Uldoon's Trail / Crashed Tower CR 18-24 Feedback

Asset Information and Discussion for Scripting, Area Design, and More

Moderators: Moderator, Developer, DM

User avatar
selhan
Custom Content
Posts: 1542
Joined: Tue Jun 09, 2020 7:40 am

Uldoon's Trail / Crashed Tower CR 18-24 Feedback

Unread post by selhan »

Hi,
Finally manage to finished the interior for the Crashed Tylius Tower in Uldoon's trail. It will be live on the next server patch. Its designed for CR 18-24, more fitting for mages. It will have numerous Bosses within that level range and I do mean numerous. I ask the community to run through it once its live and post your feedback. Theres rooms for adjustments and hope I can get a coder to add some neat scripts in future that may require skill checks fitting of mages.

Let it be known the map was inspired by DM Mimic, and I had assistance from DM Ghost and Dev Ravial.

Apologies that it took me so long in the making, I was plagued by overheating CPU , other existing projects, and for a time I was the only active Builder and had fell far behind on things as well as running into some blueprint problems (Boss stuff).
“We drink to get drunk, we get drunk to fall asleep, when we fall asleep, we commit no sin, when we commit no sin, we go to the Heaven's."

Bartender of the Broken Goblet - "What's yer Poison?"

Click to find out what time is it for the Bartender
User avatar
Labradorit
Posts: 107
Joined: Fri May 10, 2024 1:35 pm
Location: Germany

Re: Uldoon's Trail / Crashed Tower CR 18-24 Feedback

Unread post by Labradorit »

cool :D can't wait to see it and thanks for the work :D
Tramahsthas Auvrea'elrvis [trɑː.mɑs.t̪ɑs aʊ.vreə.ɛl.rvɪs] Herald of Angharradh

~~Not in imitation, but in echo. Not in shadow, but in shimmer.~~

~~Words wound deeper than any weapon known to this world.~~

Queer* and nEUroDiVERgeNt

October -> March: GMT+1
March -> October: GMT+2
User avatar
DM Mimic
DM
Posts: 3857
Joined: Fri Oct 20, 2017 1:25 pm

Re: Uldoon's Trail / Crashed Tower CR 18-24 Feedback

Unread post by DM Mimic »

Looking forward to exploring this map! Thank you for your hard work! :D
User avatar
selhan
Custom Content
Posts: 1542
Joined: Tue Jun 09, 2020 7:40 am

Re: Uldoon's Trail / Crashed Tower CR 18-24 Feedback

Unread post by selhan »

Fixed all reported bugs and what not. After the next hotfix or patch the changes will be live. Most importantly I seek dedicated mages input on the dungeon. I hope I can get my hands on a coder in the near future to had some extra things mage related , stuff that would need spellcraft checks , lore checks etc. Still trying to think of some things up. But for now I just want to know how the spell battling goes.
“We drink to get drunk, we get drunk to fall asleep, when we fall asleep, we commit no sin, when we commit no sin, we go to the Heaven's."

Bartender of the Broken Goblet - "What's yer Poison?"

Click to find out what time is it for the Bartender
User avatar
DM Mimic
DM
Posts: 3857
Joined: Fri Oct 20, 2017 1:25 pm

Re: Uldoon's Trail / Crashed Tower CR 18-24 Feedback

Unread post by DM Mimic »

My main feedback so far is there is not enough mimics!! 0:) :dance: :shifty:
User avatar
MissClick
Forum Moderator
Posts: 390
Joined: Sat Feb 16, 2019 11:45 am

Re: Uldoon's Trail / Crashed Tower CR 18-24 Feedback

Unread post by MissClick »

Thank you for all your hard work, Sel!  🙏  Looking forward to checking this out in future.
User avatar
selhan
Custom Content
Posts: 1542
Joined: Tue Jun 09, 2020 7:40 am

Re: Uldoon's Trail / Crashed Tower CR 18-24 Feedback

Unread post by selhan »

Fix will be live next patch, HOPEFULLY the bosses acts right. I can toss a Mimic here or there after all, Mimic was the DM and his signature should be there right?!

