-- When you die, Draughts should vanish. They don't.
-- There's no way to get rid of Draughts, as reported by Anommander_Rake in technical questions on discord. If you drop them or destroy them in a fire, they seem to be considered in existence.
This means there is quite literally no way to get rid of Draughts, or make new ones. You can put one in a fire, destroy the fire - and you will still "have" it and thus not be able to make new ones. Even past a reset, this problem persists.
Blood Draught Don't Vanish When You Die And Bug Out
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- metaquad4
- Posts: 1537
- Joined: Wed Jul 04, 2012 12:51 pm
Blood Draught Don't Vanish When You Die And Bug Out
aka aplethoraof (on discord too)
-
Quick_Ben
- Posts: 2
- Joined: Thu Jul 17, 2025 4:04 am
Re: Blood Draught Don't Vanish When You Die And Bug Out
Can confirm have tested the possible methods I could think of to get rid of the blood draughts but no luck.
-Throwing blood draughts in the campfire and destroying campfire does not destroy them
-Death does not destroy/reset them
-Resets do not destroy/reset them or the "missing" ones
This is a huge pain given Blood Draughts are a key feature of the class. I am missing three I tried to "destroy" that I can't replace. There are also another 1-2 I made using a spell that I probably shouldn't have, as I got familiar with the mechanics here. These are effectively permanent choices without ther being any notice for the player that it's a permanent decision (in fact the feat says the opposite).
All we really need is a a way to "reset" the blood draughts. That could be a feat (like manage locations for TP) or simply fixing the issue that prevents them from resetting on death.
-Throwing blood draughts in the campfire and destroying campfire does not destroy them
-Death does not destroy/reset them
-Resets do not destroy/reset them or the "missing" ones
This is a huge pain given Blood Draughts are a key feature of the class. I am missing three I tried to "destroy" that I can't replace. There are also another 1-2 I made using a spell that I probably shouldn't have, as I got familiar with the mechanics here. These are effectively permanent choices without ther being any notice for the player that it's a permanent decision (in fact the feat says the opposite).
All we really need is a a way to "reset" the blood draughts. That could be a feat (like manage locations for TP) or simply fixing the issue that prevents them from resetting on death.