July 15, 2025
* DMFI Skills corrected to alphabetical listing.
* Jegs: The NPCs can no longer move, are immortal, and won't defend.
* Sshamath: Few Minor issues with Sshamath, floating effects, double NPC, escaped mini slaves!
* Soubar: Fixed a floating Placeable, and a troubled pathing area
* Heapside: Removed emotes from cats that would lick their own fur off! Sharp Teeth Central, Fixed some floating trees
* Earth elementals using a new model. Dracohound fixed.
* Jump: When jumping actions are cleared prior.
* NPC priests no longer offer Greater Restoration for 100gp. Clarified some dialogue, and they no longer offer Greater Restoration, but instead offer Cure Serious Wounds, Heal, Lesser Restoration and Remove Disease, at differing prices.
* DM's can now use the QC Jumper to build characters before hand.
* Corrected incorrect FeatCategory for Spider and Moon Domain in feat.2DA.
* Removed references to nonexistent 2das in classes.2DA.
* Corrected several icon references in 2da files due to misspellings or incorrect values.
* Corrected some invalid prereq feat ids from feats bgtscc replaced.
* Reverted gnome appearance.2DA back to base game values.
* Removed Human (Human) from Red Wizard class prereqs.
* Goats continue to not exist on the server, possible war incoming.
* Corrected Castigate to evocation, Rinse to transmutation, Corrosive Grasp to conjuration, Great Thunderclap to evocation, Animal Friendship to enchantment.
* Charm Domain Power (4042) now points to the correct feat name strref.
* Fixed incorrect feat id for bardic knowledge.
* Nexus NPCs renamed to be more apparent with (Enter World). You can now use the Gate as well to traverse down in case I destroy the npcs by accident and everything is on fire. Content Rating updated to Mature. Check announcement on the website for more details.
SERVER UPDATES
Moderators: Moderator, Announcements
- Goat
- Global Admin
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- Goat
- Global Admin
- Posts: 444
- Joined: Fri Nov 03, 2023 1:51 pm
- Contact:
Re: SERVER UPDATES
July 31, 2025
* JEGs has had it's main area overhauled.
* Kraak Helzak: Stablemaster added.
* South Farmlands: Fixed a floating placeable
* DA Interior: Reposition kemo benches in the Tavern
* Doron Amar: Corrected some floating objects, moved transition off slope leading to Uldoon Trail
* Gullykin: Fixed some floating placeables, and culled some grass
* Field Post Tavern: Noticed and fixed uncomplete room, removed door that lead to nowhere
* Baldur's Gate Graveyard: Added Placeable Tombstone as Per DM Faith request.
* Modification of a casting check.
* Cleric and Wizards with 7 levels in their respective base class will automatically receive Craft Wand feat for free.
* Craft Wand will automatically apply to clerics and wizards in the Nexus if they have at least 7 levels in their respective base class without needing to RCR to acquire it.
* Shapechange, Word of Changing / polymorph Planetars stripped of their wings due to bug issues.
* Removed some unimplemented feat checks and feats.
* TKL Instrument GUI should now auto close if the GUI appears for players without a TKL instrument equipped.
* Updated ninja ghost step use decrement.
* Divine Seeker's Sacred Stealth is no longer Waterbreathing.
* Changed to Base Crafting Component to allow for 99 stack of hide, same as Bear and etc. Snow Tiger Hides are stackable.
* Attempt at fixing Shapechange's Hezrou damage.
* Hellfire warlocks should lose con once more on blast or shields.
* Fixed 'temporary HP' but that allowed you to gain more and more HP. Report if this is still happening.
* Corrected incorrect description strref for FEAT_SPELL_PROGRESSION_CLERIC_9.
* Blanked out removed k's lesser orb spells 1822, 1823, 1824. These spell ids can be re-used for other spells later.
* Changed Greater Thunderclap to use the evocation voice chant.
* Updated Castigate to use evocation chant and ConjVisual0.
* Synced yml with latest tlk table.
* Corrected strref 16780604 to read druid instead of cleric.
* Fix to Fog Cloud scroll icon (hopefully, please report if still broken after update)
* Flesh to stone & Beholder successful petrification removes the target from an active stealth. Party members can then find the stoned rogue.
* Player option to reset a stuck state quest with Basil.
* Corrected spell description of Firestride Exhalation to Evocation (Teleportation).
* Energy Immunity no longer stacks with itself, but it does still function with Energy Resists per SRD.
* Energy immunity overlaps protection from energy and resist energy. As long as energy immunity is in effect, the other spells absorb no damage." added to spell description.
* Correction on stop qualifier for ImmStack.
* JEGs has had it's main area overhauled.
* Kraak Helzak: Stablemaster added.
* South Farmlands: Fixed a floating placeable
* DA Interior: Reposition kemo benches in the Tavern
* Doron Amar: Corrected some floating objects, moved transition off slope leading to Uldoon Trail
* Gullykin: Fixed some floating placeables, and culled some grass
* Field Post Tavern: Noticed and fixed uncomplete room, removed door that lead to nowhere
* Baldur's Gate Graveyard: Added Placeable Tombstone as Per DM Faith request.
* Modification of a casting check.
* Cleric and Wizards with 7 levels in their respective base class will automatically receive Craft Wand feat for free.
* Craft Wand will automatically apply to clerics and wizards in the Nexus if they have at least 7 levels in their respective base class without needing to RCR to acquire it.
