The Dark Seldarine
The drow venerate a wide range of dark powers, the most prominent of which are presented hereafter. The deities of the drow are a pantheon in name only, united only by the common heritage of their worshipers, long ignored familial ties among four of them, and occasional, short-lived alliances forged only as a matter of convenience.
Drow culture is a unique blend of monotheism and polytheism. Most cities, like Menzoberranzan and Ched Nasad, are strict theocracies ruled by the clergy of Lolth, where even mentioning other gods is a crime. Similarly, cities like Llurth Dreier or V'elddrinnsshar enforce the exclusive worship of other specific drow powers. In contrast, the city of Sshamath remains a rare secular exception, governed by magi rather than priests.
While cities that openly permit multiple faiths, such as Eryndlyn, are usually riven by civil war, most enclaves still harbor secret dissidents who use forbidden worship as a tool for political gain. Aside from the genuinely pious followers of Eilistraee, most drow venerate their deities not out of devotion, but out of fear and a pragmatic desire for power.
Eilistraee
(eil-iss-tray-yee)
Faiths & Pantheons | Major Deities of Faerûn
The Dark Maiden, Lady of the Dance
Lesser Deity
Symbol: Nude long-haired female drow dancing with a silver bastard sword in front of a full moon
Home Plane: Demonweb Pits
Alignment: Chaotic Good
Portfolio: Song, beauty, dance, swordwork, hunting, moonlight
Worshipers: Good-aligned drow, hunters, surface-dwelling elves
Cleric Alignments: CG, CN, NG
Domains: Chaos, Good
Favored Weapon: Bastard Sword
The patron of good-aligned drow and those of that race who wish to live in the Realms Above in peace, Eilistraee is a melancholy, moody deity. She is greatly angered by the evil of most drow but glad that some have worked their way free of the Spider Queen’s web. Eilistraee is a lover of beauty and peace but is not averse to striking back against those who would harm her followers. She appears as an unclad, glossy-skinned drow woman of great height with ankle-length, seeping hair of glowing silver.
History & Relationships
The daughter of Corellon Larethian a Araushnee (who later became Lolth), and the sister of Vhaeraun, Eilistraee was banished along with the other drow deities for her (inadvertent) role in the war against the Seldarine. Despite being absolved of any crime, Eilistraee insisted upon this punisiiment from her reluctant father, because she foresaw that the dark elves would need a beacon of good within their reach. Her allies are the Seldarine, Mystra, Selûné, and the good deities of the Underdark races;, her enemies are the evil deities of the Underdark, especially the rest of the drow pantheon
Dogma
Be always kind, except in battle with evil. Encourage happiness everywhere. Learn and teach new songs, dances, and the flowing dance of skilled swordwork. Promote harmony between the races. Befriend strangers, shelter ae without homes, and feed the hungry. Repay rudeness with kindness. Repay violence with swift violence so that those who cause it are quickly dealt with. Aid drow in distress and give them the Lady’s message: “A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace and live beneath the sun again where trees and flowers grow.”
Clergy & Temples
Whenever and wherever possible, faithful of Eilistraee encourage drow to return to the surface world. They work to promote harmony between drow and surface dwelling races, to establish drow as rightful, non-evil inhabitants of Faerûn. They nurture beauty, music, the craft of making musical instruments, and song wherever they find it; assist hunters and hunting; and help others in acts of kindness whenever they see ways to do so. Clerics are expected to be skilled in hunting and in playing at least one of the Dark Maiden’s favored instruments (horn, flute, or harp). They must be adequate singers as well as fit, graceful dancers. They gather songs and musical knowledge constantly, and acquire training in the use of the sword when they can.
