Battle at River's End

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Afendaria
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Re: Battle at River's End

Unread post by Afendaria »

Discussions were had and options were considered, but in the end the Church of Kelemvor in Baldur's Gate decided to keep their contributions minimal. With death being constant in and around Baldur's Gate thus keeping most Kelemvorites busy, and not wishing to risk the Cyricsts into an early, zealous and frenzied attack, it was decided that the majority of Kelemvorite clerics and other champions would remain behind in Baldur's Gate. However, at least a couple Kelemvorites decided that they would slip into River's End quietly sometime before the final day of the planned attack. The cloaked Kelemvorites that did arrive in the town of River's End would be there attempting to prevent as much premature death as possible.

On their persons would be the means for resurrection; diamonds, scrolls, and whatever other trinkets or weapons to battle Cyricsts and prevent any of the villager's early end before the proper, appointed hour would be packed and brought along. Magical staves and other personal devices to fight against the hordes of Cyric would also be brought to be personally used. Beyond that, at least one extra shovel and one additional Lyre of Building would be brought with Priestess Afendaria, in case the bards required an extra! The bards would just have to ask her for it, should they need to use it.
DM Mimic Note: The equipment and resources Afendaria brings contributes to the town's overall supply!
"An addict for plaudit? You'll get your crucifix."
The Wide Bank
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Re: Battle at River's End

Unread post by The Wide Bank »

From a vantage point on the approach to River’s End Bill Paterson and the mobile bank service offers the usual bank services to potential customers making their way to and from this potential battle site.

In addition diamonds and even a blue diamond left by previous customers are made available. Once the collateral offered by previous customers and now available to save lives.
DM Mimic Note: Still waiting on the Sense Motive Screenshot from the last post! Also, to clarify, is Bill Paterson donating diamonds and blue diamonds? Or is he charging for them?
Roadside conversations soon reveal the mobile bank is offering goods and services as normal and all transactions have their usual pricing neither profiteering nor offering free goods. Diamonds then are for sale. (Sense motive details sent)
DM Mimic Note: Bill Paterson would be able to sense that those NPCs fleeing town while seeking his loan services hope to make off with the money without any intention of paying it back! The rest of the town, preoccupied with setting up defenses for the approaching attack, ignore the Wide Bank and its offers for now (though of course PCs can still approach Bill).
With an abundance of caution Bill politely waves off the evacuees and turns back to the town and the possibility ahead of allowing his investors to help the town in the days ahead.
Last edited by The Wide Bank on Fri Jun 19, 2026 4:58 am, edited 2 times in total.
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Kiran
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Re: Battle at River's End

Unread post by Kiran »

After the meeting at River's End, the elderly caretaker of the temple of Mystra approaches the Knights of the Mystic Fire regarding speaking to Justinian. After a brief but polite exchange, the old man is seen teleporting back with a small elf to the temple of Mystra, where he meets with Lady Neela.

After a somewhat lengthy talk, some of it rather concerning to the old man, he ensures to leave missives for the other Mystrans out in the field, informing them of their new orders and tasks on behalf of the temple of Mystra when it comes to River's End, and also several of the allies of the temple.


Image


Once many Candlemarks had passed that eve, and the candle gave out its final flicker of life, the old man headed to the scrying room of the temple and set himself in for a long night of watching and waiting.
DM Mimic Note: Noted!
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JustAnotherGuy
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Re: Battle at River's End

Unread post by JustAnotherGuy »

The Green Enclave prepares to help mostly indirectly, with several druids and rangers preparing spells to make the terrain more difficult for any advancing army, turning roads to mud, and encouraging tangling growth and spike growth to stop, slow, and demoralize any advancing Army.

Emmanuel himself seeks out local spirits and fey, encouraging them to join in the fighting.


"They have destroyed a shrine of Silvanus, my friends. An ancient tree sits in the town, and they seek its destruction as well. They have corrupted druids and rangers in service to nature. They are enemies of nature, and care not for us. If they are successful, they will harm nature once again. Let us rise and defeat this force, to bring balance back to the land, and ensure no further disruption of the balance from them!"

Emmanuel would also check on the tree in the town, seeking to help revitalize it if he is able.

The Enclave also pledges to aid in the direct fighting as much as they are able, as well as having their pacifist healers assist with triage and healing.