* Shapechange, Word of Changing / polymorph Planetars stripped of their wings due to bug issues.
* Removed some unimplemented feat checks and feats.
* TKL Instrument GUI should now auto close if the GUI appears for players without a TKL instrument equipped.
* Updated ninja ghost step use decrement.
* Divine Seeker's Sacred Stealth is no longer Waterbreathing.
* Changed to Base Crafting Component to allow for 99 stack of hide, same as Bear and etc. Snow Tiger Hides are stackable.
* Attempt at fixing Shapechange's Hezrou damage.
* Hellfire warlocks should lose con once more on blast or shields.
* Fixed 'temporary HP' but that allowed you to gain more and more HP. Report if this is still happening.
* Corrected incorrect description strref for FEAT_SPELL_PROGRESSION_CLERIC_9.
* Blanked out removed k's lesser orb spells 1822, 1823, 1824. These spell ids can be re-used for other spells later.
* Changed Greater Thunderclap to use the evocation voice chant.
* Updated Castigate to use evocation chant and ConjVisual0.
* Synced yml with latest tlk table.
* Corrected strref 16780604 to read druid instead of cleric.
* Fix to Fog Cloud scroll icon (hopefully, please report if still broken after update)
* Flesh to stone & Beholder successful petrification removes the target from an active stealth. Party members can then find the stoned rogue.
* Player option to reset a stuck state quest with Basil.
* Corrected spell description of Firestride Exhalation to Evocation (Teleportation).
* Energy Immunity no longer stacks with itself, but it does still function with Energy Resists per SRD.
* Energy immunity overlaps protection from energy and resist energy. As long as energy immunity is in effect, the other spells absorb no damage." added to spell description.
* Correction on stop qualifier for ImmStack.
- Goat
- Global Admin
- Posts: 444
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Re: SERVER UPDATES
August 21, 2025
* Augment Healing applies to Heal.
* Player creature appraisal suppressed until system is reworked.
* Mord sword returned back to evocation instead of transmutation.
* Sorcerer condition for early return removed to support CHA/Spell slot correction when shaped.
* Feyseeker Fix: Only supposed to be able to take bard, lock, or sorc scaling at level 1 feyseeker and Heartfire Inovation or Spell at level 4, not another spell progression feat.
* Script to check invalid Feyseeker feats - a free RCR will be granted if it is.
* Nexus chest storage modified to support account wide item transfer safely without needing to use campfires for RCR purposes. It will only retrieve from items stored in the Nexus, not elsewhere in the PW.
* You can no longer use MUDDs when disguised or polymorphed due to a bug.
* MUDDs now allows 6 sales per in any category, maximum 300 items.
* MUDDs now has an auction size page of 50 per page (scrollable rather then click to refresh.).
* Cleaned up some labels in 2das (feytouched --> feyseeker)
* Metamagic correction with grapple interaction
* Added malus tokens.
* Any healing of constitution damage no longer heals hitpoints. Maximum HPs are recovered - but not Current.
* TKL early return for DMs.
* Corrected incorrect FeatCategory on some feats.
* Updated reset message.
* Positive / Negative removal from dynamic traps.
* Reaching Woods Cave: Blackgrass added.
* Added herb node behind Mystran Temple, BG Farmland, FAI.
* Vampire Spawn boss monster, for some reason, was deluding itself to be an alive goblinoid, as opposed to a dead human. Well, it's undead now.
* Cloudpeak Valley - Amn has decided to seize an outpost, dhaaaalings.
* Soubar: Trasbin added near Harmony
* Pawnshop: Fixed door not accepting friend key.
* Undercellar: Boat convo added
* Nexus changes:
** Adjustment to Nexus placement. Rules placed near entrance.
** Must 'agree' to terms/rules before going down.
** You can now return to the nexus in these locations: Roaringshore, Soubar, Sshamath, BG (Graveyard).
** When you return to the nexus from surface, you can go back down again - the location will be the same where you went down. (So if you go to Soubar - you return to Soubar).
* Hellfire adjusted due to changes to how constitution damage can be healed:
** Requires any Dark Invocation to be selected.
** Deals slightly more damage.
** Message no longer appears above the head when you lose con, only in the combat log.
** Con loss should be working again on Hellfire.
* Sneak Icon replaced with a more subtle one/transparent
* Sneak Icon pulsates VERY slowly. (can grab a screenshot now without it being there.)
* Corrected infinite loop bug when RemoveSpecificEffect would continue forever if the target had a Death System debuff.
* Added some additional logging to try and nail down the scry infinite loop bug.
* Added loop guard in AI for a calculation that went infinite in some scenarios.
* Fixed a infinite loop trap bug.
* Corrected incomplete effect removal logic for stealth removal on row chest system.
* Fix for chest lock picker getting the party half xp as well as the personal full xp for picking a chest. The picker should only get the full xp and not also the party xp.
* Added some safety checks to make sure we're not granting xp to non-PCs.
* Augment Healing applies to Heal.
* Player creature appraisal suppressed until system is reworked.
* Mord sword returned back to evocation instead of transmutation.
* Sorcerer condition for early return removed to support CHA/Spell slot correction when shaped.
* Feyseeker Fix: Only supposed to be able to take bard, lock, or sorc scaling at level 1 feyseeker and Heartfire Inovation or Spell at level 4, not another spell progression feat.