Temple of the Dark Maiden are typically established in the mouths of dark caverns and in dim forests on the surface world from which her clerics can venture forth at night,to brave the moonlight. It is rare for clergy of Eilistraee to found a temple below the surface, The Dark Maiden’s clergy seek out pristine, natural sites that need little modification. These places of worship are developed much like those dedicated to the Seldarine. Temple complexes typically include a glade in which to dance, offering an unobstructed view of the moon, and a sheltered place away from the light of day (often an access tunnel to the Underdark). Other common features are a thick tree canopy, a lively freshwater stream, a forge and smithy, and a vein of iron or some other metal suitable for the crafting of swords. However, the simplest shrine of the Dark Maiden requires naught but a moonlit glade and a song (audible or imagined) that draws one into a dance
The church of Eilistraee has little in the way of formal hierarchy. Its congregants tend to gather in small, independent bands in deep forests across Faerûn. One individual is acknowledged as the high cleric of the faith, however: Qilué Veladorn, Chosen of Eilistraee, Chosen of Mystra, and one of the Seven Sisters. Qilué’s authority is a subtle one, her words taken by most members of the faith as advice from a wise elder sister.
The church of Eilistraee is little known: and poorly understood by inhabitants of the surface world. Few among the surface-dwelling’ races give any credence to rumors of good-aligned drow emerging from the Underdark. The possibility of a deity who supports such folk is simply beyond the ken of non-elves, who generally dismiss such talk as idle rumor or a plot by evil drow raiders. Most elves willfully ignore such talk, uncomfortable for what it might mean to the central tenets of their culture: Dogma teaches that the Crown Wars were primarily caused by the unbridled evil of the ancestral drow. Only among like-minded groups active in the same regions as the church of Eilistraee has the faith begun to be recognized for the hope that it holds out. In particular, the Harpers have begun secretly supporting the church of the Dark Maiden and work toward the day when it is fully accepted throughout Faerûn.
Clerics of the Dark Maiden pray for spells at night, after moonrise, singing them whenever possible. Their rituals revolve around a hunt followed by a feast, dancing (wearing as little clothing as possible), and a Circle of Song. This last is held preferably in a wooded glade on a moonlit night, in which the worshipers sit and-dance by turns in a circle, each one leading a song. Worshipers of Eilistraee try to let out all the gathered emotions of the day with an evensong. This is a personal thing, often wordless, and done in private. Clerics of the Dark Maiden who have the coin to do so are expected to hire any strange minstrel or bard they meet for a song or two; lay worshipers are encouraged but not required to do so.
Eilistraee’s church observes a number of festivals. The Sword Dance is a ritual of shedding a small amount of blood and invoking Eilistraee's favor to prevent a blade from breaking or rusting for the next three months. The High Hunt, celebrated at least once each season, is a nocturnal pursuit of a dangerous beast or monster, led by clerics of Eilistraee. By tradition, the hunters may use any bladed weapons and wear anything—except the’ clerics, who go naked, each carrying only a single sword. If the quarry is slain, the celebrants ch chant prayers and perform a circle dance to the deity. At least once a year, clerics of Eilistraee undertake a Run. Those who are not drow blacken their bodies with natural dyes and oils, and all, drow or not, boil certain leaves and berries to make their hair silvery. They then go wandering on the surface world, trusting to their music, kind ways, and sword skills to keep from being slain on sight. They go where they are strangers, making an effort to seek out elven communities, and bring them game, succor, and helping hands. They try to learn new songs, music, and sword ways, and do not come to preach their faith or make a mark for themselves.
In the end, all clerics of the Dark Maiden who do not die in battle hold their greatest ritual, the Last Dance. In their old age, they hear Eilistraee singing to them by night, calling them to her. When the song feels right, they go out unclad under the moonlit sky and dance, never to be seen again. Those who have observed such dances say that the deity appears and sings overhead, and the aged cleric begins to dance more effortlessly, looking younger and younger. Her hair begins to glow with the same radiance as the Dark Maiden’s, and then she becomes slowly translucent, fading away as the dance goes on. In the end, only a silvery radiance is seen, with two voices — the deity and her cleric — raised together in melancholy, tender song.