DM Mimic Note: Just to clarify, are there NPC druids/rangers among the Green Enclave helping? If not, and the druids and rangers mentioned above are all PCs, they will need to post for themselves!

Please also screenshot a 1d20 roll for me!
"Now this is the law of the jungle, as old and as true as the sky,
And the wolf that shall keep it may prosper, but the wolf that shall break it must die."
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DM Mimic
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Re: Battle at River's End

Unread post by DM Mimic »

DM Mimic wrote: Wed Jun 10, 2026 4:27 am // I believe I have responded to everyone who has posted in this thread that was not a placeholder. If my note in your post is orange, your contributions have updated the Military Power table on the original post. If my note in your post is yellow, I need further clarification, confirmation, or other information from you before I can determine how much additional military power is added to the defense of River's End. Please check your posts and if you have a yellow comment from me, please quote your post and make a new reply for me to check!
The town military power estimate has been updated for the additional contributions!
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blazerules
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Re: Battle at River's End

Unread post by blazerules »

Glimmering Promise
Image

Following the delivery of the traps by the Myradon Vindicators to bolster the towns defences as promised, Archon Yuri Lichelina gave a verbal and written promise to the Councilman that he would contribute the entirety of his gem stash, minus the Blue Diamonds, to the rebuilding or repair effort for Rivers End and the new Arcane Liberation Front post battle. Considering he is an Elf that has been collecting gems for quite some time the personal collection is more vast than one would expect.
"We may be Independents but we aren't alone. Should any support be needed post battle we will be here to help, we won't simply be gone the moment the battle is done if you still need us." - Archon Yuri Lichelina.
No doubt the Archon hopes this will bolster morale and strengthen ties between the independents in the region. In addition, the Archon would provide Grease Bombs as ammunition to the catapult being constructed. Likely however many are requested for the battle.
DM Mimic Note: The Vindicators' demonstration of solidarity improve the town militia's morale! The grease bombs increase the town's supply of arms and armaments. The supply has reached its maximum for now!
Last edited by blazerules on Mon Jun 15, 2026 3:56 am, edited 3 times in total.
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Necrotic Shadows
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Re: Battle at River's End

Unread post by Necrotic Shadows »

Aidan would show up with his work clothing, tools, and only a sword at his waist. He sets a large bag off to the side, his armor by the sounds it makes. With him walks a lone figure with whom Aidan seems to be having a conversation. The man most may know as Syl'kas, who offered to help Aidan with grunt work and defense when the time comes to protect the people.

Aidan takes his time and begins to measure and survey. He and Derik would speak as he turned to the more knowledgeable field veteran for advice on where to draw a defensive line, either built of stake wall or piled stone, were there enough time, a trench between. His intent is to have the villagers help with one final defensive and fallback point for the defenders between the Keep/temple and the enemies ahead. His work is focused on the construction of a catapult and would welcome any help from other engineers who want to work on the project.


Image
DM Mimic Note: In the short time Aidan has available to them, Aidan with the help of Derik and Adrian are able to assemble one makeshift catapult before the attack.
Last edited by Necrotic Shadows on Tue Jun 16, 2026 9:20 am, edited 3 times in total.
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zavox
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Re: Battle at River's End

Unread post by zavox »

Syl'kas would show up on Aidan Thatchers request, he'd gladly help out with the defense in hope of sparing as many civilians as possible a grim fate.

He'd bring a cartfull of kegs with ale for the defenders morale, drawn by his personal steed Percival.
DM Mimic Note: The Town Council welcomes Syl'kas' aid. The kegs of ale help to improve morale!
Thok - Hunter's Moon, Warrior

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Sundown
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Re: Battle at River's End

Unread post by Sundown »

At the latest as the Archdruid himself appeared that it became clear that Naer'eanque was also a member of the Green Enclave. She showed in simple gestures respect to the man, in a kind that someone lower ranked would do to a leader.
But overall, she shifted soonish back to a more casual behaviour.



Strengthen the Defence:
Naer'eanque would join the Archdruid in terms of making the terrain more difficult and challenging for possible attackers. She would be mostly using Plant Growth for fulfilling the plan of the leading druid.

