From time to time, a wandering bard some call the Sword Singer of the North, can be found with a modest stall near the Friendly Arm Inn, idly strumming his mandolin while awaiting curious customers. Among his wares he would point out some of his notable items—those highlighted in yellow, and would mention some he was looking for.
Currently Seeking
Hidden: show
Cloth Armor
Arcane Scholar Robes - AC +2 (Armor), Spell Penetration, Concentration +10, Arcane Scholar of Candlekeep Only
Cloth of Vanity - AC +3 (Armor), HP +10, Shield AC -1, Cloth
Cloth of Warpriest's Grease - Cloth, Spell Resistance 32
Ghaunadaur's Finger - Wisdom +1, Wizard Spell Slot Level 5, Bluff +4, Spell Resistance 30
Greater Battle Robe - Evil AC +2 (Armor), Concentration +3, Spellcraft +3, Spell Resistance 24, Light Low (10m) Purple, Sorcerer/Wizard Only
Mage's Battle Robe - Concentration +2, Spellcraft +2, Spell Resistance 19, Light Low (10m) Purple
The Faint Cloth of Mud - AC +4 (Armor), Cloth, Escape Artist +3
Hide Armor
WIS II SR ThirtyTwo - Wisdom +2, Spell Resistance 32
Light Armor
Light Armor - AC +2 (Armor), HP +16, Strength +3, Weight Reduction 40%
Leather Armor
Con IV - Constitution +4, Lawful Only
Chain
Salamander Chain Shirt +3 - AC +3, HP +15, Fire Resistance 5/-, Weight Reduction 60%, Salamander
Silvanus's Steep Sin - AC +1, Mithral
Adamantine Chainmail - AC +1 (Armor), DR 2/-, Adamantine
Heavy Armor
Mithral Full Plate AC I - AC +1, Mithral
Mithral Splint Mail of Slime - AC +1 (Armor), Weight Reduction 60%, Mithral
Helmets
Anagrys' Mindmaze (Wizard Set) - Intelligence +2, Wizard Spell Slot Level 2, Wizard Spell Slot Level 3, Mind Saves +4, Wizard Only
Assassin's Turban, Greater - Dexterity +2, Fortitude +1, Search +4, Spot +4, Craft (Engineering) +4, Assassin/Guild Thief/Invisible Blade/Phantom/Rogue/Shadowdancer Only
Bottom of the Sticky Lizard - AC +4 (Deflection), Metal, Light Low (10m) Purple
Cap of the Favored - Favored Soul Spell Slot Level 2, Favored Soul Spell Slot Level 3, Wisdom +2, Will +1, Favored Soul Only
Deep Duerral's Gold Sickness - Constitution +1, Will +4, Lawful AC +2 (Deflection)
Full-grown Paladin Helmet - AC +1 (Deflection), Paladin Spell Slot Level 2, 10% Cold Immunity
Golden Circlet - Mind Saves +2, Will +1, Concentration +2, Spell Resistance 20
Greater Mask of Persuasion - Charisma +2, Diplomacy +5, Concentration +1, Light (10m) Yellow
Paladin Helmet of Asgorath's Evil - Cleric Spell Slot Level 4, 5% Electrical Immunity
Royal Guard Helmet, Epic - AC +4 (Deflection), Use: Protection from Alignment (2) 1 use/day, Use: See Invisibility (3) 1 use/day
Sorc VI AC III Will II - AC +3 (Deflection), Sorcerer Spell Slot Level 6, Will +2, Slay Living Immunity, Neutral Only
The Sweet Paladin Helmet of Silk - Sorcerer Spell Slot Level 6
The Watchful Mind of Pim - AC +3 (Deflection), Track, Listen +3, Spot +3, Fighter Only