Clerics of Eilistraee wear their hair long and dress practically for whatever they are currently doing. For rituals, they wear as little as possible. Otherwise, they tend to wear soft leathers for hunting, aprons while cooking, and rarely, armor when battle is expected. When relaxing, they favor silvery, diaphanous gowns. Most clerics prefer holy symbols of silver, typically worn as pins or hung around the neck on slender silver or mithral chains.
Lolth
(loalth)
Faiths & Pantheons | Major Deities of Faerûn
Queen of Spiders, Queen of the Demonweb Pits
Intermediate Deity
Symbol: Black spider with female drow head hanging from a spider web
Home Plane: Demonweb Pits
Alignment: Chaotic Evil
Portfolio: Assassins, chaos, darkness, drow, evil, spiders
Worshipers: Drow and depraved elves, sentient spiders
Cleric Alignments: CE, CN, NE
Domains: Chaos, Darkness, Destruction, Evil, Trickery, Spider, Drow
Favored Weapon: Dagger
Cruel and capricious, Lolth embodies the absolute evil of the drow. She is malicious in her dealings with others and coldly vicious in a fight, coveting the power of deities worshiped by the surface races. Some believe her to be insane, because the Queen of Spiders pits her own worshipers against one another in an endless struggle for “station.” She can be kind and aids those she fancies, but she thrives on death, destruction, and torture, including those of her own worshipers who have displeased her. Although she can appear in’ the form of a giant black widow spider with crimson eyes, Lolth’s true form is that of a human-sized, exquisitely beautiful female drow.
The Queen of Spiders is the subject of terrifying legend among most surface dwellers and seen as virtually synonymous with the greatly feared drow. Few elves are even willing to discuss their deep dwelling kin, let alone the dark deity who is blamed in large part for their depravity. Only the drow clerics of Eilistraee are even willing to speak of Lolth, and their fury at her enslavement of their kin exceeds even that of the other elven subraces. In the Underdark, her church is a well-known evil, hated by dwarves, svirfneblin, and other races for the cruelty of her clerics. Dark elves who venerate other evil deities, as well as all male drow whe pay her homage, revile the church of the Spider Queen for its power, though they would seize such power for themselves if they could.
Lolth allows herself to be contacted directly (such as with a commune spell) only when it pleases her to do so. Otherwise, the call reaches her servant yochlols (amorphous demons able to take the form of an elf or spider). When Lolth is displeased, she sends a yochlol or a myrlochar (a spider demon of lesser rank) to attack the cleric. Lolth’s clerics sometimes multiclass as fighters or sorcerers.
History & Relationships
Lolth was once Araushnee, the consort of Corellon Larethian, patron of artisans, the deity of elven destiny, and later, by Corellon’s decree, the keeper of those elves who shared her darkly beautiful features. The Weaver of Destiny bore her lover two children, Eilistraee and Vhaeraun, before she betrayed him and tried to invade Arvandor, along with Ghaunadaur, Malar, and many other fell deities. For her crimes, Araushnee was banished to the Abyss in the form of a spider demon, where she took the name Lolth. As the original patron of the dark elves, the Queen of Spiders established herself as the unchallenged ruler of the drow pantheon. Lolth finds it convenient to ally herself on occasion with Loviatar and Malar, and, since the Time of Troubles, to masquerade as Moander, an ancient deity of rot, corruption, and decay. Lolth’s foes include the Seldarine (the elven pantheon), Ghaunadaur, Eilistraee, non-drow Underdark deities, and Gruumsh.
Dogma
Fear is as strong as steel, while love and respect are soft and useless. Convert or destroy non-believer drow. Weed out the weak and the rebellious, Destroy impugners of the faith. Sacrifice males, slaves, and those of other races who ignore the commands of Lolth or her clerics. Raise children to praise and fear Lolth; each family should produce at least one cleric to serve her. Questioning Lolth’s motives or wisdom is a sin, as is aiding non-drow against the drow, or ignoring Lolth’s commands for the sake of-a lover. Revere arachnids of all kinds; those who kill or mistreat a spider must die.