* Script to check invalid Feyseeker feats - a free RCR will be granted if it is.
* Nexus chest storage modified to support account wide item transfer safely without needing to use campfires for RCR purposes. It will only retrieve from items stored in the Nexus, not elsewhere in the PW.
* You can no longer use MUDDs when disguised or polymorphed due to a bug.
* MUDDs now allows 6 sales per in any category, maximum 300 items.
* MUDDs now has an auction size page of 50 per page (scrollable rather then click to refresh.).
* Cleaned up some labels in 2das (feytouched --> feyseeker)
* Metamagic correction with grapple interaction
* Added malus tokens.
* Any healing of constitution damage no longer heals hitpoints. Maximum HPs are recovered - but not Current.
* TKL early return for DMs.
* Corrected incorrect FeatCategory on some feats.
* Updated reset message.
* Positive / Negative removal from dynamic traps.
* Reaching Woods Cave: Blackgrass added.
* Added herb node behind Mystran Temple, BG Farmland, FAI.
* Vampire Spawn boss monster, for some reason, was deluding itself to be an alive goblinoid, as opposed to a dead human. Well, it's undead now.
* Cloudpeak Valley - Amn has decided to seize an outpost, dhaaaalings.
* Soubar: Trasbin added near Harmony
* Pawnshop: Fixed door not accepting friend key.
* Undercellar: Boat convo added
* Nexus changes:
** Adjustment to Nexus placement. Rules placed near entrance.
** Must 'agree' to terms/rules before going down.
** You can now return to the nexus in these locations: Roaringshore, Soubar, Sshamath, BG (Graveyard).
** When you return to the nexus from surface, you can go back down again - the location will be the same where you went down. (So if you go to Soubar - you return to Soubar).
* Hellfire adjusted due to changes to how constitution damage can be healed:
** Requires any Dark Invocation to be selected.
** Deals slightly more damage.
** Message no longer appears above the head when you lose con, only in the combat log.
** Con loss should be working again on Hellfire.
* Sneak Icon replaced with a more subtle one/transparent
* Sneak Icon pulsates VERY slowly. (can grab a screenshot now without it being there.)
* Corrected infinite loop bug when RemoveSpecificEffect would continue forever if the target had a Death System debuff.
* Added some additional logging to try and nail down the scry infinite loop bug.
* Added loop guard in AI for a calculation that went infinite in some scenarios.
* Fixed a infinite loop trap bug.
* Corrected incomplete effect removal logic for stealth removal on row chest system.
* Fix for chest lock picker getting the party half xp as well as the personal full xp for picking a chest. The picker should only get the full xp and not also the party xp.
* Added some safety checks to make sure we're not granting xp to non-PCs.
- Goat
- Global Admin
- Posts: 444
- Joined: Fri Nov 03, 2023 1:51 pm
- Contact:
Re: SERVER UPDATES
August 26, 2025
* Spiritual Weapon as REMOVED. This spell was not fully implemented and isn't in a working state.
* Fixed overlapping kemo auction button in the 'SELL' area.
* Added a couple crafting herbs in locations for a plot.
* Further divine/neg magic trap adjustments/removals.
* Heal removes negative status effects as EMH as per SRD.
* Lesser/Restore/Greater are back to one round cast times.
* Greater Resto no longer heals.
* Add CL based strrefs to many item props which didn't list it, e.g. Heroism (4), Mirror Image (12), etc.
* Removed Rasael's ranged attack messages/logic.
* Refactored automatic manyshot.
* Inspire Courage properly requires 3 base ranks of Perform now.
* Fixed an issue which resulted in faulty item prop lookup while crafting wands, scrolls, or potions.
* City Watch and FF prisons modified: Global onenter/onexit, Antimagic uses the deadzone flag, Direct key teleportation for watchmembers added
* Soubar: Black Abbey to look destroyed due to the bombings. The prisoners don't break out to help protect Soubar.
* Pirate Islands: Adjusted levers and script to be more workable. Should hopefully no longer bypass the mountain when using spells on the first island. Final lever moved to a spot where the door is loaded * to prevent having to run back and forth due to a bug. Adjusted bosses.
* Undercellar: Boat convo fixed.
* Fugue: Kelemvor should no longer run off. Door (maybe) doesn't look odd anymore.
* Stabilize portal checks to see if you have enough gold before attempting to stabilize.
* Kemo auction convo updated to proper amounts.
* Corrected issue with Favored Soul getting unintended class* specific bonus feats. FS were never intended to be able to take other feats in place of their energy resist and/or DR feats.
* Fixed issue where Acolyte of the Skin could take incorrect feats instead of their spell progression feat at level 1.
* Fixed issue where Blood Magus could take incorrect feats instead of their spell progression feat at level 1.
* Fixed issue where Arcane Trickster could take incorrect feats instead of their spell progression feat at level 1.
* A attempt to try to fix account bound nexus storage.
* Spiritual Weapon as REMOVED. This spell was not fully implemented and isn't in a working state.
* Fixed overlapping kemo auction button in the 'SELL' area.
* Added a couple crafting herbs in locations for a plot.
* Further divine/neg magic trap adjustments/removals.
* Heal removes negative status effects as EMH as per SRD.
* Lesser/Restore/Greater are back to one round cast times.
