DM Rumors of the Sword Coast

In-Character News, Laws, Announcements, Rumors, and Stories Relating to the Sword Coast

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DM Limerence
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Re: DM Rumours of the Sword Coast

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Deepwinter's Reach in the Western Heartlands


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By the third tenday of Deepwinter, regular snowfall blankets parts of the Western Heartlands. Adventurers and travellers take extra caution for ambushes in the trying conditions, with the harsh weather slowing down travel. Wealthier travellers rely on potions of Endure Elements, while everyone else wears as many layers as possible and treads carefully. Most severe are the conditions in the Cloud Peaks, with regular blizzards casting a constant cold front upon the ‘Sloping City of Amn,’ Nashkel, with the roads regularly caked by snow. In the higher parts of the mountain, spells of teleportation are inconveniently met by arriving with one's head poking out of layers of snow (or buried for the smallfolk).

Between the Cloud Peaks and the River Chionthar, snowfall is infrequent in this temperate climate and usually only occurs in the coldest of night. However, frost litters the ground in the morning, and the air and rain (sometimes sleet) is harsh, prompting a topic of regular complaint amongst folk in Beregost, Doron Amar, the Friendly Arm Inn, and Greenest.

North of the River Chionthar is noticeably colder and prone to heavy snowfall; animals and beasts alike hibernate, and as usual, the people of Triel are well stocked to survive the winter season. The cobblestone streets of Baldur’s Gate are icy, causing several injuries due to slipping (although this is a common enough occurrence throughout the year’s constant rain). Sea voyage feels all the more precarious, and the Umberlants delight to remind sailors of their dues. More bitter are the ramshackle structures across parts of the Roaringshore, and the many tents that litter Soubar offer little to no protection, with Mag's tavern crammed for warmth.

Still, none are as frosty as the clergy of Auril. The common folk across the Western Heartlands fear the visitation of the Aurilites, and many offer a small prayer to placate their cold fury. As the complaint often goes, the winter season is far too long and far too cold. With Midwinter approaching (also known as Deadwinter Day), the hard times are still to come.
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No specific foreshadowing here, but a player requested a weather update which I've synthesised from a few sources.
"Limerence results from romantic feelings for another person, and typically includes intrusive, melancholic thoughts, or tragic concerns for the object of one's affection and a desire to have one's feelings reciprocated."

"A lime is a citrus fruit."
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DM Verjigorm
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Re: DM Rumours of the Sword Coast

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The 13th of Alturiak would offer a display of strange things upon the ocean west of the Coast.

In the mid day, a large celestial object of questionable origin was seen descending from the skies towards some uncertain location beyond the horizon.

Later that evening, a blinding flash and explosion rising up over that dark horizon was clearly visible from most of the shoreside locations of the Coast - from Athkatla to Waterdeep. Noted scholars of geography and navigation would quickly discern the direction of the phenomena to have occurred towards the location of the isles of Mintarn.

News would be whispered among sailors and investigators of the occurrence that one of the major islands of distant Mintarn had been utterly destroyed, an eternal supernatural pale fog having been set in it's stead. A fog said to bring comfort and calm to all who entered it, a sensation described as a mother's warm embrace. Tales were spun of a ship of ghostly beings travelling effortlessly through the nightmarish fog, at times offering passage to those shipwrecked or in dire need.

Further still, it is said that a strange plague of blindness had struck all on Mintarn who had observed the initial blast that fateful evening- with the affected numbering just under a third of it's entire population. The affected were described as being eerily calm and content, stating that "they saw all that they needed now".

So too is it said that the great red dragon Hoondarrh has risen from a slumber upon the nearby island of Skadaurak, taking flight to survey the area of desolation.

Though much rumor spreads over what has occurred, little is spoken of in regards to what caused it.
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DM Verjigorm
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Re: DM Rumours of the Sword Coast

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Mist and Chaos across the Coast
Baldur's Gate

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When town criers took to the street on the morning of the 26th of Alturiak, there were no joyous news to be delivered. Word broke over the city of Baldur's Gate that strange mists - that were said to swallow ships and bring madness to the minds of all who escaped from within - were slowly seeping forth from the isles of Mintarn towards the Coast in the east, already beleaguered by another demonic threat. Despair was clear on the populace as they listened to the ill portents brought forth by the equally unnerved criers.