Clergy & Temples
Clerics of Lolth pray for spells after waking from trance or before retiring to trance. They are always female. Lolth requires regular homage from her clerics: submission in prayer, plus offerings. Lolth’s aid requires sacrifices, traditionally the blood of drow faithful or captured foes, spilled with a spider-shaped knife whose eight descending legs are blades, Ceremonies sacrificing surface elves are performed monthly during nights of the full moon as deliberate affronts to Sehanine, Lolth’s hated rival. Rituals customarily take place among women only, in a sacred room or area, but those requiring extraordinary power or a public display may be celebrated in the open and in mixed company. The most powerful ceremonies defy description and are seldom seen by non-drow.
Clerics of Lolth are the rulers, police forces, judges, juries, and executioners of drow society. They wield power in keeping with the cruel and capricious nature of Lolth herself, and manipulate (often by brute force) their fellow drow to behave as their deity. The ultimate aim of every cleric is to achieve and keep the favor of Lolth. They believe that the spirits of those who die in her favor go to the Demonweb Pits, where they become yochlol and other servant creatures, while those in Lolth’s disfavor pass into torment on another plane somewhere. (Accursed souls may someday return to Faerûn as snakes or spiders; drow beliefs on such matters often change with time and location.) Although she often rewards treachery and cruelty, Lolth does not look kindly on those who let personal grudges and vengeance bring defeat or shame to their House, clan, city, or band.
Drow noble Houses have their own private temples, and every drow city ruled by the church of Lolth has at least one large, open public gathering area for large rituals, calls to war, and the like. Most cities also have a grand temple to the Spider Queen, used for training clerics. In every temple, despite large differences in size, opulence, and importance, certain constants apply. Inner chambers are for the worship and business of Lolth, including most spellcasting. These chambers are always shrouded in darkness, except for the radiance involved in spellcasting and rituals. Antechambers are set aside for war councils and most business wherein clerics meet with drow males and outsiders. Most temples have guardian creatures, often hidden and occasionally magical in nature, which usually include spiders of all sorts. Statuettes of the Spider Queen, usually worked of black stone, are present in all temple chambers. Marble. and obsidian are favored materials for statuary and temple furniture. There are always large braziers, ornately carved with spider shapes, and at least one altar of black stone.
Rituals to Lolth involve the burning of precious oils and incense, live offerings, and riches of all sorts, particularly gemś. These are customarily placed in a bowl-shaped depression in a black altar or a burning brazier, from which black-and-red flames leap to consume the offerings. If the deity is angered, or impostors are present, the flames may also arc to consume other valuables, such as magic items, jewelry, and clothing. Large, important rituals customarily use eight braziers, to provide additional flame and to represent Lolth’s eight legs.
When participating in rituals, clerics of Lolth work unclad or wear black robes trimmed with dark red and purple (lesser or novitiate clerics instead wear dark purple or red trimmed with black). In some cities, they wear ornate helms carved to resemble writhing spiders, while in others heads are always left uncovered. Jewelry consists of spider medallions and similar pieces, all made of platinum.
Chaotic in the extreme, the church of Lolth has little formal hierarchy outside that imposed by its most powerful members and shaped by the will of Lolth. In drow cities ruled by clerics of the Spider Queen, such as fabled Menzoberranzan, the senior most clergy also lead the most powerful drow noble Houses and rule through a noble council led by a single Matron Mother. In other cities, there may not be a single ruling council or a single ruling cleric. In most cases, the hierarchy of the church is inextricably linked with the theocracy of the associated city.
