Weapons:
[Bastard Sword] Acandar - 1d6 Electrical, EB +3, Alchemical Silver
[Battleaxe] Warrior's Axe, Epic - EB +4, 2 Bludgeoning, Strength +3
[Battleaxe] Sentinel - EB +2, Listen +4, Spot +4, Use: True Seeing (9) 1 use per day, Light Low (10m) White
[Dagger] Assassin's Kriss, Epic - EB +4, Dexterity +3, Acrobatics +3, Bluff +1, Hide +3, Spot +1
[Dagger] Sacrificial Dagger, Epic - EB +4, 1d4 Negative Energy, Intelligence +2
[Dagger] Ice Talon - EB +2, 1d6 Cold
[Dagger] Warlock's Dagger - AC +4, Spell Resistance: 28
[Dagger] Nightthief's Nimbleknife - EB +3, Two-Weapon Defense, Two-Weapon Fighting, Acrobatics +3
[Dwarven Waraxe] Exile's Revenge - EB +4, 1d4 Negative Energy, 1d4 Damage vs Dwarf, Will +1, Cold Iron
[Dwarven Waraxe] Stone Chipper, Epic - EB +4, 1d6 Sonic
[Dwarven Waraxe] Mithral Mirror - EB +3, 1 Bludgeoning, Spell Resistance: 22, Mithral
[Greataxe] Barbarian's Axe - EB +4, Massive Criticals 2d6
[Greataxe] Bone Rotter, Epic - EB +4, 1d6 Acid, Use: Contagion (5) 1 use per day, Poison (5) 2 uses per day.
[Greataxe] Skull Cleaver, Epic - EB +4, 1d4 Acid, Massive Criticals 1d8, Darksteel
[Greatsword] Lightning Brand - EB +3, 1d4 Electrical, Resistance: Electrical 10/-
[Greatsword] Flame Brand - EB +3, 1d4 Fire, Resistance: Fire 10/-
[Halberd] Dragon's Breath, Epic - EB +4, 2 Fire, 2 Acid
[Heavy Flail] Crimson Flail, Epic - EB +4, 1d6 Fire, HP +5, Power Attack, Strength +3
[Kama] Kama of Shielding, Epic - EB +4, 2 Piercing, +2 AC (Shield)
[Kama] Bleeding Wound, Epic - EB +4, 1d4 Piercing, Wounding DC = 16
[Kama] Flesh Carver, Epic - EB +4, 1d6 Piercing
[Kama] Monk's Friend, Epic - EB +4, 1 Piercing, Dexterity +3
[Kama] Hellcat Gauntlet (Right Hand) - EB +4, 1 Fire, 1 Piercing, Poison DC = 18 1d2 Strength Damage
[Kukri] Blacksoul Kukri, Epic - EB +4, 1d4 Piercing, Vampiric Regeneration +2
[Kukri] Cutting Star, Epic - EB +4, 2 Fire, Blindness DC = 18 25% / 1 round
[Longsword] Gladiator's Blade, Epic - EB +4, 1 Slashing, Strength +3, Acrobatics +2, Parry, +2, Cold Iron
[Longsword] Holy Avenger - EB +3, 2 Divine, Bonus Spell Slot (Paladin Level 2), Bonus Spell Slot (Paladin Level 3), Bonus Spell Slot (Paladin Level 4), Mithral
[Longsword] Shocking Longsword - EB +4, 1d4 Electrical
[Longsword] Knight's Blade, Epic - EB +4, 1 Slashing, Massive Criticals 2d6
[Longsword] Red Dragon Longsword, Epic - EB +4, 1d6 Fire, Fire 15% Immunity Bonus, Use: Dragon Breath, Fire 1 use per day
[Mace] Mace of the Cold Rogue, Epic - EB +4, 1d6 Cold, Vampiric Regeneration +1, Hide +3, Move Silently +3
[Shortspear] Huntmaster's Shortspear - EB +4, 1d8 Damage vs Animal, 1d8 Damage vs Beast, 1d4 Damage vs Magical Beast, 1d4 Damage vs Vermin, Craft (Engineering) +3, Lore (Nature) +1, Survival +2
[Shortspear] Shadowsteel, Bringer of Vengeance - EB +4, 1d6 Electrical, Doom DC = 20 100% / 3 Rounds
[Short Sword] Rogue's Short Blade, Epic - EB +4, Dexterity +3, Bluff +4, Hide +4, LIsten +2
[Short Sword] Flaming Short Sword - EB +4, 1d4 Fire
[Short Sword] Zura's Pride - EB +4, 1d4 Slashing, Will -2, Escape Artist +4, Intimidate +4, Parry +4, Alchemical Silver
2x [Short Sword] Arvoreniad - EB +3, Vampiric Regeneration +2
[Katana] Second Wind, Epic - EB +4, 1d4 Piercing, Two Weapon Fighting, Alchemical Silver
[Katana] Adamantine Katana - EB +3, Adamantine
[Katana] Shishi-O - EB +2, Keen, Use: Summon Creature V (9) 1 use per day
[Rapier] Duelist's Blade, Epic - EB +4, 1d6 Sneak Attack, 1 Slashing, Massive Criticals 1d6, Cold Iron
2x [Longbow] Shadowfoot Bow, Epic - EB +4, Hide +3, Move Silently +3, Survival +3, Unlimited Ammo: +1
[Scimitar] Viper, Epic - EB +4, 1d4 Acid, 1 Piercing, Vampiric Regeneration +1
[Scimitar] Magical Scimitar - EB +4, 1d4 Magical
[Sling] Tarpoon's Equalizer, Epic - EB +4, AC vs Giant +5 (Deflection), Unlimited Ammo: +1
[Spear] Trident, Umberlee's Bliss, Epic - EB +4, 1d6 Cold
[Spear] Spear of Undeath - EB +3, Extra Melee Damage: Bludgeoning, Death Ward (7) 1 use per day, Alchemical Silver