Following the chilling news was the announcement of Wanted-posters to be ordained by the Dukes. For the alleged involvement in creating the phenomena of the demonic mists, the Dukes requested all information regarding the whereabouts of the trio of Rose Wintertal, Mathilde Wintertal and Oona Siofra - known entities within the city. They are wanted alive for questioning.

At that point, something snapped in the desperate crowds. Whether it was sheer disgust at having been sharing city walls with potential demonic collaborators or the sheer stress boiling over for the common man in the face of troubles regarding strange Planar events and ne'er-do-wells - enraged and frustrated mobs were formed, relentlessly roaming through the streets in their attempts to find these new targets of their outrage. Despite the City Guard's attempts to dissuade the city folk from taking action, the Baldurans proved too tenacious and intent upon letting lose their frustrations with the current state of affairs.

The second day riots were marked by the defacing of the White Mask Theater, whereupon rotten fruits and questionable foul-smelling substances were tossed, in some cases by people otherwise regarded as well-off and privileged. On it's doors were crudely written harsh and hateful words pointed towards the tiefling nature of the theater's Director. Before the defacing took on a more physically violent note, the group was displaced by the City Watch and escorted out of the Upper City, though the moral damage was done.

For days to come, the groups of angry townsfolk would roam the city in their fervent search, clashing often with both the City Watch and the Flaming Fist. While most encounters between them remained one-sided shoutingmatches, a few escalated into bouts of scattered violence - with the wounded being mostly upon the side of the enraged masses who thereafter sought themselves to the Ilmatari Temple for aid.

Duchess Liia Jannath wandered with heavy escort through the troubled areas, speaking to concerned citizens of all walks of life with a heartfelt compassion in her assurances over the city's future.
Elturel

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[Art by 0BO]

News of the ruin off the Coast had seemingly reached even the stern ears of Lord Dhelt within the Western Heartlands. Missives were sent out to each of it's settlements in denouncing of the trio to become persona non grata. Within each town under Elturel's banner was made clear the banishment of Rose Wintertal, Mathilde Wintertal and Oona Siofra from the realm until further notice. Word soon spread of the increased preparations of the realm's defenses and patrols.
Day by day, the mists blocking access to and from Mintarn converged ever closer towards the Coast, heralding some slow and patient arrival.
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DM Limerence
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Re: DM Rumors of the Sword Coast

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Spring Equinox and the Breaking

As the cold nights of winter decline, the relief of Spring Equinox comes on 19 Ches, bringing with it a gradual shift towards a warmer climate. The people of Baldur's Gate celebrate one of the only formal city festivals: The Breaking, commemorating the last passage of ice from the harbor. This year is especially joyous in the wake of the defeat of the demon forces that destroyed Ulgoth's Beard. As part of the large festival happening across the city's districts, the Lower City sees its own portion celebrating hope, hosted by the Shrine of Suffering. With talk of demons fading, and the winter season over, trade can be properly restored, and one would expect, prosper.

Along the seas, The Mist is somewhere halfway between Mintarn and the coastline, and it would appear to be shifting direction north and away from Baldur's Gate. In Roaringshore, ships once again set sail, hunting isolated vessels to rekindle their reign of terror upon the seas, seeking gold and supplies. Meanwhile, onshore, sailors gathered in song, raise a litany in praise of the sea... blissfully unaware that unseen hands were already weaving their schemes.

Elsewhere, the fair folk venerating Rillifane Rallathil celebrate The Budding, involving a celebration and fasting, followed by a Sacred Hunt, which honors the bounty of the Wild One of the Seldarine. Followers of Aerdrie Faenya participate in the Dance of Swirling Winds. Where the Winged Mother's followers gather, the winds are strong, and the offerings of beautiful feathers and the playing of wind instruments bring forth flight across the winds (enchanting those without wings to fly), and performances of aerial ballet. As the celebration winds down, they are swept across the forest canopy for miles before settling gently in a safe glade. And the followers of Mielikki gather in forests for one of their four annual feasts, celebrating the sensuality of existence and singing praise to the Lady of the Forest.

