Community Proposal : Full Rest Modifications

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Aspect of Sorrow
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Community Proposal : Full Rest Modifications

Unread post by Aspect of Sorrow »

Keeping rest to the current parameters as it is, but also offering modifiers.

Secure locations such as inns can provide rest at half the level/duration, but with a gold cost.
Camping with quality equipment offers the same, gold cost, in safe delegated spaces.
Player houses are half the gold cost, half the time.
Rangers, Druids, safe locations outdoors, 1/4th cost, half duration.
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Re: Community Proposal : Full Rest Modifications

Unread post by JustAnotherGuy »

Aspect of Sorrow wrote: Wed Apr 09, 2025 2:33 pm Keeping rest to the current parameters as it is, but also offering modifiers.

Secure locations such as inns can provide rest at half the level/duration, but with a gold cost.
Camping with quality equipment offers the same, gold cost, in safe delegated spaces.
Player houses are half the gold cost, half the time.
I'm not quite sure I understand the proposal. I'm thinking that you mean that if a gold cost were applied, the duration of not being able to rest would be halved, but that people could rest at the normal durations right now with no gold cost? If this is what you mean, then I am not opposed to this. However, I personally think that players resting in their own housing should have no gold cost associated with the benefits. After all, they already paid hundreds of thousands of gold to have the location, and they wouldn't have to pay for equipment or a room like camping or an inn would need as they are at home.
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Re: Community Proposal : Full Rest Modifications

Unread post by Aspect of Sorrow »

Added a line item for druids/rangers.
However, I personally think that players resting in their own housing should have no gold cost associated with the benefits. After all, they already paid hundreds of thousands of gold to have the location, and they wouldn't have to pay for equipment or a room like camping or an inn would need as they are at home.
A home was purchased, not food / food capture/gather vouchers. This is a small tax for an above and beyond convenience. Standard rest won't have any additional costs applied.
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Re: Community Proposal : Full Rest Modifications

Unread post by Labradorit »

Question for better understanding:

If Rangers and Druids gain benefits when resting in natural, primal surroundings, wouldn't it make sense for other primal classes, like Barbarians and Shamans, to get similar benefits as well, considering they’re connected to nature not just through faith, but also through their cultural aspects?
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Re: Community Proposal : Full Rest Modifications

Unread post by Aspect of Sorrow »

Labradorit wrote: Wed Apr 09, 2025 3:38 pm Question for better understanding:

If Rangers and Druids gain benefits when resting in natural, primal surroundings, wouldn't it make sense for other primal classes, like Barbarians and Shamans, to get similar benefits as well, considering they’re connected to nature not just through faith, but also through their cultural aspects?
Yep! The full list would be fleshed out, I was just touching on themes first to determine what the community feels about something like this. We're nearly 20 years from the start of the PW, it's time to get the PW up to date with the times.
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Re: Community Proposal : Full Rest Modifications

Unread post by Goat »

To me this is just an unneeded addition where you're getting to the point of it not being a 'game' and more 'real life' which to me, I'm not sure I understand what you mean by getting with the times with this kind of change though. Rather to me it doesn't add anything but an extra un-needed maintenance for yourself. It doesn't really fix economy (or won't.) It's just some flavour added but to me just reduces the overall means for simplicity.

I am interested in the half level/duration stuff when it comes to camping equipment however, and it costing, (or maybe in some cases as you say rangers/druids.) but when it comes to regular resting, I'm not really caring for adding a cost there, but that's just my own say. Things that ALTER the current rest system CAN be charged with items and whatnot. Aka prebought things.
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Re: Community Proposal : Full Rest Modifications

Unread post by Heretic »

Aspect of Sorrow wrote: Wed Apr 09, 2025 2:33 pm Keeping rest to the current parameters as it is, but also offering modifiers.

Secure locations such as inns can provide rest at half the level/duration, but with a gold cost.
Camping with quality equipment offers the same, gold cost, in safe delegated spaces.
Player houses are half the gold cost, half the time.
Rangers, Druids, safe locations outdoors, 1/4th cost, half duration.
I broached the topic of using Inns to allow a full forced rest almost seven years ago: viewtopic.php?t=68523

Seems like a nice way to enhance their utility and get players to use them more frequently instead of allowing players to simply rest in the middle of a town or village like a vagrant.
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Re: Community Proposal : Full Rest Modifications

Unread post by Aspect of Sorrow »

Goat wrote: Wed Apr 09, 2025 7:58 pm To me this is just an unneeded addition where you're getting to the point of it not being a 'game' and more 'real life' which to me, I'm not sure I understand what you mean by getting with the times with this kind of change though. Rather to me it doesn't add anything but an extra un-needed maintenance for yourself. It doesn't really fix economy (or won't.) It's just some flavour added but to me just reduces the overall means for simplicity.