The Watchful Mind of Pim - Search +4, Spot +5, Fighter Only, Use: Invisibility Purge (5) 1 use/day
Shields
Light Shield - AC +3 (Shield), Disease Saves +2, Weight Reduction 60%
Bashing Tower Shield - AC +4 (Shield), Improved Shield Bash, Intimidate +4, Parry +4
Guiding Light, Greater - AC +3 (Shield), Charisma +3, Concentration +3, Diplomacy +3, Heal +3, Light (15m) Yellow, Use: Lionheart 1 use/day
Zalantar Tower Shield - AC +2 (Shield), Arcane Spell Failure -10%
Cloaks
Cloak of Elvenkind - Track, Hide +2, Listen +2, Move Silently +2, Spot +2
Cloak of Resistance +3 - Universal Saves +3
Cloak of the Bat - AC +2 (Deflection), Listen +3, Darkness Immunity, Use: Darkness (3) 1 use/day
Cloak of the Charismatic Fool - AC +3 (Deflection), Charisma +3, Regeneration +1, Bluff +4, Diplomacy +4, Lore: Nobility & Royalty +2
Planar Hunter's Cloak - AC vs Magical Beasts +4 (Deflection), AC vs Outsiders +4 (Deflection), Listen +3, Search +3, Spot +3
Boots
Epic, Wizard Boots - Wizard Spell Slot Level 7, Dexterity +2
A Mad Gent's Boots - AC +2 (Dodge), Use: Remove Blindness/Deafness (5) 1 use/day, Use: Remove Curse (5) 1 use/day, Use: Remove Disease (5) 1 use/day
AC I Spirit Shaman VII - AC +1 (Dodge), Spirit Shaman Spell Slot Level 7
Epic, Riding Boots - AC +4 (Dodge), Ride +2, Blindness/Deafness Immunity
Boots of Elvenkind - AC +1 (Dodge), Move Silently +6
Boots of Elvenkind, Greater - AC +3 (Dodge), Stealthy, Use: Expeditious Retreat (5) 3 uses/day
Boots of Etherealness - AC +1 (Dodge), Use: Ethereal Jaunt (17) 1 use/day
Boots of Melody - Cleric Spell Slot Level 5
Boots of Obedience - AC +4 (Dodge), Intelligence -1, Spot +3, Lawful Only
Boots of Speed - AC +2 (Dodge), Use: Haste (5) 1 use/day
Boots of Striding +4 - Constitution +4
Grainstone Boots - AC +2 (Dodge), Dexterity +2, Monk Only, Use: Haste (10) 1 use/day
Karsus's Crook - AC +4 (Dodge), Bluff +2
Kitten Slippers - AC +2 (Dodge), Dexterity +2, Move Silently +3, Use: Haste (10) 2 uses/day
Spirit Shaman VI Fort IV - Spirit Shaman Spell Slot Level 6, Fortitude +4
The Gray Drow - AC +4 (Dodge), Negative Energy saves +1, Appraise +2
Gloves / Bracers
Bracers of Archery - Dexterity +2, Spot +3
Clasps of the Devoted - HP +10, Wisdom +2, Use: Mass Cure Critical Wounds (15) 2 uses/day
Greater Bracers of Archery - Dexterity +2, Point Blank Shot, Spot +4
Sorc IV - Sorcerer Spell Slot Level 4
AB III Bludgeoning 1d4 vs Constructs 1d4 - AB +3, 1d4 Bludgeoning, 1d4 vs Constructs, Monk Only
AC IV Piercing II - AC +4 (Deflection), 2 Piercing
Deflection IV Enhancement III - AC +4 (Deflection), EB +3
Gauntlets of Weapon Skill - Parry +6, Use: Magic Weapon (2) 3 uses/day
Gloves of the Balanced Hands - Two-Weapon Fighting, Parry +2
Hands of Takkok - Strength +2, Use: Bull's Strength (3) 1 use/day
Sorc V - Sorcerer Spell Slot Level 5, EB +1