In Beregost, the townsfolk gather in front of the Song of the Morning, where the Most Radiant of Lathander Kelddath Ormlyr and his bright clergy perform the Song of Dawn, praising the Morninglord with a blend of vocal harmonies and counterharmonies of beautiful complexity that induce awe-inspiring tears amongst attendees. Truly, the Spring brings with it a new dawn, and the hope for new beginnings and the renewal of that which is held most precious. If there is any reason to be uncertain, for at least one day the common folk of the Realms instead choose to be hopeful for the seasons to come.
"Limerence results from romantic feelings for another person, and typically includes intrusive, melancholic thoughts, or tragic concerns for the object of one's affection and a desire to have one's feelings reciprocated."

"A lime is a citrus fruit."
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DM LeviOsa
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Re: DM Rumors of the Sword Coast

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My generation in AI Leonardo

A Bell tolled and Moonlight graced.

A rumor of a thundering ring from what was believed to be a Great Bell resonated carrying a sense of sadness that seemed to linger in the area. Shortly after, a beacon of moonlight appeared to merchants and adventurers traveling along the road, emerging suddenly from a forest west of the Tradeway. The purpose of this phenomenon was unknown, but the faithful of Our Lady of Silver, Selune, would have felt a brief flash of her presence. Just as quickly as it was felt, it vanished.
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DM Verjigorm
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Re: DM Rumors of the Sword Coast

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Landfall

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In the early days of Kythorn, the vast mists that had slowly crept closer from the ocean - rumored to having originated at the distant isles of Mintarn - appeared at last to be visible from the western shores of the Coast. Nary even a candlemark had passed before the otherworldly mists warped and shifted, contorting in on itself only to split into a collection of twisting and spiralling phenomenae that were launched far into the skies to then even out and begin a descent towards various targets over the Coast and further inland.

Turmoil spread over the lands over which the skyborne spirals writhed and twisted - great swaths of horrid beings of warped flesh and demonic entities spewed forth to wreak havoc. Though no settlements were reported as having been outright consumed during the night of terror, the death toll over affected areas would appear considerable not only among civilized folk, but also among the wildlife. Cattle had been utterly devoured, hunters reporting nigh extinction of life in forests befallen with the host of nightmarish flesh.

Though the vast majority of the skybound horrors made twisting spirals appeared to ravage the lands between the Winding Waters and Daggerford on their apparent journey further inland, a few seemed set to direct southwards. In scattered rumor and hearsay, tales were spun of a ghostly ship of frightening speed having come darting out of the mists mere moments after they had arrived upon the horizon - chased soon after by a singular spiral of unnatural energy to make landfall somewhere upon the beaches of the southern Sword Coast. What the results were of that clash, few could say - but later as morning broke, a faint silhouette of a ship was seen by many, travelling at great speeds into the clouds.
Baldur's Gate

In the time following of that dreadful night, the city of Baldur's Gate sees momentary bolstering of their garrisons - ships locked down and prevented from travel for a night and a day - before a hesitant all-clear is given in the afternoon to come. Several Flaming Fist companies are sent out to patrol the Ducal lands, curiously coinciding with small squads of bountyhunters being seen scouring through both the city and it's surrounding lands. Loose lips among the mercenaries began to circulate the rumor of a decorated, esteemed and indeed highly reputable Captain Sardeph Armstrong of the Flaming Fist as having either fallen to bouts of insanity, betrayed the city entirely or been entranced by some manner of demon. Seemingly nowhere to be found, the Fist had evidently made it a priority to find the man.

Amidst the many re-tellings of the story that would spread like wildfire through the city, something else had occurred that had been fuelled further by words shouted by town criers and announcements made on noticeboards in each district of the town - a storied and famed figure brought whole streets to silence as he strode by on his way to the Ducal Palace in an apparent surprise-appearance. The city had been graced by the sudden arrival of Khelben "Blackstaff" Arunsun. The stern-looking man had been reported stepping into the Ducal Palace, without having been seen leaving the premises.


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Curiously; messengers were sent out en masse from the Palace - some pinning up new notices over the town's noticeboards, town criers being pulled aside to receive another set of news to report.
Effective immediately by Ducal decree; The city of Baldur's Gate withdraws and rescinds the earlier banishment of the following three persons;

Rose Wintertal
Mathilde Wintertal
Oona Siofra


It is with great regret that the Dukes admit to having been misled by previously trusted sources. These wronged individuals are to be welcomed within our lands anew, and may henceforth resume their lives and pursuits without restriction or prejudice.