Added a few more mobs because some player feed back was lack of was not engaging enough.

I do want to remind people it was for spell slinging mages in mind. I wanted to give them spell battles! I guess to Aoe some buggers is a thing.
“We drink to get drunk, we get drunk to fall asleep, when we fall asleep, we commit no sin, when we commit no sin, we go to the Heaven's."

Bartender of the Broken Goblet - "What's yer Poison?"

Click to find out what time is it for the Bartender
User avatar
DM Mimic
DM
Posts: 3857
Joined: Fri Oct 20, 2017 1:25 pm

Re: Uldoon's Trail / Crashed Tower CR 18-24 Feedback

Unread post by DM Mimic »

LOL omg I was only kidding. Please don't add mimics just on my account :shock:
User avatar
zhazz
Posts: 857
Joined: Sat Feb 08, 2020 7:12 am

Re: Uldoon's Trail / Crashed Tower CR 18-24 Feedback

Unread post by zhazz »

Don't know if any of the fixes are live yet, but when I ran it two days ago (27th), none of the various boss casters were hostile. They would cast wards on themselves, but otherwise just act like a neutral NPC. No way to force them into combat either.

I didn't run it as a mage-type character, but regular old hit-things-with-a-weapon-until-they-die type of character. Even so I found the dungeon rather empty.

Staying on the magical theme I think the place can benefit from the following:
  • More large groups of smaller enemies (for AoE fun!)
  • Some puzzle interaction with the colored pillars for additional loot
  • Prismatic traps (e.g. a flaming gargoyle statue that will shoot fireballs when you get too close, but can be deactivated by hitting it with a frost/ice spell)
Adrian Baker - An innocent virtuoso (bio | journal)
Relyth Ravan'Thala - Bear of an Elf
Timothy Daleson - Paladin Wand Maker
Duncan Matsirani - A wanderer
User avatar
Zeikari
Posts: 92
Joined: Fri Feb 03, 2023 9:02 am

Re: Uldoon's Trail / Crashed Tower CR 18-24 Feedback

Unread post by Zeikari »

Oh, sweet! I remember when we were just joking about it, it actually happened! I'll have to check it out... nice work, Sel!
User avatar
selhan
Custom Content
Posts: 1542
Joined: Tue Jun 09, 2020 7:40 am

Re: Uldoon's Trail / Crashed Tower CR 18-24 Feedback

Unread post by selhan »

Still having issues with bosses, waiting on another dev to remake them
“We drink to get drunk, we get drunk to fall asleep, when we fall asleep, we commit no sin, when we commit no sin, we go to the Heaven's."

Bartender of the Broken Goblet - "What's yer Poison?"

Click to find out what time is it for the Bartender
User avatar
DaloLorn
Posts: 2478
Joined: Tue Mar 26, 2019 2:44 am

Re: Uldoon's Trail / Crashed Tower CR 18-24 Feedback

Unread post by DaloLorn »

Errors in the intro text:

magical mages tower -> magical mage['s] tower (depending on preference)

but a crashed ruined -> but a crashed ruin

Rumor's say - Rumors say

Libration -> Liberation

Thrice Judged - Thrice-Judged

"Libration" also occurs in the description of the obelisk in the antechamber.
Retiree. Ex-fixer of random bits. Discord ghost.
Active characters: ... What did you think "retiree" meant, again? :think:
User avatar
selhan
Custom Content
Posts: 1542
Joined: Tue Jun 09, 2020 7:40 am

Re: Uldoon's Trail / Crashed Tower CR 18-24 Feedback

Unread post by selhan »

Fixed
“We drink to get drunk, we get drunk to fall asleep, when we fall asleep, we commit no sin, when we commit no sin, we go to the Heaven's."

Bartender of the Broken Goblet - "What's yer Poison?"

Click to find out what time is it for the Bartender

Return to “NWN2 Toolset Development”