Ghaunadaur
(gone-ah-dowr)
Faiths & Pantheons | Other Deities of Faerûn
That Which Lurks, the Elder Eye
Lesser Drow Deity
Symbol: Purplish eye on purple, violet, and black circles
Home Plane: Demonweb Pits
Alignment: Chaotic evil
Portfolio: Oozes, slimes, jellies, outcasts, ropers, rebels
Worshipers: Aboleths, drow, fighters, oozes, outcasts, ropers
Cleric Alignments; CE, CN, NE
Domains: Chaos, Evil
Favored Weapon: Warhammer
Ghaunadaur is unpredictable by human standards. It may aid worshipers who merely pay lip service to its rituals, even expending great power to grant permanent magical boons, but may also devour or maim them without warning. Ghaunadaur enjoys watching the hunting and devouring activities of large horrible monsters, and the suffering they cause. Ghaunadaur. is silent and terrible when outside the Inner Planes, but old records tell of gibbering, bestial language spoken in the deity’s great court of mingled mud and gelatin pools. Ghaunadaur only communicates telepathically with blunt and simple communications.
History & Relationships
Ghaunadaur is an ancient deity, said to have emerged from the primordial ooze. Venerated by the largest slimes, oozes, slugs, and other crawling things, some of which are said to possess intelligence, albeit alien, Ghaunadaur struck most of them mad in a fit of fury for some transgression and stole their intellects, As a result, many of its worshipers, and most of its power, ceased to exist. Only in recent millennia have evil beings seeking an alternative to established deities begun to worship That Which Lurks, and it is only the veneration of drow disaffected with Lolth that places him within the drow pantheon. Ghaunadaur has no allies. He is opposed to nearly every deity with a presence in the Underdark as well as Malar and the various members of the Seldarine.
Dogma
All creatures have their place, and all are fit to wield power. Those who hunt weed out the weak and strengthen the stock of all. Those who rebel or who walk apart find new ways and try new things and do most to advance their races. Creatures of power best house the energy of life, which Ghaunadaur reveres and represents. Make sacrifices to the Eye, persuade others to sacrifice themselves to Ghaunadaur or in service of the Eye, further knowledge and fear of Ghaunadaur, and in the end give yourself to Ghaunadaur in unresisting self-sacrifice. Convert all beings to the worship of Ghaunadaur. Slay all clergy of other faiths, plundering their temples and holdings for wealth to better your own lot and to further the worship of Ghaunadaur.
Clergy & Temples
Outside a few drow and aboleth cities, the church of Ghaunadaur consists of a handful of scattered cults each wholly dominated by a single individual. Clerics of Ghaunadaur are to do whatever pleases Ghaunadaur best and serve the Elder Eye absolutely. Clerics of Ghaunadaur have simple duties: they are to ensure, by force or threat, that a ready supply of sacrifices reaches Ghaunadaur’s altars. The god rewards them with spells and magic items for their success in this. Most of all, Ghaunadaur delights in creatures that offer themselves to him without resistance (regardless of whether these sacrifices have been charmed or otherwise. coerced by its clergy). Clerics who can bring such offerings to the Elder Eye’s altars often are highly valued and favored by the deity.
Clerics of Ghaunadaur pray for their spells once per day at a time of imagined significance to the local cult. Ghaunadaur expects such prayers of adulation and praise to be accompanied by a sacrifice. If live sacrifices cannot be procured that often, the Elder Eye accepts offerings of bones and food, burned in oil, as braziers of perfumed incense are also burned. If the worshiper is unable to procure such offerings, he must pray while holding one hand in an open flame (without magical protection). In any place of worship to Ghaunadaur, all cloth furnishings and garments worn by the faithful are to be of hues pleasing to Ghaunadaur’s eye, such as shades of purple, red, black, and metallic colors. Many clerics multiclass as enchanters or fighters.
The vestments of all priests of Ghaunadaur must be of hues pleasing to the Elder Eye. Typical raiment includes a full-length robe with voluminous sleeves, a dark tabard emblazoned with the symbol of the Elder Eye, and a gleaming, silver skull cap. All priests wear their hair long and unbound, but beards and mustaches are not permitted. The holy symbol of the faith is a sphere of black obsidian at least 3 inches in diameter, which is sometimes worn on a chain around the neck. Such spheres are often enveloped in a nimbus of mauve-hued continual faerie fire.