Signed

Duke Eltan
Duchess Liia Jannath
Duke Belt
Duke Entar Silvershield


Following the announced decrees, the populace was baffled. A great many showed an increased wariness and even distrust of the Flaming Fist mercenary company, while others had grown almost desensitized to the madness and chaos that had held a tight grip about the collective throats of the common man.
In the temple of the Bitch Queen, the clergy of Umberlee are said to have been granted visions of their enraged goddess having battled with some invading entity and driven it out from her rightful domain.

In a temple to another goddess, the Mystrans within would be treated to a sight of erratic and almost ragefilled motes of energy rapidly swirling about the portals within - spreading rumor of agitation of the goddess in the wake of the trespassing strangeness at sea.
Northern Sword Coast

Desolation and chaos were among the rumors that descended from the northern Sword Coast. Vast swaths of the Trollbark Forest had been spoken of as having been almost entirely emptied of life as creatures of bared flesh and nightmare had descended from the utterly alien spirals of otherworldly energy on their path further inland.

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As a figure seldom seen or heard of; it was a great surprise for many to hear of the ancient lich Larloch having sent out great amounts of his own forces to strike back against the encroaching beings. Seen as a boon by some; that no living souls were to be lost during such clashes of evil - it proved indeed to carry some degree of fortune. The hordes of flesh that had seemed as if meaning to take hold of the Trade Way between Daggerford and the more southernly towns. Though none had been present to report on the actuality of whatever battle must have taken place there, the results were clear. The roads were littered with skeletal remains and husks of countless beings of flesh.

Possessing evidently little care for holding the road for himself; it seemed as if Larloch and his forces had simply returned to their little part of the world - leaving behind a clear reminder for the living and demonkind; that the Shadow King would not see his domain stepped upon by invading force, no matter from which Plane they hailed from.
Strangely, Dragonspear Castle was entirely ignored by the invasive skyborne spirals on their journey eastwards - with a scant few travellers having spoken of a winged being with flaming blade seen in rapid flight northeastwards over the premises, whilst clutching onto another being winged - a great unending geyser of mistlike substance spewing from the carried being's face.
Over the course of the next four days, rumor spread of Lord's Alliance troops setting forth from distant Waterdeep to scour the roads and the lands clean of the bizarre threats that arced over the Coast. Entire companies were set to task in patrolling the roads and ensuring that the members of the Alliance were not cut off from one another.
Southern Sword Coast

Following various clusters of horrific beings being spat out into the Material by the strange, auroralike spirals in chase of a ghostly ship - a great number of desperate struggles erupted over the southern Coast, despite having been in the apparent minority in the grand scheme of the sudden force of invasion.
Over the Wood of Sharp Teeth following one such struggle, a vast dragon of Silver scale could be seen circling the forest, diving down now and then to visit destruction upon packs of unnatural monstrosities. In nights following, the large draconic being could be seen among the clouds - having apparently chosen to watch over the region for the time being.



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After the fateful night of the mist's dispersal at sea, the elven settlement of Doron Amar would find itself in the midst of a booming of the forest's population of fireflies. Each eve carried with it beautiful displays of light over the village, the swarms of brightly lit insects at times flying almost as if choreographed in their elaborate patterns. After one particularly dazzling display, the swarm of fireflies descended into one particular spot before the bridge deeper into the village - a lone black sapphire left upon the stonework of the bridge as they all scattered.

Though not having been directly attacked, the people of Beregost were in a state of terror after hearing of incidents both northwards and southwards of their location. Still gripped with memories of undead hordes having laid their town to siege in year prior, some had fled town only to meekly return a day or two afterwards.


The wizard of High Hedge, Thalantyr had been seen in meeting with High Priest of Lathander - Kelddath Ormlyr. Murmurs were abound of some manner of agreement having been reached, something that would soon become verified truth for all. In mere days, Beregost's militia had found itself bolstered by half a dozen rather large Iron golems. While the township had a tense air about it, the sight of the sizeable protectors on constant guard eased the worst of fears for their safety for the time being.

