I've been wondering, how far does convenience go before you've lost all immersion?
I cant really complain about things like the recent addition to the caravan system, thats a convenience that adds, since it takes more players around the server meaning that more players meet up which equals more rp. <- good shit!
Convenient things that detracts from gameplay which i've posted about before is Mudds auction, it takes away rp, but its already so ingrained, it would just lead to more complaints than the hassle was worth it to remove.
One thing i think could be altered without anyone having a reason to cry about it is day and nighttime length on the server, which i think now is around 20-30 min or so in total (someone will correct me) it could stand to be increased to 1hr for day 1hr for night, my argument for this is that nights and days are so short that during the span of a conversation in game the day and night cycle spins around so fast it goes by several times, giving the day and night cycle no weight.
An addition to this would be to make nights more special by adding scripted night events such as bandit holdups on roads, wild animal attacks, stronger alternative monsters during night, more monsters during night and so on. (note that there are a few such events already scripted, but they could stand to be bettered.)
a great reason for people to seek groups and initiate roleplay, It would add greatly to the athmosphere and it would make for a more exciting world to travel within.
I'd be glad to hear your thoughts about this, whoever reads this!
I'll post more later, depending on if you guys out there want to hear more of my thoughts on what i think could be better as this is only one of my many many ideas of what i'd like to see on the server.