* Greater Resto no longer heals.
* Add CL based strrefs to many item props which didn't list it, e.g. Heroism (4), Mirror Image (12), etc.
* Removed Rasael's ranged attack messages/logic.
* Refactored automatic manyshot.
* Inspire Courage properly requires 3 base ranks of Perform now.
* Fixed an issue which resulted in faulty item prop lookup while crafting wands, scrolls, or potions.
* City Watch and FF prisons modified: Global onenter/onexit, Antimagic uses the deadzone flag, Direct key teleportation for watchmembers added
* Soubar: Black Abbey to look destroyed due to the bombings. The prisoners don't break out to help protect Soubar.
* Pirate Islands: Adjusted levers and script to be more workable. Should hopefully no longer bypass the mountain when using spells on the first island. Final lever moved to a spot where the door is loaded * to prevent having to run back and forth due to a bug. Adjusted bosses.
* Undercellar: Boat convo fixed.
* Fugue: Kelemvor should no longer run off. Door (maybe) doesn't look odd anymore.
* Stabilize portal checks to see if you have enough gold before attempting to stabilize.
* Kemo auction convo updated to proper amounts.
* Corrected issue with Favored Soul getting unintended class* specific bonus feats. FS were never intended to be able to take other feats in place of their energy resist and/or DR feats.
* Fixed issue where Acolyte of the Skin could take incorrect feats instead of their spell progression feat at level 1.
* Fixed issue where Blood Magus could take incorrect feats instead of their spell progression feat at level 1.
* Fixed issue where Arcane Trickster could take incorrect feats instead of their spell progression feat at level 1.
* A attempt to try to fix account bound nexus storage.
- Goat
- Global Admin
- Posts: 444
- Joined: Fri Nov 03, 2023 1:51 pm
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Re: SERVER UPDATES
August 28th, 2025
* Pirate Island: Doors properly fixed this time. Promise.
* Skullgorge: Ancient pillar doors fixed.
* Fixed issue where Pale Master could take incorrect feats instead of their spell progression feat at level 1.
* Fixed issue where Morninglord of Lathander could take incorrect feats instead of their spell progression feat at level 1.
* Account bound nexus storage working.
* Close_slow script timer adjusted to fit with a longer delay. (1200s)
* Caravans now check proper amount of gold before taking you.
* Misty caravan adjusted to the same as the other.
* Hellfire damage reduced.
* Eldritch Chain description updated.
* Rules description update, reduce character BICs by 10KB in size.
* Pirate Island: Doors properly fixed this time. Promise.
* Skullgorge: Ancient pillar doors fixed.
* Fixed issue where Pale Master could take incorrect feats instead of their spell progression feat at level 1.
* Fixed issue where Morninglord of Lathander could take incorrect feats instead of their spell progression feat at level 1.
* Account bound nexus storage working.
* Close_slow script timer adjusted to fit with a longer delay. (1200s)
* Caravans now check proper amount of gold before taking you.
* Misty caravan adjusted to the same as the other.
* Hellfire damage reduced.
* Eldritch Chain description updated.
* Rules description update, reduce character BICs by 10KB in size.
- Goat
- Global Admin
- Posts: 444
- Joined: Fri Nov 03, 2023 1:51 pm
- Contact:
Re: SERVER UPDATES
Sept 2nd, 2025
* Skull Gorge: Rebalance - more NPCs, more chests, slightly adjusted saves. Fixed the ancient door script. Fixed a few waypoints. Make sure you check everywhere now - chests can spawn in various locations to help promote checking all the whole map!
* Pirate Isle: Fixed 'unique room'. Added rest spot. Adjusted chests to guidelines. Reduced Mimic rate from 33% to 25%. Fixed door script. Remove lock door on scripts that didn't need it and were used in a 'hacky' way.
* Greypeak: Removed chance for chest to spawn at beginning, added a couple new ones.
* Fugue: Small cosmetic changes to the Fugue, hopefully (finally) a fix to the entrance door.
* Fix to guard on the (now deprecated) transition to Ulgoth's Beard and convo modified.
- T5 chests should be static spawns in areas - boss chests mostly or unique rooms - as intended. Adjusted chests in various areas.
* Update string references for various spells to be correct.
* Acolyte of the skin is now 6/10 progression. You will need to de level yourself one if you are max level by 1XP to 30 and relevel (use Shar), or RCR.
* Fix to eldritch blast dice not being adjusted on fey seekers on level up.
* Resolved an issue where armor might unexpectedly change after leveling up.
* Adjusted Mist Lake <> Auction waypoints to hopefully solve a crash.
* First stage of preliminary NPC heartbeat replacement to reduce all the one-off scripts and reduce individual idle NPC HB script calls.
* Minor adjustments to random loot generation for less 'junk' items such as spoons and empty kegs.
* Added a check for Cross Bow Sniper feats to apply on module entry.
* xal_door_unlock script now supports sending a message when the door is open.
* You can no longer see ALL your storage from all characters in all locations. You can now only see nexus storage in nexus - and you won't see nexus storage outside of it.
* Added a second sorting filter that sorts by age. For some reason sometimes items weren't being displayed in last added order sometimes. (Eventually we'll have different sorting options, via button)
* Combat Expertise now properly considers BAB requirement. You cannot elect a CE level that is higher than your BAB
* The sub radial selections from Dragonskin are once again able to be brewed and scribed.
