
Art Credits, AI Chatgpt. Prompt me.
Weapons
Two-handed Weapons
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(Quarterstaff) Quarterstaff of Thought: Deflection AC +4, Wisdom +3
(Scythe) Alchemical silver Scythe of Comedy: Vampiric Regen +1, Massive Criticals 4, Alchemical Silver
(Scythe) Alchemical silver Scythe of Comedy: Vampiric Regen +1, Massive Criticals 4, Alchemical Silver
One-handed Weapons
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(Morningstar) Star Cepter, Epic: +4 EB, magical 1d4
(Shortspear) Karsus's Orange Heart: Bonus HP +5, Magical 1d4, Enhancement bonus +1, Vampiric Regen +1
(Bastard Sword) The Copper Deep Alchemical Silver Bastard sword: Acid 2, Enhancement Bonus +3, Vampiric Regen +1, Alchemical Silver
(Magic Staff) Moradin's Neck: Bonus Spell Slot Wizard & Sorceror 6, Wisdom +2
(Battleaxe) Warriors Axe, Epic: Bludgeoning 2, Enhancement Bonus +4, Strength +3
(Magic Staff) Shortstaff of Arrogance: Improved Saving Throw Will +4
(Longsword) Krish Slayer, Epic: Bonus HP +5, 1d4 vs Orc / Half Orc, Piercing +1, Enhancement Bonus +4
(Longsword) The Dark Blade, Greater: Enhancement Bonus +3, Massive Critical 2d8, Flame Weapon 1/day
(Dwarven Waraxe) Dwarven Waraxe of Doubt: Bludgeoning 1d4, vs Chaotic 1d4
Thundering Treant: Bard Slot level 6, Constitution +3
(Shortspear) Karsus's Orange Heart: Bonus HP +5, Magical 1d4, Enhancement bonus +1, Vampiric Regen +1
(Bastard Sword) The Copper Deep Alchemical Silver Bastard sword: Acid 2, Enhancement Bonus +3, Vampiric Regen +1, Alchemical Silver
(Magic Staff) Moradin's Neck: Bonus Spell Slot Wizard & Sorceror 6, Wisdom +2
(Battleaxe) Warriors Axe, Epic: Bludgeoning 2, Enhancement Bonus +4, Strength +3
(Magic Staff) Shortstaff of Arrogance: Improved Saving Throw Will +4
(Longsword) Krish Slayer, Epic: Bonus HP +5, 1d4 vs Orc / Half Orc, Piercing +1, Enhancement Bonus +4
(Longsword) The Dark Blade, Greater: Enhancement Bonus +3, Massive Critical 2d8, Flame Weapon 1/day
(Dwarven Waraxe) Dwarven Waraxe of Doubt: Bludgeoning 1d4, vs Chaotic 1d4
Thundering Treant: Bard Slot level 6, Constitution +3
Small Weapons
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(Kama) Many Kama: Acrobatics +1, Negative 2, Magical 2, Bludgeoning 1d4
(Sickle) Sickle of Holy Morning: Enhancement Bonus +2, Enhancement Bonus +5 vs undead, Bonus Feat Extra Turning
(Club): Enhancement Bonus +1, Vampiric Regen +3
(Sickle) Sickle of Holy Morning: Enhancement Bonus +2, Enhancement Bonus +5 vs undead, Bonus Feat Extra Turning
(Club): Enhancement Bonus +1, Vampiric Regen +3
Ranged Weapons
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Armor
Heavy Armor
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(Halfplate): Charisma +3, Constitution +3
(Plate?)Enkidu's Armour, Epic: Armour AC +4, Damage Reduction 5 Bludgeoning
(Plate?)Enkidu's Armour, Epic: Armour AC +4, Damage Reduction 5 Bludgeoning
Medium Armor
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Light Armor
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Salamander Studded Leather: Armour AC +4, HP +20, Fire Resistance 10, 60% Weight Reduction
Swashbucklers Chain Shirt, Greater: Armour AC +3, Bonus Feat Dash, Bonus HP +5, Dexterity +2, Mithral, Acrobatics +3, Parry +3
Swashbucklers Chain Shirt, Greater: Armour AC +3, Bonus Feat Dash, Bonus HP +5, Dexterity +2, Mithral, Acrobatics +3, Parry +3
Cloth
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The Black Knight: Armour AC +4, Perform +3
Readers Travel Robes: Armour AC +4, Constitution +3, Diplomacy +3, Geography & Astronomy +3, Lore Local +3
Readers Travel Robes: Armour AC +4, Constitution +3, Diplomacy +3, Geography & Astronomy +3, Lore Local +3
Shields
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(Heavy Shield) Thrym's Hamstring: Wisdom +3, HP +20, Material wood
(Tower) Shield: AC +4, Improved Saving Throw Universal +1, Wood, +10% arcane spell failure
(Tower) Shadow Defender, Epic: Shield AC +4, Bonus HP +4, Displacement 1/day, 20% weight reduction, Bonus Feat Dash
(Tower) Shield: AC +4, Improved Saving Throw Universal +1, Wood, +10% arcane spell failure
(Tower) Shadow Defender, Epic: Shield AC +4, Bonus HP +4, Displacement 1/day, 20% weight reduction, Bonus Feat Dash
Helmets, Hoods, and Hats
