Major Herbs: Juniper berries, Vrukhweed
Minor Herbs: Bluecap mushrooms, Aloe vera, Tatterskye bark, Felsul
--------------------------------------------------------------------------------------------------------------------------
Armor
- Mithral Shirt of Woodlands
Light armour; AC 4; Max Dex 6; ASF 10%; Bonus spell slot: Ranger 4
4 major or 20 minor herbs - Darkleaf Plate of Fortitude
Medium armor; AC 8; Max Dex 2; Check penalty -4; Fortitude save +1
7 major herbs - Leafweave of Lesser Resistance
Light armor; AC 2; Max Dex 7; Universal saves +2
7 major herbs - Wildwood of Lesser Resistance
Medium armor; AC 4; Max Dex bonus 4; Bonus spell slot: Favored soul 3; Universal saves +2
9 major herbs - Epic Magic Chitin Scale
Medium armor; AC 5; Max Dex 3; Check penalty -4; Enhancement +4; Hide +4
9 major herbs - Darkleaf Plate of Disentangling
Medium armor; AC 8; Max Dex 2; Check penalty -4; Spell immunity: Entangle
9 major herbs - Epic Magic Studded Leather
Enhancement +4
4 major or 20 minor herbs - Mithril Shirt of Reflexes
Light armor; AC 4; Max Dex 6; ASF 10%; Fortitude +1; Reflex +3
15 major herbs - Epic Magic Chain Shirt
Enhancement +4
4 major or 20 minor herbs - Epic Umberhulk Breastplate
Medium armor; AC 5; Check penalty -4; Max Dex 3; Enhancement +4; HP +10; Damage reduction: Bludgeoning 4/-; Save vs mind affecting +4
26 major herbs - Agile Epic Leafweave Armor
Light armor; AC 2; Check penalty 0; Max Dex 7; Enhancement +4; Dexterity +2; Bonus spell slot: Sorcerer 5
26 major herbs
Shields
- Epic Magic Heavy Shield
Enhancement +4
7 major herbs
Belts
- Greater Belt of Agility
Dexterity +3; Reflex save +3
11 major herbs - Graena's Triumph
Bonus feat: Iron will; Strength +2; Constitution +2
16 major herbs - Greater Belt of Might
Strength +3; HP +4
6 major herbs - Belt of Nature Fifth
Bonus spell slot: Druid 5
3 major or 15 minor herbs - Encircling Scale
Bonus feat: Darkvision; Save vs poison +?
7 major herbs - Lesser Archer's Belt
Damage reduction: Piercing 3/-
5 major herbs - Lesser Swordsman's Belt
Damage reduction: Slashing 3/-
5 major herbs
Boots
- Boots of Initiative
Dodge AC +3; Bonus feat: Improved initiative; Listen +3; Search +3; Spot +4
39 major herbs - Wise Epic Boots of Dodging
Dodge +4; Wisdom +2
49 major herbs - Boots of Speed
Haste (10) 3/day
14 major herbs - Indomitable Epic Boots of Dodging
Dodge AC +4; Will save +2
35 major herbs - Greater Trackless Boots
Dodge AC +3; Bonus feat: Trackless step; Dexterity +2; Universal saves +1
23 major herbs
Cloaks
- Greater Cloak of Fortification
Deflection +3; Universal saves +3
16 major herbs - Fur of Membership
Constitution +2; Fortitude save +2; Damage reduction: Piercing 5/-
19 major herbs
Gloves
- Greater Bracers of Agility
Dexterity +3
6 major herbs - Favor of Ilum Lura
Bonus feat: Dash; Listen +3; Spot +3; True strike (5) 2/day
6 major herbs - Gloves of the Great Oak
Bonus spell slot: Druid 7; Acid immunity 5%; Enhancement +1
8 major herbs Grainstone Gloves
Bonus feat: Sneak attack +1d6; Acid +1d4; Enhancement +3
19 major herbs- Epic Bracers of Armor
Armor AC +4
13 major herbs - Shackles of Asenath
Bonus feat: Spell penetration; Bonus spell slot: Sorcerer 3; Constitution +2; Strength +2
34 major herbs - Hearty Epic Bracers of Armor
Armor AC +4; Constitution +2
16 major herbs - Druid's Epic Bracers of Armor
Armor AC +4; Bonus spell slot: Druid 2
11 major herbs - Gloves of the Balanced Hands
Bonus feat: Two weapon fighting, Two weapon defence
40 major herbs - Deathguardian Bracers
Save vs death +2; Damage reduction: Piercing 2/-, Slashing 2/-, Bludgeoning 2/-
40 major herbs
Helms
- Epic Helm of Protection
Deflection AC +4; Acid immunity 5%
10 major herbs - Scattertrail Helmet