* No longer consumes a blank bottle or scroll if the spell is not supported when attempting.
* Nexus account storage is completely separate from per character storage. The counts should display correctly for items. You can store 1000 account storage items, and 1000 per character items. Completely separate.
* Party XP has been reworked! Experience is now based on the highest level in the party, rather than the average. This means any level can gain XP in a group, but you’ll want to head into higher-level areas to make the most of it. There's also a built-in compensation of up to 3 levels. If your character is close in level to the party's highest, you won't see any impact. If the gap is larger, you’ll need to adventure in tougher zones to benefit. (aka where the highest level would level at!) Note that the highest-level character receives no compensation.
* Skull Gorge: Rebalance - more NPCs, more chests, slightly adjusted saves. Fixed the ancient door script. Fixed a few waypoints. Make sure you check everywhere now - chests can spawn in various locations to help promote checking all the whole map!
* Pirate Isle: Fixed 'unique room'. Added rest spot. Adjusted chests to guidelines. Reduced Mimic rate from 33% to 25%. Fixed door script. Remove lock door on scripts that didn't need it and were used in a 'hacky' way.
* Greypeak: Removed chance for chest to spawn at beginning, added a couple new ones.
* Fugue: Small cosmetic changes to the Fugue, hopefully (finally) a fix to the entrance door.
* Fix to guard on the (now deprecated) transition to Ulgoth's Beard and convo modified.
- T5 chests should be static spawns in areas - boss chests mostly or unique rooms - as intended. Adjusted chests in various areas.
* Update string references for various spells to be correct.
* Acolyte of the skin is now 6/10 progression. You will need to de level yourself one if you are max level by 1XP to 30 and relevel (use Shar), or RCR.
* Fix to eldritch blast dice not being adjusted on fey seekers on level up.
* Resolved an issue where armor might unexpectedly change after leveling up.
* Adjusted Mist Lake <> Auction waypoints to hopefully solve a crash.
* First stage of preliminary NPC heartbeat replacement to reduce all the one-off scripts and reduce individual idle NPC HB script calls.
* Minor adjustments to random loot generation for less 'junk' items such as spoons and empty kegs.
* Added a check for Cross Bow Sniper feats to apply on module entry.
* xal_door_unlock script now supports sending a message when the door is open.
* You can no longer see ALL your storage from all characters in all locations. You can now only see nexus storage in nexus - and you won't see nexus storage outside of it.
* Added a second sorting filter that sorts by age. For some reason sometimes items weren't being displayed in last added order sometimes. (Eventually we'll have different sorting options, via button)
* Combat Expertise now properly considers BAB requirement. You cannot elect a CE level that is higher than your BAB
* The sub radial selections from Dragonskin are once again able to be brewed and scribed.
* No longer consumes a blank bottle or scroll if the spell is not supported when attempting.
* Nexus account storage is completely separate from per character storage. The counts should display correctly for items. You can store 1000 account storage items, and 1000 per character items. Completely separate.
* Party XP has been reworked! Experience is now based on the highest level in the party, rather than the average. This means any level can gain XP in a group, but you’ll want to head into higher-level areas to make the most of it. There's also a built-in compensation of up to 3 levels. If your character is close in level to the party's highest, you won't see any impact. If the gap is larger, you’ll need to adventure in tougher zones to benefit. (aka where the highest level would level at!) Note that the highest-level character receives no compensation.
- Goat
- Global Admin
- Posts: 444
- Joined: Fri Nov 03, 2023 1:51 pm
- Contact:
Re: SERVER UPDATES
Sept 10th 2025
* Skull Gorge: Even more rebalance after some opinons.
* Pirate Isle: Fix to door archways that were too low.
* Corrected an issue from last patch that could remove unintended buffs when activating crossbow sniper.
* Stabilizing portal costs 10k.
* Diminishing the trap damage in the Way of the Lion gnoll caves, should be more manageable and in tune with the expected area CR.
* Holy / Negative persistent chest traps replaced.
* Corrected issue where Epic Elemental Air shape's ability Plasma Pulse was ignoring reflex saves for the stun effect.
* Fixed issue with Stormlord weather powers sticking when leaving area.
* Rework of the "Tutorial Dungeon", now a Tutorial Library, for now only on server 1 (south) while work on it still progresses.
* SoV sound effect so no longer destroy your ears.
* Warlock Soulreaving updates: Fixed to not self-stack. Fixed intended visuals not triggering. Raised max HD to 20.
* Cavestalker class level check adjustment. (Part 2 will come next patch.)
* Player account character limit enforcement.
* Death Knell temporary hit points no longer stacks with itself and now properly obeys metamagic feats.
* Mass edit of creatures to reduce galactic saves to new design ceilings.
* Unified store markup/markdown and store gold.
* Lesser restoration potions no longer heal permanent effects. (Per PnP)
* Heal/Mass Heal/Epic Mass Heal will properly heal con loss. (Was a bug preventing this due to the removal effect and heal effect being called at the same time.)
* Contingent Summoning revamped and now gives you a list of summoning spells to pick from rather then picking the highest spell level. Planar Ally has been included as well. Spell only has to be known, not memorized.
* Door functionality / cleanup.
* NPC Priests now cast standard Restoration.
* Aid temporary hit points no longer stacks with itself.