She also offered to create "Shambling Mounds". Those plant(-creature) could be placed and points, where a kind of guard would be needed. Maybe as part of the influenced terrain at a crucial spot - in any case, the druidic priestess aimed the "guardian version", that would last for month if neccesary.
Gladly, Naer‘ would explain in length and with eagerly glowing eyes how such a plant would look like, that it would be carnivorous and every detail someone would need to know or not. Obviously, questions about plants (especially unusual or magical ones) are causing a lecture in a kind, that only scholars can produce.
The choosing of the position, where such plants(-creature) could be helpful, she would leave to those, who are in charge for the defence and/or knowledgeable regarding tactic and strategy.


The Tree at the market:

Probably the Archdruid would find the red-haired druidess at the tree near the market.
If the Archdruid would aim a druidic ritual by himself, she was ready to support him. Or at least watch him with intrest,


DM Mimic Note: Naer'eanque's efforts to aid with plant growth bolster the town's perimeter defenses (which have reached their cap!)

Naer'eanque's efforts create 5 shambling mounds to aid in the defense of River's End!
Naer'eanque - The Squirrel
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Momeo
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Re: Battle at River's End

Unread post by Momeo »

It was then that Brando, a paladin and devout follower of Torm, resolved to join the defense militia. He chose to place his sword, Lampo, at the absolute service of the citizens. He had no grand titles or riches to give; he offered only his potent healing arts and the unwavering light of his shining blade.
DM Mimic Note: The Town Council welcomes Brando's aid in the fight to come!
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The Harpers
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Re: Battle at River's End

Unread post by The Harpers »

Image


We came at noon: the sun was high enough, and no shadow was cast from our frames. There were ten figures in navy blue, wearing silver pins of a harp and a crescent moon, we walked to River's End knowing what to expect. We didn't need to announce ourselves.

We spread out, checking the treeline, the walls, the roads in and out. Some of us knelt to read the ground and looking for trails, while others climbed to higher vantage points and looked outward. After a candlemark, most of us left without a word, we didn't need to say anything else, and disappeared through a teleportation.

But not all of us left: three remained.

One that looks like a cleric of Selûne went straight to the healers: said little and asked for nothing, the cleric just started to work. Before the battle, the cleric would walk every inch of River's End with eyes wide open thanks to the Gift of the goddess: True Seeing, Detect Scrying, and hunting for charm and illusion alike just to be sure. The orders given were clear: when the fighting starts, the cleric stays with the wounded, to heal and protect, probably the most vital and unsung task of them all.

A wizard took up residence near the arcanists with a worn satchel, three spell books and was analyzing everything around him, and the wizard worked in parallel with the cleric. Whereas the cleric hunts for divine interference, the wizard seeks arcane intrusion, scrying sensors, magical surveillance, anything that seems to be off. The wizard too received very clear instructions: counterspelling when needed, supporting the magic of their brethren mages, and potentially protect the Mystrans.

The ranger however acted differently, it asked for a map of the walls, studied it for a few moments, then left without a word to walk the perimeter himself. It set traps handed out, and the ranger placed each one with patience and care, like someone who did this multiple times in the dark, under the rain, or while hunted, so doing it in daylight felt almost like childplay. While placing them, the ranger moved outward to observe the ground and to test it, searching for places that might be perfect for ambushes, and then searched for caves that might lead to the Underdark. The ranger also had specific instructions: when the battle comes, he won't be at the walls, but he'll be above them, arrow nocked, eyes on the earth as much as the sky... usually the worst thing coming, isn't coming from outside the gates at all.

One: "Are we ready?"


Two: "Hard to say, but we will be here."


Three: "Everyone is here afterall."


Four: "We shall do no less."



Image
DM Mimic Note: A band of three anonymous heroes joins the rank of the defenders!
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mrm3ntalist
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Re: Battle at River's End

Unread post by mrm3ntalist »

Mendel sends to Yuri and Alexander a scouting report along with his assessment and recommendations. In additions Mendel provides

7 Epic Frost traps
3 Epic Sonic traps
2 Epic Elctrical traps
1 Epic Fire trap

EDIT: He would NOT give the traps to Yuri. Anyone else BUT Yuri :D
DM Mimic Note: The traps are added to the town's perimeter defenses. But the perimeter defense quota has already reached maximum capacity!
Last edited by mrm3ntalist on Mon Jun 15, 2026 7:59 pm, edited 2 times in total.
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JustAnotherGuy
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Re: Battle at River's End

Unread post by JustAnotherGuy »

JustAnotherGuy wrote: Sun Jun 14, 2026 3:07 pm The Green Enclave prepares to help mostly indirectly, with several druids and rangers preparing spells to make the terrain more difficult for any advancing army, turning roads to mud, and encouraging tangling growth and spike growth to stop, slow, and demoralize any advancing Army.