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Universal Helmet: Improved Saving Throw Universal +2, Deflection AC +1
Bitter Paladin Helmet: Deflection AC +1, Bonus Spell Slot Druid 5, Constitution +2, Move Silently +3
Corsair's Eyepatch: Deflection AC +3, Intelligence +3, Bonus feat sneak attack (1d6)
Bitter Paladin Helmet: Deflection AC +1, Bonus Spell Slot Druid 5, Constitution +2, Move Silently +3
Corsair's Eyepatch: Deflection AC +3, Intelligence +3, Bonus feat sneak attack (1d6)
Bracers, Gloves, and Gauntlets
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The Wizards Exaltation: Constitution +1, Wisdom +3
Rainbow Gloves: Bonus HP +6, Acid 2, Piercing 1, Electrical 1d4, Fire 1d4
Elder Oak Gloves: Wisdom +3, Bonus Spellslot Druid 1, 2, and 3
Gauntlets of Inequality: Charisma +3
Gauntlets of Clarity: Deflection AC +4, 1d4 electrical, Enhancement Bonus +2, Enhancement Bonus +4 vs lawful, Dexterity +3
Kwan Ying's Hallow: Enhancement Bonus +4, Piercing 1d4
Rainbow Gloves: Bonus HP +6, Acid 2, Piercing 1, Electrical 1d4, Fire 1d4
Elder Oak Gloves: Wisdom +3, Bonus Spellslot Druid 1, 2, and 3
Gauntlets of Inequality: Charisma +3
Gauntlets of Clarity: Deflection AC +4, 1d4 electrical, Enhancement Bonus +2, Enhancement Bonus +4 vs lawful, Dexterity +3
Kwan Ying's Hallow: Enhancement Bonus +4, Piercing 1d4
Jewellery, Cloaks, Belts, and Boots
Rings
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Ring of the Wizard, Greater: Bonus Spell Slot Wizard 1, 2, and 3
Purple Dragon Ring: Improved Saving Throw Universal +2, Poison +2. Light Unlimited uses
Ring of Hiding: Hide +6
Ring of Woodland Power: Wisdom +3, Bonus Spellslot Druid +5, Spell Resistance 22
Ring of Soul, Greater: Constitution +3, Improved Saving Throw Fortitude +2, Concentration +1, Survival +1
Purple Dragon Ring: Improved Saving Throw Universal +2, Poison +2. Light Unlimited uses
Ring of Hiding: Hide +6
Ring of Woodland Power: Wisdom +3, Bonus Spellslot Druid +5, Spell Resistance 22
Ring of Soul, Greater: Constitution +3, Improved Saving Throw Fortitude +2, Concentration +1, Survival +1
Amulets and Necklaces
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Necklace of Adaptation: Natural AC +4, Improved Saving Throw Poison +4
Amulet of Second Chances: Improved Saving Throw Universal +3, Natural AC +3
Melted Gold Neckless: Use Magic Device +4
Amulet of Second Chances: Improved Saving Throw Universal +3, Natural AC +3
Melted Gold Neckless: Use Magic Device +4
Belts
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Iridescent Ioun Stone: Spell Immunity Cloud of Bewilderment, Cloudkill, Drown, Mind Fog, Stinking Cloud, bonus feat Breathless
Fire walkers Belt, Epic: Improved Saving Throw Fire +3, Reflex +3, Damage Resistance fire 5
Utility Belt, Epic: Dexterity +3, Disable Device +4, Open Lock +4, Cats Grace 2/day
Fire walkers Belt, Epic: Improved Saving Throw Fire +3, Reflex +3, Damage Resistance fire 5
Utility Belt, Epic: Dexterity +3, Disable Device +4, Open Lock +4, Cats Grace 2/day
Cloaks
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Slippery Cape, Epic: Bonus Feat dodge, Deflection AC +4
Greater Piwafwi: Deflection AC +4, Improved Saving Throws Fire +4, Regenration +1, Hide +4
Ninja Backpack, Epic: Deflection AC +4, Bonus Feat Improved Critical (Katana), Craft (engineering) +4, Hide +4, Move Silently +3, Darkness 1/day
Greater Piwafwi: Deflection AC +4, Improved Saving Throws Fire +4, Regenration +1, Hide +4
Ninja Backpack, Epic: Deflection AC +4, Bonus Feat Improved Critical (Katana), Craft (engineering) +4, Hide +4, Move Silently +3, Darkness 1/day
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Fighter Combat Boots, Epic: Dodge AC +4, Bonus HP +10, Intimidate +4
Flandal steelskin Ear: Dodge AC +4, Charisma +2, Bonus HP +6
Flandal steelskin Ear: Dodge AC +4, Charisma +2, Bonus HP +6
Wands
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On request.
Seeking
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+4 Intelligence helmet w/ Extras
Rings, Gloves, Cloaks, 1h weapons with level 8 or 9 wizard spellslots on.
Armour / Rings / staffs / daggers with +3/4 spot
Rings, Gloves, Cloaks, 1h weapons with level 8 or 9 wizard spellslots on.
Armour / Rings / staffs / daggers with +3/4 spot