The Industrious Hands of Pim - Dexterity +2, Point Blank Shot, Fighter Only, Use: Haste (10) 1 use/day
Wrappings of the Ninja - Deflect Arrows, Improved Initiative, Acrobatics +4, Hide +3, Move Silently +3, Parry +4, Sleight of Hand +4, Taunt +4, Assassin Only
Belts
Belt of Endless Possibilities - Acrobatics +1, Concentration +1, Craft (Engineering) +1, Disable Device +1, Heal +1, Hide +1, Intimidate +1, Listen +1, Move Silently +1, Open Lock +1, Perform +1, Search +1, Sleight of Hand +1, Spellcraft +1, Spot +1, Use Magic Device +1
Belt of Inertial Barrier - AC vs Dragons +2 (Deflection), 5% Magical Immunity, 5% Piercing Immunity
Belt of Raumathar - Spell Focus (Evocation), Spell Penetration, Sorcerer Spell Slot Level 3, Sorcerer Spell Slot Level 4, Wizard Spell Slot Level 3, Wizard Spell Slot Level 4
Belt of the Avowed - Dexterity +2, Wisdom +2, Use: Legend Lore (5) 1 use/day
Encircling Scale - Darkvision, Fortitude +1, Poison Saves +2, Use: Poison (5) 3 charges/use
Foot of the Dark Quaintness - Constitution +3, Wisdom +2
Girdle of Holy Might - Cleric Spell Slot Level 2, Cleric Spell Slot Level 3, Cleric Spell Slot Level 4, Heal +5, Cleric Only
Graena's Triumph - Constitution +2, Strength +2, Barbarian Only
The Purple Graycloak - AC +4 (Deflection), Dexterity +3
Weapons
Bastard Swords
Bloodletter - EB +3, Vampiric Regeneration +1, On Hit: Wounding (DC 14), VFX
Hlal's Number - AC +4 (Deflection), 1d4 Fire, Weight Reduction 60%, Mithral
Battleaxes
Straight Demilich - EB +2, AC +4 (Deflection), HP +3
Clubs
The Angry Soul - EB +3, 1d6 Electrical, On Hit: Fear (DC 14, 50%, 2 rounds), VFX
Vampiric Seal Club - EB +2, 1d4 Piercing, Vampiric Regeneration +1
Watchman's Club - EB +1, Alertness, Listen +2, Spot +2
Daggers
Dagger - Intelligence +3
Dagger of Squeal - 2 vs Chaotic, 1d4 Electrical
Pins - EB +2, Sneak Attack +1d6, 1d4 Acid
Rogue's Dagger - EB +2, 2 Acid, Hide +3, Move Silently +3
The Finisher - EB +1, Strength +2, Cleave
Dwarven Waraxes
Chauntea's Stupidity - Massive Criticals 2d4, Vampiric Regeneration +1, Weight Reduction 60%, Mithral
Greataxes
Army Cleaver - EB +2, 1d4 Bludgeoning
Rashemen War Axe - EB +2, Dash, 2 Bludgeoning
Halberds
The Creepy Halberd of Import - EB +3, 2 Bludgeoning
Heavy Crossbows
Gnomish Heavy Crossbow +2 - EB +2, Mighty +5, Point Blank Shot, Rapid Reload
Gnomish Heavy Crossbow +3 - EB +3, Mighty +7, Point Blank Shot, Rapid Reload
The Slow Heavy Crossbow of Mean - EB +1, Extra Ranged Damage: Piercing, Extra Ranged Damage: Slashing
Kamas
Baalzebul's Talon - EB +1, Druid Spell Slot Level 6, Cold Iron
Life Stealing Kama +3 - EB +3, 1d4 Piercing, Vampiric Regeneration +1
The Gray Uninterested Kama - AB +2, Vampiric Regeneration +2
Kukris
Kukri of Balance - EB +2, Keen, Weapon Focus (Kukri), Weapon Specialization (Kukri)
Kukri of Subtlety - EB +4, Sneak Attack +1d6, Hide +3, Move Silently +3