The wizard found himself greatly dismayed as he was relentlessly pestered by the common folk, peppered with all manner of questions ranging from "How many cows can that one lift in one go?" to "Please take a look at this boil under my armpit, I think my neighbour cursed me with it." Managing only to stomach being about the general populace for a total of two days, the wizard soon returned with great haste to his old abode - leaving the golems under direction of the town's leadership.
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DM Wisp
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Falling Leaves, cold howling winds and rife opportunities abroad.

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Falling Leaves, cold howling winds and rife opportunities abroad.


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A cold front has come in for the tenday, autumn is showing its chill with fiercer winds and rain that feel near freezing temperatures. It is time to clothe warmer, with the summer period having left its last mark, ushering in one of rain and of strong winds.


With Baldurs Gate having been busy with the issues ever surrounding the demonic incursion which had happened from the ocean side, it has left the lands less safe for patrolling measures. Banditry is on the rise, and now with harvest season being in full effect for certain crops, caravans expand the mercenary work along the roads.

The Fist have organised a small taskforce that soon will be handing out bounty work for apprehension of their targets, amongst other jobs fit for the varied talents of adventurers.

Toman Reynolt, a recently promoted Flaming Fist Captain has been tasked to placate the troubles in the nearest region. Look for the Fist outpost per region, when another task is free to be disseminated to the public of privateers, adventurers or good folk.
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DM Smile
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Re: DM Rumors of the Sword Coast

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Booming Roar

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Doron Amar Tower - AI Art
It is rumored that Doron Amar Tower was blown up, destroyed, as a whole silver dragon came out of it, roaring and flying off while laughing maliciously. It is also rumored that if you turn around 66 times in one day, you'll eventually meet a devil to snatch your soul... but rumors not necessarily are true.

Indeed, if one decided to visit Doron Amar nowadays, they'd see their tower standing tall, strong as ever, as a testament of the power of the Seldarine.

It is also rumored a silver dragon, probably a wyrm, was released within that tower and, because of a simple matter of space, the upper part of the tower blew up and fell apart. After saving a few people from certain death, bringing them to those with healing powers, he decided to leave the adventurers to heal and return when they'll feel a little better.

Is this also a false rumor? Was it fate deciding this, could it have been handled in any other way, or better way? Was this all, or there were some hidden truths behind all this?

Possibly.

To posterity the arduous sentence.
//For clarification purposes: the whole tower did not blow up, but only a portion of it. It eventually started to self-repair, and those that died in that tower were adventurers. I apologize to the whole community for my Shout in game, which was incredibly misleading to those not being part of this event, and caused some confusion.
Rules are not where imagination and creativity end, but where they begin.
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DM Verjigorm
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Re: DM Rumors of the Sword Coast

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From the beginnings and through the midst of Uktar, the sight of Lord's Alliance couriers became more and more a common sight throughout the cities of the Coast, mostly set on some journey out towards the Western Heartlands. Most commoner folk did not pay it much mind, as they busied themselves with their daily struggles instead of paying attention to the messenger passersby.

But upon the eve of the 17th of Uktar, something occurred that made even the common man stop in the streets and watch. It was not mere messengers that would return from Berdusk and Iriaebor towards Elturel. Escorted by Hellriders were the carriages and entourage from Berdusk and Iriaebor, revealed to carry within them the High Lady Cylyria Dragonbreast and her retinue from the former, as well as Lord Bron and his own fellowship from the latter. As they stepped into the High Hall for some unannounced meeting with Elturel's leadership, rumors of the sudden appearance began to spread like wildfire.


Elsewhere during that same night, throughout Elturel and Triel alike, announcements bearing the decree of Lord Dhelt were pinned to noticeboards declaring the previously banished trio of Rose Wintertal, Mathilde Wintertal and Oona Siofra as released from their banishments and once more allowed to travel the lands under Elturian jurisdiction.
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DM Verjigorm
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Re: DM Rumors of the Sword Coast

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In the early morning of the 8th of Alturiak - the eastern section of the Wood of Sharp Teeth had become the site of a sudden blizzard of extreme nature - and further beset by tremors and earthquakes. The freak occurrence was a mere herald for what far and wide over the Trade Way became the spectacular sight of a gargantuan, pale crystalline mass - rising towards an opened veil between worlds having been formed in the skies above. After the rift closed behind the airborne mountainous object, the extreme weather suddenly began to settle and the very forest itself seemed to breathe out a sigh of relief.