Kiaransalee
(kee-uh-ran-sa-lee)
Faiths & Pantheons | Other Deities of Faerûn
Lady of the Dead, the Revenancer, the Vengeful Banshee
Drow Demigod
Symbol: Female drow hand wearing silver rings
Home Plane: Demonweb Pits
Alignment: Chaotic evil
Portfolio: Undead, vengeance
Worshipers: Drow, necromancers, undead
Cleric Alignments: CE, CN, NE
Domains: Chaos, Evil, Undeath
Favored Weapon: Dagger
Kiaransalee is cruel, twisted, and consumed by thoughts of vengeance. The Lady of the Dead descended into madness long ago, but she retains her twisted cunning and clear recollection of every slight or insult done to her—real or imagined. The Revenancer is powerful and swift to anger, and she schemes dark revenges against all who have wronged her. Kiaransalee prefers the mindless company of the undead (whom she can manipulate at will) to sentient beings capable of independent thought. She prefers to solve problems herself rather than trust someone else to do justice to her vision.
History & Relationships
Kiaransalee was once mortal, a powerful dark elven necromancer-queen from another plane: She has long been an unwilling vassal of Lolth, capable of only small acts of rebellion. In recent years, Kiaransalee seized the realm of Orcus, a demon lord of the undead, and is now consumed with efforts to eliminate every last trace of Orcus in any form. Kiaransalee is loosely allied with many deities in hopes of loosening Lolth’s web, including Hoar, Velsharoon, Malar, and Vhaeraun. Her foes include Deep Duerra, Dumathoin, Eilistraee, Kelemvor, Laduguer, and Jergal.
Dogma
Death comes to all and cruel vengeance will be exacted on those waste their lives on the petty concerns of this existence. True power comes only from the unquestioning servitude of the once-dead. Hunt, slay, and animate those who scorn the Revenancer’s power, and answer any slight a thousandfold, so that all may know the coming power of Kiaransalee.
Clergy & Temples
The church of Kiaransalee is organized into tightly regimented cells, but with little overall organization of the faith. Kiaransalee’s clerics are secretive and usually found in small drow communities or special enclaves. They are agents of vengeance, plotting revenge on those who have slain, harmed, or insulted the clergy in any way. They also undertake regular slaying missions to acquire corpses for animation, and take a prominent role in persecuting slaves.
Clerics of Kiaransalee pray for their spells at midnight, when the spirits are most réstless in their graves. While each cleric performs a handful of minor devotions to Kiaransalee every month, they venerate her on a single annual holy day, the Graverending, celebrated each Midwinter Eve. The Graverending is celebrated individually with each cleric animating as many undead creatures as she can. ll such undead, known as the Vengeance Hunters, are consumed with thoughts of revenge against their killers and unerringly seek them out over the next 24 hours. If destroyed, a Vengeance Hunter does not rise again. Vengeance Hunters return to their graves, if possible, once 24 hours have passed since their animation, or once they have exacted their revenge. Many clerics multiclass as necromancers (and a few have joined the Cult of the Dragon and become wearers of purple), and most eventually transform themselves into undead.
The church of Kiaransalee favors loose black robes with hooded cowls stitched with bone and ivory. The clergy wear gray skullcaps on their shaven heads and thin silver rings on every finger save the thumb. They spread a grayish paste made of the ashes of incinerated corpses over all uncovered skin, such as the face, hands, and feet. The holy symbol of the faith is the silver rings worn.