* Vampiric Touch can now be extended for temp hp duration. Temporary hit points no longer stacks with itself.
* 492 items removed of class, alignment, and race requirements and will not require UMD investment to equip. Exemptions to this change include divine damage, bonus spell slots, and cast spell properties. This commit covers newly created items from the these templates.
* Adjusted RIG to not favor certain classes over others when bonus spell slot item property is rolled.
* Removed mighty property from sling blueprints as mechanically not applied. Mighty removed from throwables as it is not mechanically applied.
* Added TKL flute at Blunt's.
* Instead of potentially crashing the server on an object spawn, we attempt to find a proper location (medium radius) around the attempted spawn point - and spawn there.
* Brutal Throw is now handled natively by the engine. This feat no longer applies its bonus via nwscript managed AB buffs, resolving two key issues: No longer contributes to the 20-point magical AB cap, preserving headroom for other effects. No longer snapshots at equip time. The bonus now dynamically reflects real-time changes to ability scores.
* Newly acquired staves from blueprint templates with cast spell and extra spell slots modified of their base types from quarterstaff to magic staff. All other quarterstaves without the two conditions are not modified. Small creatures should be able then to equip the magic staves without requiring the monkey grip feat.
* Player placeable returning to inventory remains identified.
* Nuked inaccessible content from environmental objects.
* Fixed DM wand commands to log and not send global messages to the server when used (only to the user of the wand).
* Testing a change to attempt to stop cross-server teleports crashing the server until something else can be coded engine level.
* Skull Gorge: Even more rebalance after some opinons.
* Pirate Isle: Fix to door archways that were too low.
* Corrected an issue from last patch that could remove unintended buffs when activating crossbow sniper.
* Stabilizing portal costs 10k.
* Diminishing the trap damage in the Way of the Lion gnoll caves, should be more manageable and in tune with the expected area CR.
* Holy / Negative persistent chest traps replaced.
* Corrected issue where Epic Elemental Air shape's ability Plasma Pulse was ignoring reflex saves for the stun effect.
* Fixed issue with Stormlord weather powers sticking when leaving area.
* Rework of the "Tutorial Dungeon", now a Tutorial Library, for now only on server 1 (south) while work on it still progresses.
* SoV sound effect so no longer destroy your ears.
* Warlock Soulreaving updates: Fixed to not self-stack. Fixed intended visuals not triggering. Raised max HD to 20.
* Cavestalker class level check adjustment. (Part 2 will come next patch.)
* Player account character limit enforcement.
* Death Knell temporary hit points no longer stacks with itself and now properly obeys metamagic feats.
* Mass edit of creatures to reduce galactic saves to new design ceilings.
* Unified store markup/markdown and store gold.
* Lesser restoration potions no longer heal permanent effects. (Per PnP)
* Heal/Mass Heal/Epic Mass Heal will properly heal con loss. (Was a bug preventing this due to the removal effect and heal effect being called at the same time.)
* Contingent Summoning revamped and now gives you a list of summoning spells to pick from rather then picking the highest spell level. Planar Ally has been included as well. Spell only has to be known, not memorized.
* Door functionality / cleanup.
* NPC Priests now cast standard Restoration.
* Aid temporary hit points no longer stacks with itself.
* Vampiric Touch can now be extended for temp hp duration. Temporary hit points no longer stacks with itself.
* 492 items removed of class, alignment, and race requirements and will not require UMD investment to equip. Exemptions to this change include divine damage, bonus spell slots, and cast spell properties. This commit covers newly created items from the these templates.
* Adjusted RIG to not favor certain classes over others when bonus spell slot item property is rolled.
* Removed mighty property from sling blueprints as mechanically not applied. Mighty removed from throwables as it is not mechanically applied.
* Added TKL flute at Blunt's.
* Instead of potentially crashing the server on an object spawn, we attempt to find a proper location (medium radius) around the attempted spawn point - and spawn there.
* Brutal Throw is now handled natively by the engine. This feat no longer applies its bonus via nwscript managed AB buffs, resolving two key issues: No longer contributes to the 20-point magical AB cap, preserving headroom for other effects. No longer snapshots at equip time. The bonus now dynamically reflects real-time changes to ability scores.
* Newly acquired staves from blueprint templates with cast spell and extra spell slots modified of their base types from quarterstaff to magic staff. All other quarterstaves without the two conditions are not modified. Small creatures should be able then to equip the magic staves without requiring the monkey grip feat.
* Player placeable returning to inventory remains identified.
* Nuked inaccessible content from environmental objects.
* Fixed DM wand commands to log and not send global messages to the server when used (only to the user of the wand).
* Testing a change to attempt to stop cross-server teleports crashing the server until something else can be coded engine level.
- Goat
- Global Admin
- Posts: 444
- Joined: Fri Nov 03, 2023 1:51 pm
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Re: SERVER UPDATES
Sept 15th 2025
* Updated some labels and removed some unimplemented feats that can be re-used later.
* Corrected issue where favored power attack while two handing was incorrectly x2 instead of x3. One handing already worked as intended.
* Statues cannot be sold on MUDDs anymore.
* Fix to healing spells like cure light/mod/ser/crit which seems to also cure all status effects.
* Adjusted login messages for three (donations/rules/positions) to roll a d6. 50% of the time one message will appear instead of each one having it's own roll to display.
* Adjusted and reduced message contents on a couple messages.