Intrepid explorers of the site would find that the imposing and eldritch crystalline structure that had for so long infested the forest was gone - a great wound upon the lands having been knit together to become little but a scar upon the earth.

A vast field of gleaming, blue blossoms had sprouted through the desolate environs and stood in stark contrast and defiance to what had once loomed over the area, in spite of both the unnatural onslaught of a mystical blizzard and the now missing invasive crystalline mass. Though wildlife dared once more to slowly reintegrate into the previously deserted section of the forest, there would remain a solemn and gloomy sense about the Field of Frozen Blossoms formed within.

Elsewhere through the Coast, there was a sudden void in sightings of the towering Woodland Guardians that had previously protected groves and sites holy to causes of Nature.
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Re: DM Rumors of the Sword Coast

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A watchman of the Friendly Arms Inn was seen hammering a new parchment with rules next to the entrance.
No religious symbols of any kind greater than the palm of a hand may be displayed by visitors or guests inside or outside the Friendly Arms Inn, that is not on their own person.
There shall be no proselytizing of faiths.
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Re: DM Rumors of the Sword Coast

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The locals of Gullykin appear to be on the edge, ever since last night, due to a halfling who arrived in the company of an old, large hound.

Many whisper about misfortune and, apparently, quite unlucky days to come!
~All Their Days are Numbered~
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Re: DM Rumors of the Sword Coast

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A few days ago, under the cover of night, a small town within the borders of Elturelan lands had... disappeared.

Though the buildings are standing, as are the walls, the population of the entire settlement is gone. Mandras, as it was called, had a previously reported missing people issue, a matter that was under investigation by local guards and a group of adventurers. Now, its streets are littered with bones and rotting flesh of the undead, some of which could be recognised as homesteaders from nearby farms. The local temple of Tyr was desecrated in most horrendous ways, if to believe the wagging tongues in taverns and inns.

There were no survivors.


The Hellriders do not permit anyone to enter the town, for the time being. The Church of Helm is holding purification rituals. These could last days.
~All Their Days are Numbered~
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Re: DM Rumours of the Sword Coast

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A BLACK DAWN ON RIVER'S END
River's End receives an unwelcome confirmation that it is being targeted by the cult of the Black Sun in the form of a surprise greeting by the Sword of Cyric, Saxton Brand. Conjured into a massive, magical projection visible in the town square from all corners of the hapless hamlet, Saxton Brand declares the cult's demands for all to witness. To avoid being sacked by the monstrous army assembled underground by the Cyricists, River's End is to deliver: 1) a secret relic said to be located near the town and sought by the Church of Mystra, and 2) the woman known as Dolores, a suspected Sharran agent supposedly carrying out her own agenda from within the town's borders. What the Cyricists could want with either Mystran relic or Sharran agent remains a truculent mystery, but the Sword of Cyric promises that failure to present either will see the town laid to waste.

While some of the townsfolk debate whether to stand and fight or flee for safer harbors, most are resolute that they will not bow to the Cyricists' demands. Nor do they seem eager to accept aid from either Baldur's Gate or Elturel in this matter. Beyond Saxton Brand's threat that the detection of military reinforcements from Baldur's Gate or Elturel will provoke an immediate attack, the Council of River's End seems wary that any troops stationed by those governments will be difficult to remove once placed. In lieu of seeking formal military aid, the New Arcane Liberation Front declares that it will stand by its promise to defend River's End. Coordinating with the Church of Mystra and the town council, Sierra the Red and her fellow Liberators issue a call for assistance from heroes and adventurers who represent only their own interests and not those of any regional polities.

For their parts, the Council of Four in Baldur's Gate and High Rider Dhelt in Elturel begin mobilizing their own forces to the borders of their influence in anticipation of the worst outcome. Even if they cannot participate directly in this stubborn town's defense, they will not stand idly by with a monstrous horde upon the horizon.

The days count down as a fateful clash is set to engulf River's End. But whether it is fate or the Fateless that decides the outcome of this conflict remains to be seen.
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Re: DM Rumors of the Sword Coast

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THE SIEGE OF RIVER'S END
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Credit: Bryan Sola
True to his god but not to his word, the Sword of Cyric known as Saxton Brand launched his assault on the town of River's End a tenday in advance of his original announcement. The surprise attack eliminated avenues of preparation the town's defenders had hoped to undertake, but the plethora of allies and heroes who joined the town's defense was sufficient to mount a formidable defense. Some wondered why the Cyricists gave the defenders as much time as they did but these questions soon muted in the face of the marching monstrous hordes.