Bonus spell slot: Druid 2, Druid 3; Wisdom +3
10 major herbs - Natural Focus
Wisdom +2; Bonus spell slot: Ranger 1, Ranger 2; Spell resistance 16
8 major herbs - Whispered Greater Helm of Agility
Dexterity +3; Move silently +2
9 major herbs
Necklaces
- Greater Scarab of Protection
Universal saves +3
11 major herbs - Durlag's Might
Natural AC +2; HP +10; Strength +3; Will save +3
20 major herbs - Amulet of Nature Sixth
HP +12; Bonus spell slot: Druid 6
8 major herbs - Gem of Glitterdepth
Wisdom +4
100 major herbs - Myth Drannor Medallion
Natural AC +2; Dexterity +3; Expeditious retreat (5) 1/day
10 major herbs
Rings
- Heart of Ilum Lura
Useable by: Ranger; Universal saves +2
6 major herbs - Greater Ring of Nature
Bonus spell slot: Druid 1, 2, 3
4 major or 20 minor herbs - Ring of Nature Fifth
Bonus spell slot: Druid 5; Profession (Hunting/Fishing) +3; Spell immunity: Flame strike
7 major herbs - Greater Ring of Moon Dancing
Wisdom +3; Acrobatics +3
10 major herbs - Epic Ring of Protection
Deflection AC +4
10 major herbs - Greater Ring of the Wise
Wisdom +3; Will +1; Diplomacy+1, Heal +1, Survival +1
10 major herbs - Vigilant Greater Ring of Might
Strength +3; Spot +2
7 major herbs - Ring of the Ranger Fifth
Bonus spell slot: Ranger 1, Ranger 4
2 major or 10 minor herbs - Vital Greater Ring of Might
Strength +3; HP +10
9 major herbs - Greater Ring of Whispered Step
Move silently +3
3 major or 15 minor herbs - Ring of the Frozen Falls
Bonus feat: Improved initiative, Lightning reflexes, Dodge
33 major herbs
Weapons (finesse)
- Epic Magic Sickle
Enhancement +4
4 major or 20 minor herbs - Greater Crimson Sickle
Enhancement +3; Fire dmg +1d4; Vampiric regen +1
15 major herbs - Epic Magic Handaxe
Enhancement +4
4 major or 20 minor herbs - Epic Magic Kukri
Enhancement +4
7 major herbs - Greater Caustic Rapier
Enhancement +3; Acid damage +1d4
15 major herbs - Epic Voracious Sickle
Enhancement +4; Vampiric regeneration +1
16 major herbs - Greater Ice Reaver
Enhancement +3; Cold damage +1d6; Cold immunity 10%
19 major herbs - Greater Deep Wound Handaxe
Enhancement +3; Piercing damage +1d4; Wounding DC 16
19 major herbs - Greater Shadowmaster Kukri
Enhancement +3; Acid damage +1d4; Dexterity +3; Hide/Move silently/Listen +2
24 major herbs - Epic Magic Silver Mace
Material: Alchemical silver; Enhancement +4
14 major herbs - Epic Holy Mace
Enhancement +4; Magic damage vs evil +1d4
30 major herbs
Weapons (melee)
- Epic Magic Shortspear
Size: Medium; Enhancement +4
4 major or 20 minor herbs - Epic Magic Club
Enhancement +4
4 major or 20 minor herbs - Epic Magic Quarterstaff
Size: Large; Enhancement +4
4 major or 20 minor herbs - Epic Magic Longspear
Size: Large; Enhancement +4
4 major or 20 minor herbs - Epic Winged Shortspear
Size: Medium; Enhancement +4; Slashing dmg +2
25 major herbs - Epic Staff of Protection
Size: Medium; Deflection AC +4
11 major herbs - Epic Magic Longsword
Enhancement +4
4 major or 20 minor herbs - Shining Staff of Nature Sixth
Bonus spell slot: Druid 6; Reflex save +1; Light: Bright 20m yellow
8 major herbs - Greater Thundering Warhammer
Enhancement +3; Sonic damage +2; Keen
13 major herbs - Spear of Angharradh
Size: Large; Enhancement +4; Magic damage vs evil +1d4
16 major herbs - Angurvadal (Flame Tongue) Longsword
Material: Alchemical silver; Enhancement +2; Fire damage +1d4
9 major herbs
Weapons (ranged)
- Epic Magic Sling
Enhancement +4
4 major or 20 minor herbs - Bentwood Greatbow (Longbow)
Enhancement +2; Massive criticals 1d6; Mighty +8
10 major herbs - Greater Lightning's Fury Longbow
Enhancement +3; Mighty +2; Unlimited ammo: Electrical damage +1d6
53 major herbs
Miscellaneous Items
- Adamantine Plate
Heavy armor; AC 8; Max Dex 1; DR 3/-
30 major herbs