, 5 of which are in dungeons/XP'ing exteriors. **
If any type of change was made in this regard, I wager the impact would be negligible, and the con's would likely not outweigh the pro's. Worst case scenario: a small percentage of players would grind more and possibly get XP faster(? debatable). *shrug*
I agree with this assessment.
The amount of <level 30 players I see are also not very large, and to be honest, I don't see many good arguments
against lifting it, apart from it making grinding more appealing.
And as Snarf points out very nicely, that con would, in my opinion, be outweighed by the pro of more people grouping up, and thus, having more people play this game together.
As many people also point out, such restrictions can easily be circumvented. And while on one side you can say "Removing this restriction will encourage people to circle-grind more", the other side of it is "Removing this restriction will encourage people to party-up more".
And given the amount of level 30 players online on any average moment, who exactly are we trying to prevent from leveling too fast?
Just me? Is everybody fearful that when I've reached level 30 by myself, I'll close the server

You all know that's a joke right? I'll never reach level 30! Regardless of how easy it gets