[Warmace] Kotan's Skullcrusher - EB +2, 1d6 damage vs Goblinoid, 1d6 damage vs Half-Orc, 1d6 damage vs Orc
[Scythe] The Last Dance - EB +4, 1d4 Fire, Will -2, Acrobatics +3, Escape Artist +3, Parry +3, Perform +3,
Armor:
[Full Plate] Red Dragon Full Plate - AC +4, Resistance: Fire 10/-, Use: Dragon Breath, Fire 1 use per day, Flame Strike (18) 1 use per day, Dragonhide
[Full Plate] Brimstone Plate - AC +4, Resistance: Fire 5/-, Intimidate +4
2x [Full Plate] Crusader's Tunic, Epic - AC +4, Negative Energy 10% Immunity Bonus, Diplomacy +3, Heal +3
[Full Plate] Elven Ceremonial Armor, Epic - AC +4, Spell Focus (Conjuration), Spell Focus (Divination), Spell Focus (Enchantment), Spell Focus (Evocation)
2x [Full Plate] Militiamail, Epic - AC +4, Dexterity -1, HP +10, Strength +2, Diplomacy +1
[Full Plate] Smooth Band Plate, Epic - AC +4, Strength +3, Fire 10% Immunity Bonus, Intimidate +3
[Full Plate] Umber Hulk Full Plate - AC +4, HP +10, Mind Saving Throw +4, Damage Reduction: 4/Slashing/Piercing
[Breastplate] Xvart King Armour - AC +4, Universal Saving Throw +1, Listen +2, Spot +2, Spell Resistance: 28
[Chain Shirt] Swashbuckler's Chain Shirt, Epic - AC +4, HP +5, Dexterity +3, Parry +3, Tumble +3, Mithral
[Chainmail] Hospitalar Conquest, Epic - AC +4, Charisma +3, Concentration +3
[Chainmail] Doron's Mistake, Epic - AC +4, Fortitude +3
2x [Chainmail] Elven Chainmail - AC +3, Universal Saving Throw +1, Mithral
[Hide Armor] Electric Eel Hide - AC +4, HP +10, Electrical Saving Throw +2, Resistance: Electrical 5/-, Lore (Arcana) +3, Use: Orb of Electricity 1 use per day
[Scale Mail] Dragon Armor, Epic - AC +4, Universal Saving Throw +2
[Studded Leathers] Wyvern Studded Leathers - AC +4, Fast Movement 10%, Poison Saving Throw +4, Survival +4
[Leather Armor] Umber Hulk Leather - AC +4, HP +10, Mind Saving Throw +4, Damage Reduction: 4/Slashing/Piercing
[Leather Armor] Arcane Trickster Gear - AC +2, Bonus Spell Slot (Bard Level 3), Bonus Spell Slot (Sorcerer Level 3), Bonus Spell Slot (Wizard Level 3), Use: Invisibility (3) 3 uses per day
[Padded Armor] Light Leafweave Padded Armor - AC +4, Wisdom +1, Weight Reduction: 10% of Weight, Leafweave
Shields:
[Heavy Shield] Forceful Shield - AC +4, Fortitude +1, Bluff +3, Intimidate +3
[Heavy Shield] Apothecary's Friend - AC +4, Heal +3, Use: Cure Moderate Wounds (6) 3 uses per day
[Heavy Shield] Angered Shield, Epic - AC +4, Strength +3, Intimidate +3, Use: Rage (12) 2 uses per day
Cloaks:
Stone Warrior Mantle, Epic - AC +4, Intimidate +4, Universal Saving Throw +1
Nobleman's Cape, Epic - AC +4, Magic 5% Immunity, Universal Saving Throw +2
Bracers/Gauntlets:
Bracers of Nature - Bonus Spell Slot (Druid Level 1),Bonus Spell Slot (Druid Level 2),Bonus Spell Slot (Druid Level 3),Bonus Spell Slot (Druid Level 4)
Gauntlets of Magic - EB +4, 1d4 Magical
Gauntlets of Intelligence - Intelligence +4
Rings:
Greater Ring of Parry - Parry +3, Lore: Dungeoneering +4, Dexterity +1, HP +20
Ring of Woodland Power - Wisdom +3, Bonus Spell Slot (Druid Level 5), Spell Resistance: 22
Ring of Transcendent Power - Wisdom +3, Bonus Spell Slot (Cleric Level 5), Spell Resistance: 22
Helmets:
Royal Guard Helmet, Epic - AC +4, Use: Protection from Alignment (2) 1 use per day, See Invisibility (3) 1 use per day
Belts:
Relli's Belt of Mischief - Feint, +1d6 Sneak Attack, Bluff +2, Dexterity +2
Boots:
Enchanted Boots of Speed - AC +4, Use: Expeditious Retreat (5) 2 uses per day, Haste (10) 1 use per day
Rogue's Brawler Boots - AC +3, HP +10, Fortitude +2, Bluff +3, Intimidate +3
Cavalier Boots - AC +4, Dash, Negative Energy 15% Immunity Bonus
Rogue Boots, Epic - AC +4, Acrobatics +4, Disable Device +4, Search +4
Assassin's Kiss of Rose Slippers, Epic - AC +4, Reflex +2, Hide +3, Move Silently +3
Boots of Spirits - AC +4, Bonus Spell Slot (Spirit Shaman Level 5)
Boots of Song - AC +4, Universal Saving Throw +2, Bonus Spell Slot (Bard Level 3), 5% Damage Vulnerability to Cold