Nevarra Stayanoga:
The Spirit Caller/Excorsist

Profile
Full name: Nevarra Stayanoga (Knee-var-rah Stay-ah-no-gah)The Spirit Caller/Excorsist

Profile
Age: 23
Race: Human (Rashiman)
Sex: Female
Date of birth: Born 30 Uktar, 1338 DR.
Hidden: show
Alignment: Chaotic Good
Patron deity: The Three Chauntea, Mielikki, and Mystra. (Spirits as well)
Profession: Hathran, Exorcist.
Classes: Spirit Shaman 19/Harper Priest 5/Hierophant 6
Primary language: Rashemi/Common
Secondary languages: Raumvira and Halardrim
Physical description:
Nevarra is a beautiful and petite, caramel woman with long, dark brown to near black hair and vibrant amber-brown eyes, due to her mixed heritage of Rashemi and Gur. She often wears heavy furs and thick dyed blue hides for protection. She carries with her an assortment of feathers, bones, gems, and totems. A heavy wooden shield and a small oaken staff strapped to her back, with a Scikle on her hip. Various pouches hang from her belt, for coins or for herbs and healing supplies.
Psychological description:
Nevarra is very free-spirited and strong-willed. Often seeing the world through her own kind of lens. She sees the world as a place of beauty and bliss. As a shaman, she sees another realm that most are blind to, as spirits would dance around the world like stars to her. Somewhat outgoing and confident in her abilities. She tends to be optimistic in most situations. While she is kind-hearted, she is also a protector. Those she cares about, she will defend wholeheartedly. Highly superstitious and spiritual. She shows restraint if something would bring about bad luck or a horrible curse. While open-minded, she holds a heavy suspicion of Orc and Teifling blooded individuals. Strong dislike of anything Red Wizard-related. Nevarra struggled with the authority of higher-ranking Hathran and Olthor, openly defiant at times, calling them closed-minded. While she has great respect for them, she finds their rigid hold on some things to be overly confining. Fairly prideful.
Religious views:
While Nevarra does worship The Three and often gives respect to each, she favors Mielikki and works to maintain the balance between spirits, nature, and civilized man. She reflects these teachings within herself, adding respect for the spirits of the land as well as animals and plant life.
Nevarra is a free-spirited individual who feels trapped in Rashemen. There is a world of creatures beyond what she knows within the borders of her home. She feels a deeper connection to spirits than to human life and sees the world as it should remain. While small settlements are not viewed as intrusive as they cultivate and add to the land, cities like Baldur's Gate are viewed as wasteful and destructive. A deep love of forest creatures leads her to view them as the spirits of past loved ones.
((OOC: Nevarra is kind of a mix between Native american, Voodoo, and pop culture witch magic, using the base elements, totems, gems and bones/hair/blood as tools to cast her magic and proform rituals.))
Pact: Temporary Pacts with Spirits. Often used for Place Magic.
She calls on her powers not through command, but by asking various spirits throughout the land to grant or control the power she wields. As such, some spirits will not distinguish friend from foe, as forces of nature can often be fickle creatures. Due to her superstitious beliefs, she pays great respect to wild spirits. She employs a combination of voodoo, blood magic, and spirit calling for her magic, making it often deadly or even harmful to herself if overused.
Ancestor:
Her Fathers lineage is strong, Rashemi, descendant of Raumviar
Her Mothers lineage is Gurri of the people of the tradeway.
Tribal-Code of Conduct:
The Stayanoga tribe has a long history with the Owlbear Lodge. Among the Rashemen tribes, they hold to a strict moral code.
The land provides its bounty for the people, which often leaves little to be desired. Spoken word is how others are rewarded or punished. When you speak, you speak your truth, and to the Stayanoga, Truth in your words is Law. No one denies what the tribe believes as a whole, for when the leaders speak, they speak as one for the tribe. Every voice is heard, and every voice carries weight.
The Stayanoga tribe is known for its honesty and integrity; they leave no word unspoken, speaking lies or with a sly tongue is considered dishonest. When one is being punished, they are often shunned or ignored, as silence is regarded as the most severe punishment by a member of the Stayanoga tribe. If you are met with silence, you are only forgiven when they speak to you again. They are forbidden from lying, cheating, or stealing.