* 1% chance to get a super custom amazing message.
* Added Kikimora creature to the game!
* Moved some commonly used functions into BG_FEATS_LIB related to damage amount to constant calculations and weapon type to damage type constant calculations.
* Refactored Favored Power Attack into a separate effect id and adjusted the effect application amount accordingly. This is so the sheet damage tallies up mentally without needing tribal knowledge that an untyped damage increase and a racial vs. damage increase do not stack if applied with the same effect id.
* Improved effects logging system for developers to track down issues.
* Corrected an issue where casting Bless Weapon would cause some further weapon buff spells to reapply a duplicate copy of Bless Weapon rather than the casted weapon spell. Requiring users to workaround by casting Bless Weapon last.
* Corrected an issue where some weapon spells that applied sheet buffs were being refreshed rather than dispelled when succesfully dispelled after casting Bless Weapon.
* Corrected an issue preventing code intended to remove weapon buffs after unequipping the weapon from not firing properly in some cases.
* Corrected issue where the Favored Soul spell casting progression feat was not properly hooked up to the progression table for Acolyte of the Skin.
* Updated some labels and removed some unimplemented feats that can be re-used later.
* Corrected issue where favored power attack while two handing was incorrectly x2 instead of x3. One handing already worked as intended.
* Statues cannot be sold on MUDDs anymore.
* Fix to healing spells like cure light/mod/ser/crit which seems to also cure all status effects.
* Adjusted login messages for three (donations/rules/positions) to roll a d6. 50% of the time one message will appear instead of each one having it's own roll to display.
* Adjusted and reduced message contents on a couple messages.
* 1% chance to get a super custom amazing message.
* Added Kikimora creature to the game!
* Moved some commonly used functions into BG_FEATS_LIB related to damage amount to constant calculations and weapon type to damage type constant calculations.
* Refactored Favored Power Attack into a separate effect id and adjusted the effect application amount accordingly. This is so the sheet damage tallies up mentally without needing tribal knowledge that an untyped damage increase and a racial vs. damage increase do not stack if applied with the same effect id.
* Improved effects logging system for developers to track down issues.
* Corrected an issue where casting Bless Weapon would cause some further weapon buff spells to reapply a duplicate copy of Bless Weapon rather than the casted weapon spell. Requiring users to workaround by casting Bless Weapon last.
* Corrected an issue where some weapon spells that applied sheet buffs were being refreshed rather than dispelled when succesfully dispelled after casting Bless Weapon.
* Corrected an issue preventing code intended to remove weapon buffs after unequipping the weapon from not firing properly in some cases.
* Corrected issue where the Favored Soul spell casting progression feat was not properly hooked up to the progression table for Acolyte of the Skin.
- Goat
- Global Admin
- Posts: 444
- Joined: Fri Nov 03, 2023 1:51 pm
- Contact:
Re: SERVER UPDATES
Sept 30th, 2025
* BG Outer Farmlands: Fixed offset Torch Effect
* Beregost: Fixed a floating placeable
* Fixed Nexus door to Library
* Changed door in Library so its not cut off. Fixed portals in Library - apparently they cannot be in too deep in a 1x1 room otherwise they don't function.
* Forest of Wyrms: Spiders should now spawn in their correct location.
* Corrected Weapon Mastery (Throwing) to properly require weapon mastery feats rather than just weapon focus feats.
* Corrected Greater Weapon Specialization (Whip) to require Weapon Specialization (Whip) rather than Weapon Specialization (Two-Bladed Weapon), thus making it now available to select.
* Fixed issue where Favored Power Attack was being counted as x3 for both 1h and 2h. Should be x2 for 1h and x3 for 2h.
* Shroud of Flames deals fire damage, not acid now.
* Appraise system on players/npcs readded with some temporary tweaks rather then removing it completely as we realized it removed some important features like detecting magic. The following changes are done:
** Appraise checking someone no longer removes their disguise.
** Appraise can tell if someone is disguised, but won't give information like race/gender. Once we have a better system to determine proper ways for what gear/armor would disguise someone better - it will stay this way.
** Appraise can tell when someone is shapeshifted still if true sight is on. Again, it lacks potential metal information.
** DC to determine disguise is SPOT vs DISGUISE (with modifiers such as distance.)
** Distance to spot a disguise has been altered. The farther you are - the higher spot needed. Certain modifiers can effect this as well. (Light Sensitivity, etc)
** Everything else works as normal - such as detecting magic.
* Removed Blooded from Half-Orc racial template. Instead, Blooded will be granted at login if you are Half-Orc. This will allow Half-Orc characters to select other heritage feats during character creation. Such as Luck of Heroes, Spellcasting Prodigy, etc. that are normally exclusive with Blooded.
* Attempted to fix finger of death description.
* Adjusted lesser restoration. Always removes fatigue/exhaustion. Removes one extraordinary effect per drink. (Middle ground.)
* Hellfire Warlock requires devil pact.
* Craft wand RCR. If you were a cleric/wizard who took craft wand after the modification date (Where we give it for free), then you are eligible for an RCR.
* SoV tweaks:
** The ear destroying sound effects have been fixed. It was the casting sound - not the spell itself. (Bitrate on the wav weren't compatible and caused it to play in that awful way!)