Selvetarm
(sell-veh-tarm)
Faiths & Pantheons | Other Deities of Faerûn
Champion of Lolth, the Spider That Waits
Drow Demigod
Symbol: Spider on a crossed sword and mace
Home Plane: Demonweb Pits
Alignment: Chaotic evil
Portfolio: Drow warriors
Worshipers: Barbarians, drow, fighters, those who like to kill, warriors
Cleric Alignments: CE, CN, NE
Domains: Chaos, Evil, War
Favored Weapon: Morningstar
Selvetarm, cruel and malicious by nature, cares only for battle and destruction. The Champion of Lolth harbors a deep hatred for all living things, including his dominating mistress, and the only beauty he can appreciate is a well-honed and deadly fighting style. Selvetarm can exhibit a great deal of patience while waiting for prey to fall into an ambush he has set, but he prefers the wild abandon of battle frenzy to a careful and deliberate attack.
History & Relationships
Selvètarm is the offspring of an ill-fated tryst between Vhaeraun and Zandilar (now an aspect of Sharess). He walked a solitary way for many centuries and was nearly turned to good by Eilistraee when Lolth convinced him to battle Zanassu, a demon lord with a fondness for spiders. When Selvetarm defeated and absorbed the demon, he was overwhelmed by Zanassu’s evil and fell into Lolth’s mental traps. He now serves her utterly. He is allied only with Lolth and Garagos and opposes almost every other deity.
Dogma
War is the ultimate expression of individual power, and only through battle and death can you realizè the respect of your comrades. Hone your fighting skills constantly and teach those who will follow into the fray. Never give or receive quarter, and hope to die amid the bloodlust of battle against overwhelming odds.
Clergy & Temples
The church of Selvetarm barely exists as such, largely serving as the military arm of the church of Lolth. Selvetarm’s faithful spend most of their days guarding fortifications and honing their fighting skills. Many spend much of their time training other warriors in the art of war. While the Selvetargtlin are rightly known for their skill in battle, the teachings of the faith place little emphasis on tactics or strategy, and thus few members of Selvetarm’s clergy achieve a high military rank.
Clerics of Selvetarm pray for their spells immediately after the first battle of the day, or after military practice if there is no actual battle. Selvetarm’s faithful are expected to observe the rituals of Lolth, as directed by her clerics. Selvetarm does expect all who take up arms in his name to cry out his name in the bloodlust of battle as they deliver the killing blow to a foe. Since there is always the chance that any attack will be a fatal one, the Selvetargtlin tend to constantly scream out their deity’s name during a battle. Many clerics multiclass as fighters or barbarians.
Priests of Selvetarm wear long, rich, scarlet robes lined in chain mail. They wear their long hair in thick braids, the tips of which are soaked in blood and allowed to harden into rock-hard clumps. Steel gauntlets are worn on the hands, each of which sports a sharp blade, equivalent to a dagger, on the back of the hand, emerging from the knuckles at the base of the fingers. The holy symbol of the faith is a platinum disk at least 3 inches in diameter with an embossed depiction on both its obverse and reverse in jet black enamel of a crossed sword and mace overlaid with the image of a spider.
Vhaeraun
(vay-rawn)
Faiths & Pantheons | Other Deities of Faerûn
The Masked Lord, the Masked God of Night
Lesser Drow Deity
Symbol: A pair of black glass lenses that form a mask
Home Plane: Demonweb Pits
Alignment: Chaotic evil
Portfolio: Thievery, drow males, evil activity on the surface
Worshipers: Assassins, male drow and half-drow, poisoners, shadowdancers, rogues, thieves
Cleric Alignments: CE, CN, NE
Domains: Chaos, Evil, Travel, Trickery
Favored Weapon: Short Sword
Vhaeraun is vain, proud, and sometimes haughty. He bears grudges of legendary length and never forgets slights or deceptions. Any underhanded means and treachery are acceptable to him if they further his aims or are done in his service—but if others so treat him or his people, it is a deep sin that cannot go unpunished. He. actively involves himself in drow affairs and can be easily convinced to send a minion to assist the work of his clerics if the proper rituals are performed and the need is genuine.