Light Crossbows
Condemned Bat - EB +4, Mighty +5, Massive Criticals 7, Wood
Mercenary Crossbow, Greater - AC +2 (Deflection), EB +3, Rapid Reload, Massive Criticals 1d6, Mighty +3, Listen +3, Spot +3
Light Hammers
Mighty Hammer - EB +4, HP +5, Keen
Longbows
Longbow of Magic +3 - EB +3, Mighty +4
Longbow of Orlash Crook - Extra Damage: Bludgeoning, Positive Energy +1, Massive Criticals 2d12, Wood, Lore: Nobility & Royalty +2
Longswords
Malkizid's Vile Color - Paladin Spell Slot Level 3, 1d4 vs Chaotic, Massive Criticals 1d4, Alchemical Silver
Maces
Alchemical Silver Mace of Divine Champion's Smogg - Spell Resistance 32, Alchemical Silver
Mace of Badger Outrage - EB +3, Metal, Vampiric Regeneration +1
The Gray Slow Mace - AB +4, EB +3, Vampiric Regeneration +3
Morningstars
Bane's Gift - Sonic Resistance 1/-, Appraise +2, Vampiric Regeneration +3, VFX
Bone Phoenix - EB +1, 1d6 Fire
Cold Iron Morningstar of Splendor - EB +2, Vampiric Regeneration +2, Cold Iron
Morningstar of Wander - AB +1, Intimidate +2, Adamantine
Quarterstaves
Grandmaster Quarterstaff - EB +4, Iron Will, 1d6 Slashing, Lawful Only, Parry +4, Bronzewood
Heart of the Few Sleepiness - Spell Resistance 32, Universal Saves +1
Marthammor Duin's Ankle - EB +4, Massive Criticals 7, HP +18, Keen, Cold Iron
Quarterstaff - Reflex +3, Universal Saves +3
Quarterstaff - Druid Spell Slot Level 6, Neutral Only
Remembrance - EB +3, AC +2 (Deflection), Spell Resistance 24
Spirit Shaman VI Extras - Spirit Shaman Spell Slot Level 6, 10% Acid Immunity, Poison Saves +2
Wizard's Focusing Staff - Intelligence +2, 1d4 Electrical, Sorcerer Spell Slot Level 2, Sorcerer Spell Slot Level 3, Wizard Spell Slot Level 2, Wizard Spell Slot Level 3, Concentration +2, Spellcraft +2, Arcane Scholar of Candlekeep/Red Wizard/Sorcerer/Wizard Only
Rapiers
Velsharoon's Curiosity - EB +3, 1d4 Slashing
Scythes
Scythe of Malkizid's Distinctness - Massive Criticals 2d4, Vampiric Regeneration +1
The Gold Unusual Cold Iron Scythe - EB +3, 2 Fire, Light Dim (5m) Orange, Cold Iron
Short Swords
Rogue's Wooden Sword - EB +2, 2 Bludgeoning, Extra Damage: Bludgeoning, Craft (Engineering) +3, Survival +3, Assassin/Guild Thief/Invisible Blade/Rogue/Shadowdancer Only
The Nightthief's Claw +2 - EB +2, 1d4 Electrical, Two-Weapon Fighting, Light Low (10m) Blue
Shortbows
Assassin's Bow - EB +2, Mighty +4, Acrobatics +2, Hide +2, Move Silently +2, Spot +2
Bow of Silvanus - EB +2, Mighty +4, Massive Criticals 1d4, Listen +3, Spot +3, Survival +4, Use: Barkskin (3) 2 uses/day
Bow of Speed - EB +2, Mighty +4, Unlimited Basic Arrows, Rapid Shot, Use: Haste (5) 1 use/day
Eaglebow - AB +3, Search +2, Spot +2
Shortbow of Nocking - EB +2, Mighty +3, Unlimited Basic Arrows
Slings
Sling of Arvoreen - EB +4, Dash, Point Blank Shot
Sling of Frost - EB +2, 2 Cold, Improved Critical
Warhammers