When they make an oath or take a charge to protect someone, they do so by any means. To the men of the Tribe, treating a woman poorly dishonors yourself. At the same time, the women are Strong individuals. All tribe members treat animals as members of their own family. They might not fret about the death of a hunting hound or horse at the time. It does weigh heavily on them as if they lost a sibling or child. Weapons are merely tools, like a hammer or sword. Instead, they take great pride in their physical form, perfecting their bodies or magics over favoring a weapon.
Biography
Family
- Natunoka Stayanoga - Grandfather - Old One, Tribal Elder (Age 65, Deceased) *known*
- Kilaruya Stayanoga - Grandmother - Olthor, herbalist (Age 62, Missing/Dead?) *Known*
- Kanithar Stayanoga - Father - Owlbear totem Warrior/guardian (Age 46, Alive) *known*
- Fyevarra Stayanoga - Mother - Gur(race), Child of Selûne/Traveler (Age 20, Deceased) *Unknown*
History
Nevarra Stayanoga was born in Thasunta, Rashemen. Her father was Kanithar of the Owlbear Lodge, a fierce and honorable warrior. Her mother was Fyevarra of the Gur. She passed during Nevarra’s birth, due to complications. Her final breath was a blessing and a kiss to the newborn's forehead.
As a child, Nevarra would laugh at shadows, leave berries on stones, and murmur to trees that no one else heard whisper back. The elders discerned that she could not only sense but also speak to the unseen. She was sent to Urling, the hidden sanctuary of the Witches. This is where she came under the guardianship of her grandmother, Olthor Kilaruya Stayanoga, and her grandfather, Natunoka, a venerable Old One.
Life among the Witches in Urling was difficult. Nevarra’s days were filled with ritual study and silence lessons. She would frequently escape to the forest. Her most faithful companion became a mischievous raccoon spirit named Thistle. She lashed out against the rigid dogma of the Hathrans, who prized secrecy and obedience above all. She questioned everything. Why outsiders must always be treated with suspicion, why the spirits were bound by command.
She sought to communicate with the smaller, less powerful spirits of the world. She called upon these spirits with totems of bone and feather. Her rituals and power were never without cost. Each spirit pact bore the risk of imbalance being wild and fickle, much like herself.
By the age of 14, she became a Blethran. However, her defiance only grew, driving her to explore further than ever before. The frozen passes of Mount Thayaven, Nevarra walked alone. In a blizzard, she encountered an Orglash. Where others might have pleaded for their lives, Nevarra offered a simple gift. The name, Alo. From that day, Alo would come to her call.
Nevarra’s faith was in The Three. Chauntea, Mielikki, and Mystra, the goddesses honored by her homeland’s witches. She favored the teachings of Mielikki, shaped by her wild spirit and silent wish for freedom. She admired in Mielikki her protective nature. She wished to protect nature, the animals, and the spirits of the world. This extended to her friends and family. Those who are too small and weak to defend themselves.
Her grandmother Kilaruya disappeared on a secret mission to Thay, and she became the caretaker of her grandfather. She decided to delay her Dajemma, at least until her grandmother had returned. Five years go by, and her grandfather passes away from old age, and her grandmother never returns.
The elders decide that it is time for Nevarra to go on her Dajemma. The night before she left, her people danced around the bonfire to celebrate. But during the celebration, something blurred the line between the seen and unseen. She heard an otherworldly harmony in the air, the sound of distant chanting joining her own. A blessing.
That night, she would dream of winter colder than any other. Snow falling thick. A path frozen, leading to a cave where icicles jutted out like the maw of a Great Wyrm, drawing her to an ancient spirit of frost and air. Deep within the mountainside, a voice called to her. A vision of a land far to the West.
Heirloom item
Goals
- Establish a Rashemen-inspired Berserker Lodge
- Create a Codex of Spirits detailing types of spirits and rituals
- Become an official Othlor/Hathran