** Changed the sound effects of SoV to be more 'thunder/heavy winds/rain'.
** Changed animation.
* Disabled Favored Enemy Half-Elf and Half-Orc. These races were always set to using FE Elf and FE Orc respectively on bgtscc.
* Set Animal to use FE Beast. FE Beast will now work on either Animal or Beast.
* Corrected issue where Body of the Sun was not properly applying Empower Spell and Maximize Spell to the variable damage dice.
* Fixed Fear, Blind and Unearthly auras DC fix.
* The Nymph now has the fixed Aura of Blinding and Aura of Unearthly Visage.
* Shifter bar uses the correct feat for knockdown.
* Fixed lacerate on reconnect if you crash.
* Flesh Golem in Lyrans Hold is the proper race/subclass now. 'Construct'.
* >areainfo chat command added
* If you're permadeathed you aren't pushed to the fugue anymore so you can wipe the character.
* Intro conversations do not speak of cyric any longer when you need to go back to the fugue.
* Attempt to correct Sense Weakness from not functioning properly when cast on self.
* Added placeholder Doom visual effect to have better idea as to when this is active on the hostile target.
** This spell can only be cast on self or ally, to determine which target makes the will save we look at the spell target's target. Spell fizzles with floating message on caster if the spell's target either has no target or is targeting a friendly. Will require QC testing and further refinement.
* Energy Immunity description update.
* Torch damage is no longer using hellfire flames directly from Mephistopheles himself. (We'll most likely do a proper fix so the feat isn't needed in the near future so TWF can benefit from this better.)
* BG Outer Farmlands: Fixed offset Torch Effect
* Beregost: Fixed a floating placeable
* Fixed Nexus door to Library
* Changed door in Library so its not cut off. Fixed portals in Library - apparently they cannot be in too deep in a 1x1 room otherwise they don't function.
* Forest of Wyrms: Spiders should now spawn in their correct location.
* Corrected Weapon Mastery (Throwing) to properly require weapon mastery feats rather than just weapon focus feats.
* Corrected Greater Weapon Specialization (Whip) to require Weapon Specialization (Whip) rather than Weapon Specialization (Two-Bladed Weapon), thus making it now available to select.
* Fixed issue where Favored Power Attack was being counted as x3 for both 1h and 2h. Should be x2 for 1h and x3 for 2h.
* Shroud of Flames deals fire damage, not acid now.
* Appraise system on players/npcs readded with some temporary tweaks rather then removing it completely as we realized it removed some important features like detecting magic. The following changes are done:
** Appraise checking someone no longer removes their disguise.
** Appraise can tell if someone is disguised, but won't give information like race/gender. Once we have a better system to determine proper ways for what gear/armor would disguise someone better - it will stay this way.
** Appraise can tell when someone is shapeshifted still if true sight is on. Again, it lacks potential metal information.
** DC to determine disguise is SPOT vs DISGUISE (with modifiers such as distance.)
** Distance to spot a disguise has been altered. The farther you are - the higher spot needed. Certain modifiers can effect this as well. (Light Sensitivity, etc)
** Everything else works as normal - such as detecting magic.
* Removed Blooded from Half-Orc racial template. Instead, Blooded will be granted at login if you are Half-Orc. This will allow Half-Orc characters to select other heritage feats during character creation. Such as Luck of Heroes, Spellcasting Prodigy, etc. that are normally exclusive with Blooded.
* Attempted to fix finger of death description.
* Adjusted lesser restoration. Always removes fatigue/exhaustion. Removes one extraordinary effect per drink. (Middle ground.)
* Hellfire Warlock requires devil pact.
* Craft wand RCR. If you were a cleric/wizard who took craft wand after the modification date (Where we give it for free), then you are eligible for an RCR.
* SoV tweaks:
** The ear destroying sound effects have been fixed. It was the casting sound - not the spell itself. (Bitrate on the wav weren't compatible and caused it to play in that awful way!)
** Changed the sound effects of SoV to be more 'thunder/heavy winds/rain'.
** Changed animation.
* Disabled Favored Enemy Half-Elf and Half-Orc. These races were always set to using FE Elf and FE Orc respectively on bgtscc.
* Set Animal to use FE Beast. FE Beast will now work on either Animal or Beast.
* Corrected issue where Body of the Sun was not properly applying Empower Spell and Maximize Spell to the variable damage dice.
* Fixed Fear, Blind and Unearthly auras DC fix.
* The Nymph now has the fixed Aura of Blinding and Aura of Unearthly Visage.
* Shifter bar uses the correct feat for knockdown.
* Fixed lacerate on reconnect if you crash.
* Flesh Golem in Lyrans Hold is the proper race/subclass now. 'Construct'.
* >areainfo chat command added
* If you're permadeathed you aren't pushed to the fugue anymore so you can wipe the character.
* Intro conversations do not speak of cyric any longer when you need to go back to the fugue.
* Attempt to correct Sense Weakness from not functioning properly when cast on self.
* Added placeholder Doom visual effect to have better idea as to when this is active on the hostile target.
** This spell can only be cast on self or ally, to determine which target makes the will save we look at the spell target's target. Spell fizzles with floating message on caster if the spell's target either has no target or is targeting a friendly. Will require QC testing and further refinement.
* Energy Immunity description update.
* Torch damage is no longer using hellfire flames directly from Mephistopheles himself. (We'll most likely do a proper fix so the feat isn't needed in the near future so TWF can benefit from this better.)