Hammer of the Lost Empire +2 - EB +2, Strength +2, 1 Fire, Heal +2
The White Brownie - Vampiric Regeneration +2, Weight Reduction 60%, Mithral
Vhaeraun's Exuberance - EB +2, 1d4 Magical, Weight Reduction 60%, Mithral
Warhammer of Jealousy - AB +3, 1d4 Magical
Whips
Mind Lasher - EB +3, 1d6 Magical, Keen, Improved Disarm, Mind Saves +3, Spell Resistance 20, Light (15m) Blue
Jewelry
Amulets
Amulet of Mage Hand, Greater - Intelligence +2, Use: Ghoul Touch (3) 1 use/day, Use: Knock (3) 5 charges/day, Use: Vampiric Touch (5) 2 uses/day
Amulet of (Undead Turning) - Extra Turning, Light Bright (20m) White, Chaotic Good/Chaotic Neutral/Cleric/Lawful Good/Lawful Neutral/Neutral/Neutral Good/Paladin Only
Cloaked Amulet, Greater - AC +2 (Natural), Hide +3, Move Silently +3
Dumathoin's Melted Unicorn - AC vs Bludgeoning +1 (Natural), HP +5, Intelligence +3, Chaotic Only
Flayerhead - AC +4 (Natural), Mind Saves +5, Hide +4, Move Silently +2, Spell Resistance 22, Light (15m) Orange
Heirloom of Asenath - Sorcerer Spell Slot Level 2, Charisma +3, Concentration +4, Sorcerer Only
Hilaiyreen of Rashemen - AC +3 (Natural), HP +10, Universal Saves +1
Isaac's Force Stone - Sorcerer Spell Slot Level 4, Sorcerer Spell Slot Level 6, Wizard Spell Slot Level 4, Wizard Spell Slot Level 6, Universal Saves +1
Myth Drannor Medallion - AC +2 (Natural), Dexterity +3, Use: Expeditious Retreat (5) 1 use/day
Scarab of Protection +3 - Universal Saves +3
Talisman of Pure Evil - Charisma +2, Wisdom +2, Spell Resistance 20
The Green Alive Gold Necklace - Favored Soul Spell Slot Level 6, 5% Sonic Immunity, Fortitude -2, Phantasmal Killer Immunity
The Likely Amulet - HP +10, Constitution +2, Wisdom +2
Rings
Anagrys' Shackle Breaker - Wizard Spell Slot Level 4, Use: Greater Dispelling (7) 1 use/day
Bone Ring - Cleric Spell Slot Level 2, Cleric Spell Slot Level 3, Death Saves +2, Negative Energy +2
Finger of the Round Mountain - AC +3 (Deflection), Constitution +3
Graena's Bond - HP +10, Barbarian Only, Use: War Cry (7) 1 use/day
Purple Dragon Ring - Poison Saves +2, Universal Saves +1, Use: Light (Unlimited)
Ring (AC +4 Deflection) - AC +4 (Deflection)
Ring of Fortitude +4 - Fortitude +4
Ring of Holiness, Greater - Cleric Spell Slot Level 1, Cleric Spell Slot Level 2, Cleric Spell Slot Level 3
Ring of Magic Defenses - Spellcraft +2, Spell Resistance 20, Use: Dispel Magic (10) 1 use/day
Ring of Sorcerous Power - Sorcerer Spell Slot Level 3, Sorcerer Spell Slot Level 4, Charisma +3, Sorcerer Only
Ring of the Fluent - Bluff +2, Diplomacy +2, Intimidate +2, Perform +2, Sense Motive +2
Ring of the Knight - Constitution +2, Dexterity +2, Toughness
Ring of the Wood Elves - Dexterity +3, Reflex +2, Hide +1, Move Silently +1
Ring of Wizardry VI - Wizard Spell Slot Level 6
Zorquan's Knee - AC +4 (Deflection), AC vs Bludgeoning +2 (Deflection), Constitution +3, Spellcraft +1