History & Relationships
Vhaeraun is the son of Corellon and Araushnee (who became Lolth), brother to Eilistraee. Cast out when he and his mother’s treachery was discovered, he longs for the surface world he was once free to travel. Allied with Mask, Shar, and Talona, he opposes the other Underdark gods, including his sister. His feud with Lolth is subtle, as he lacks the power to oppose her directly.
Dogma
The shadows of the Masked Lord must cast off the tyranny of the Spider Queen and forcibly reclaim their birthright and rightful place in the Night Above. The existing drow matriarchies must be smashed, and the warring practices of twisted Lolth done away with, so that the drow are welded into a united people, not a squabbling gaggle of rival Houses, clans, and aims. Vhaeraun will lead his followers into a society where the drow once again reign supreme over the other, lesser races, and there is equality between males and females.
Clergy & Temples
The church of Vhaeraun is loosely organized, its adherents bound to largely autonomous cells. Vhaeraun’s clergy is nearly exclusively male and practices passive opposition to Lolth’s clerics. They are also active in the surface world, and some preach a heresy of the unity of elven races and their need to work together for dominion. They specialize in intrigue, trickery, and treachery and foment disobedience and rebellion among males. In drow communities, Vhaeraun’s clerics often disguise their allegiance, for obvious reasons. Contact and marriage with other elven races is encouraged. Half-drow usually favor their drow parent, and Vhaeraun sees this inexorably raising drow numbers in surface lands. Every cleric works to establish some sort of permanent drow settlement on the surface, and either support that settlement’s needs personally, or (preferably) make it self-supporting. Poison use, manufacture, and experimentation is also common. Especially effective spells, poisons, and tactics devised by a cleric are to be shared with the Masked Lord and through him all clergy.
Clerics of Vhaeraun pray for thęir spells at dusk, before skulking into the shadows. The most important attacks, negotiations, and other activities of the clergy must occur at night. Clerics of Vhaeraun utter prayers to the Masked God of Night whenever they accomplish something to further his aims. Offerings of the wealth and weapons of those they vanquish (enemies of the drow, or regalia of female drow clerics) are to be melted in black, bowl-shaped altars. Offerings of magic and wealth are made regularly. The more value, the more Vhaeraun is pleased, though he favors daily diligence more than rare, huge hauls. Midwinter Night, known to Vhaeraun’s followers as the Masked Lord’s Embrace, is the most sacred time of the year to the followers of the Masked Lord. This annual holy day is celebrated by the Masked Lord’s followers with daylong introspective rituals of total sensory deprivation. Each worshiper is expected to cloak themselves in a region of magical darkness and sit or stand at the middle of the effect for a full 24 hours while contemplating Vhaeraun’s teachings and dreaming up schemes to advance the Masked Lord’s goals in the coming year. All followers of Vhaeraun who wish to perform this ritual are granted the ability to employ their darkness spell-like ability with the necessary extended duration.
In the Night Above, nights of the new moon are considered sacred to his followers. Such occasions are observed with midnight stag hunts that range over miles of shadowy woodlands. Packs of Vhaeraun worshipers, mounted on riding lizards brought up from the Underdark, run down a stag and then sacrifice its rack of antlers and still-beating heart to the Masked Lord in dark rites that pervert the ancient ways of the surface elves. Many clerics multiclass as assassins, divine seekers, shadowdancers, or rogues.
Vhaeraun's clergy garb themselves in half-masks, loose silk shirts, form-fitting pants, and leather boots, all of which are jet black. They are never without at least one black-edged bladed weapon on their persons, and most are bedecked with half a dozen or more such weapons. The god's holy symbol is a black half-mask that can, of course, be worn and used like any mask. Priests of Vhaeraun need only be within a mile of their holy symbol to use it in working spells given to them by the Masked Lord. It need not ever be on their persons (except when they first wear it to become attuned or linked to it) or brandished in spellcasting or dealing with undead