The server and client they have given are both 64 bit. There is a high chance we need the client extender still as not everything will be patched - some things were, some things aren't. The glaring issue on this is not knowing what bugs got fixed with the CE. I am hoping for Skywing to reply to me soon about this so hopefully we can get some more information and get the fixes directly into the EXE or a 64bit CE. The server for us to move onto it requires NWNX4 to be working on 64bit. Which means we need to recode a portion of the server as well, otherwise we won't have things like a database/etc. This is our main focus right now - but we cannot start this until a working server EXE comes and the symbols to it. There is no way around this.
I still do not know if the new client is compatible with the old server - which would be nice on us and give us time - we'd just need to get out server listed on the new multiplayer listing on steam, which we are working on. Why don't we know? Because you cannot connect to any server currently that isn't a game that was launched in the client directly. What happens if you can download all the files, but you cannot progress any further. So to clarify - You won't be able to join MP bar MP games started IN the client. There is a high chance that you WILL be able to login to the old server with the new client UNTIL we go to 64BIT, so this gives people time to at least get EE. But we WILL be moving once we have everything sorted.
Aspyr has told us however that they will make sure the PW and multiple gets taken care of and gets good treatment. Obviously their main goal was to get the SP out first, they didn't not expect the MP issue before launch, and needed more time, but we hit the due date. We are current awaiting a patch to fix this so we can test to see if people can login the old server with the new client.
The 64bit server however will be a boon for us, we will be able to merge the servers into one again when it comes out. And they will be working on client crashes/etc as they come. The toolset hasn't been touched yet, but most likely will be in a similar fashion to how NWN1 EE was, afer a few months.
I will keep everyone updated as we get more updates.
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Notes
-YOU CAN CONNECT TO GAME.BGTSCC.NET AND IT DOWNLOADS THE FILES BUT YOU CANNOT GO FURTHER ATM.
-There 'is' a 64bit nwserver.exe, but it's not INCLUDED yet. The current included is the old 32bit server. You cannot connect to any NWServer.exe run game yet until a patch comes.
-I suggest keeping a new install folder by right clicking the game on steam, click properties, then in the launch options add:
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-home "Neverwinter Nights 2 EE"