I am interested in the half level/duration stuff when it comes to camping equipment however, and it costing, (or maybe in some cases as you say rangers/druids.) but when it comes to regular resting, I'm not really caring for adding a cost there, but that's just my own say. Things that ALTER the current rest system CAN be charged with items and whatnot. Aka prebought things.
There's no proposal to change the current rest experience, just an opt-in option toward reducing the time with a cost/requisite.
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Re: Community Proposal : Full Rest Modifications

Unread post by DaloLorn »

I feel that the rest timer is generally not the problem, so much as rest locations.

The Netherese complex is a particularly egregious example: It lasts like an hour, but once you've transitioned from Durlag's (or Illithid Mines), there's not a single rest zone to be found, and you're being hammered with Disjunctions the whole time you're navigating the Shadow Ruins. Barring powerbuilds and/or obscene amounts of consumables, any class that relies on frequent resting (i.e. pretty much anything that isn't a warlock, fighter, hunter, rogue, swashbuckler, or maybe monk) will be completely drained before they've found their way through the dungeon.

The Vault of the Dead, IIRC, is another example, or the Cliffside Ruins(?) in the Cloakwood: You absolutely have to complete the dungeon in a single rest cycle or you lose your progress. Wilds Descent, too, and I wanna say Skull Gorge doesn't have rest zones? Feels like most of the newer builds have a few hideouts scattered throughout the map.

Camping supplies are okay as a way to pay for more frequent resting. But they would be even better as a way to unlock rest zones that the party wouldn't normally be able to use.

Partial rests might also be a useful option for some classes, but I'm fuzzy on how one might go about designing those, much less balancing them.
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Re: Community Proposal : Full Rest Modifications

Unread post by selhan »

In my opinion :

Resting in - Player House, Guild Hall, Inn's and Temples should be absolutely free of cost. Housing was a large cost, Guild Halls are a large cost, Inn's key to a room costs, Temples well more of a religious aspect.

Resting outdoors at campfire location should be zero to minimum cost.

Resting in random areas should cost.

I think that makes sense.

To improve it the ideal or concept in my opinion is..

Dont allow resting in random areas "Unless the player has Camping equipment"

My Thoughts of reasoning:
We want to "Encourage" USE of Player Houses, Guild's Halls, Inn's and Temples. Dead maps is dead maps and I much rather pluck Dead maps.
Having to purchase camping equipment so one can rest randomly in places adds to "Role Playing" which to me, Something that should be highly encouraging.

I can go with that, over spending coins each time I press the rest button,
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Re: Community Proposal : Full Rest Modifications

Unread post by DaloLorn »

Sounds good to me, but I definitely feel like we should increase the amount of valid rest zones before we start adding unavoidable costs to mid-dungeon rests. Make it a tradeoff, not a straight-up nerf.
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Re: Community Proposal : Full Rest Modifications

Unread post by Aspect of Sorrow »

DaloLorn wrote: Thu Apr 10, 2025 8:45 am Sounds good to me, but I definitely feel like we should increase the amount of valid rest zones before we start adding unavoidable costs to mid-dungeon rests. Make it a tradeoff, not a straight-up nerf.
This is the intent, that there are not only the ability to rest in more locations because of the camping equipment offset by a few coins here and there, that the player is able to mostly dictate where is safe for them and the PW to mechanically permit it.
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Re: Community Proposal : Full Rest Modifications

Unread post by ValerieJean »

I do not see much to offer in tweaking what was proposed. Having more rest options again would be lovely and I do not mind that it has a gold cost either so far. Using supplies costs money.

So I'm for it.
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Re: Community Proposal : Full Rest Modifications

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selhan wrote: Thu Apr 10, 2025 8:20 am In my opinion :

Resting in - Player House, Guild Hall, Inn's and Temples should be absolutely free of cost. Housing was a large cost, Guild Halls are a large cost, Inn's key to a room costs, Temples well more of a religious aspect.

Resting outdoors at campfire location should be zero to minimum cost.

Resting in random areas should cost.

I think that makes sense.

To improve it the ideal or concept in my opinion is..

Dont allow resting in random areas "Unless the player has Camping equipment"

My Thoughts of reasoning:
We want to "Encourage" USE of Player Houses, Guild's Halls, Inn's and Temples. Dead maps is dead maps and I much rather pluck Dead maps.
Having to purchase camping equipment so one can rest randomly in places adds to "Role Playing" which to me, Something that should be highly encouraging.

I can go with that, over spending coins each time I press the rest button,
I thought about homes, but teleporting back to a home, then teleporting back to the location which can be 10+ maps on foot was even sillier, and more costly than a 200gp single cost rest out in the woods, as for those individuals it'd be several times higher in that cost.
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Re: Community Proposal : Full Rest Modifications

Unread post by DaloLorn »

I'm not sure I understood that last post?
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