Emmanuel himself seeks out local spirits and fey, encouraging them to join in the fighting.


"They have destroyed a shrine of Silvanus, my friends. An ancient tree sits in the town, and they seek its destruction as well. They have corrupted druids and rangers in service to nature. They are enemies of nature, and care not for us. If they are successful, they will harm nature once again. Let us rise and defeat this force, to bring balance back to the land, and ensure no further disruption of the balance from them!"

Emmanuel would also check on the tree in the town, seeking to help revitalize it if he is able.

The Enclave also pledges to aid in the direct fighting as much as they are able, as well as having their pacifist healers assist with triage and healing.

DM Mimic Note: Just to clarify, are there NPC druids/rangers among the Green Enclave helping? If not, and the druids and rangers mentioned above are all PCs, they will need to post for themselves!

Please also screenshot a 1d20 roll for me!
((I had included a couple of PC actions in my post, but I will have them post separately from my post. Here is the screenshot of the d20 roll.))
Image
DM Mimic Note: Neither spirit nor fey is present in the area to answer Emmanuel's call. They fey in particular have fled this place for there is neither mirth nor mischief to be had.

The hallowed tree in town continues to - ever so slowly - heal itself under Emmanuel's care.

Emmanuel's efforts aid the plant growth; the perimeter defenses have reached their maximum capacity!
"Now this is the law of the jungle, as old and as true as the sky,
And the wolf that shall keep it may prosper, but the wolf that shall break it must die."
- Rudyard Kipling
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DaloLorn
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Re: Battle at River's End

Unread post by DaloLorn »

mrm3ntalist wrote: Mon Jun 15, 2026 4:50 pm Mendel sends to Yuri and Alexander a scouting report along with his assessment and recommendations. In additions Mendel provides

7 Epic Frost traps
3 Epic Sonic traps
2 Epic Elctrical traps
1 Epic Fire trap

EDIT: He would NOT give the traps to Yuri. Anyone else BUT Yuri :D
Upon hearing of the new traps, Virin would take a look to see if she could make use of them on her outings. (I forget what the DCs are to set those, but if she were able to determine it was more than 30, she would definitely leave them to a more competent trapper. Wouldn't want to blow herself up, after all!)

DM Mimic Note: Virin's efforts improve the perimeter defenses (which are at max!)
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lethzeee
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Re: Battle at River's End

Unread post by lethzeee »

Gowned in a simple silver-adorned black robe, followed by a peculiar crawling automaton in the shape of a giant roach, both carrying along packages of materials, Lunaethar would arrive at River's End bearing no factional nor religious sigils, lending her aid to the town.

Aside from her expertise in the healing art, Lunaethar would offer to inscribe symbols and glyphs at critical entries and defense choke points, raise abjurations that forbid passage of evils, and even conjure temporary small fortresses that could last more than a day with a cost of her own vitality before the battle. The pacifistic priestess would however refuse to imbue her symbols and glyphs with lethal effects, but only those that are aimed to incapacitate or weaken the coming foes.

The aasimar would stay for consecutive days to reinforce her effort, with preparations of the offered spells each renewal.

Aside from the abundance of healing, spells Lunaethar is willing to provide includes (but are not limited to):
DM Mimic Note:

The following spells can be cast and will figure into the military power calculations. Hero's Feast will improve morale. Wall of Stone will increase the Walls modifier (and the associated cap on perimeter defenses)
Wall of Stone
Hero's Feast

The following spells exist in game with round/level or minute/level durations. These can be cast as part of the actual battle event and will not figure into the military power calculations.

Glyph of Warding (, Greater) (stored with non-lethal spells such as Dispel Magic)
Symbol of Sleep

Unfortunately, the below spells have effects that will be really difficult for me to manage on top of everything else going on. Therefore, I must deny them.
Stalwart / Renewal Pact
Celestial Fortress
Persuasion / Weakness
Forbiddance

Last edited by lethzeee on Tue Jun 16, 2026 6:14 pm, edited 1 time in total.
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