Compelled to Cyric's worship by the power of Divine Conversion, apostates of the gods of the orcs, gnolls, and goblins besieged the city from multiple directions; those postulating that the Cyricists intended to overwhelm the town with sheer numbers seemingly had their predictions confirmed. Powerful monstrous lieutenants commanded the enemy's battalions, including a fearsome ogre necromancer, a goblin champion, and a gnoll champion. Perhaps surprisingly, only a few of the Swords of Cyric joined the fray, scattered amongst the monstrous hordes. Saxton Brand himself remained out of the battle for much of it, overseeing all that transpired from an unseen vantage point.

To meet the invaders, River's End had the allegiance of the New Arcane Liberation Front and the dozens of adventurers, mercenaries, and even merchants who rallied to the town's cause. Additionally, these heroes called for aid from across many corners of the Sword Coast. Allies, supplies, resources, and more arrived to the town in droves.

From Baldur's Gate, heroes from the Guild, the Commons, and the Houses of Darius, Lyonaler, and Portyr joined the battle fighting side by side with aid from the faiths of Mystra, Helm, the Triad, Chauntea, Tymora, Sune, Kelemvor, and the Red Knight. Members from the Barony of Triel and the elven settlement of Doron Amar stood shoulder to shoulder with mercenaries from the Myradon Vindicators, the Bladestone Foundation, the Masquerade Court, the Phoenix Company, the Harpers, and the Green Enclave. Even the faithful of Talona and Auril arrived to lend aid: apparently their displeasure with the self-proclaimed One True God was sufficient to earn their participation and the nature of the Cyricists' surprise attack afforded no time for anyone to object.

Curiously, the majority of the Mystran delegation departed River's End for parts unknown just as the signal bells announced the imminent approach of the enemy host. Those who witnessed their departure might have recognized some among the group as Knights of the Mystic Fire. But there was precious little time to assess why they would do such a thing.

The fighting was fierce and devastating on all fronts. The perimeter defenses organized by the defenders took out many of the invading armies' forces but their sheer numbers were impossible to overcome by traps, snares, and stinkbombs alone, even slowed by the plant growth summoned by allied druids. If any wondered why the Cyricists did not even bother to demand the conditions of their initial threat to be met before attacking, few could spare the question any time before battle broke out in force. Goblin sappers strapped head to toe with smokepowder sacrificed their lives to obliterate the gates at three different points in the city's walls.
What followed was chaos and bloody attrition as the invaders breached the city's perimeter and penetrated into the town itself, only to be rebuffed and pushed back out by the defenders. Would-be surprise attacks at the town's fortress stronghold, well in the town square, and the barracks at the southern district were met by guard forces staged near the exits to the underground tunnel system scouted in advance by the heroes. A lone ballista launched salvos in to the enemy ranks to the north.

Slowly, the heroes turned the tide. As one by one the enemy subcommanders fell to the united forces' weapons and spells, Saxton Brand finally chose to enter the engagement himself. Slaying his hostage Ivarra, the captured Myradon Vindicator, the Sword of Cyric attempted to unleash the power of Divine Conversion upon the defenders in a final act of treachery. Perhaps he did not know that the Mystrans had long since developed a protection against Divine Conversion's power for River's End and her defenders had already been warded in advance of the siege. His efforts came to naught.

In a climactic final engagement, the united defense force of River's End slew Saxton Brand in the market square just as Hellrider reinforcements summoned by Triel's House Marshall arrived from the east to rout the remaining monstrous hordes fleeing from the battle.
The battle was won but at an indubitably high cost. Beyond infrastructure, the cost in terms of casualties was undeniable. Of the forces that rallied to the defense of River's End:
  • House Lyonaler soldiers took out many more enemies than most but at a heavy cost. Of the 11 soldiers that departed for River's End, only 6 returned to Radiant Crossing.
  • The Bladestone Foundation fought valiantly with the militia they trained but were just barely able to hold the incursion from underneath the fortress. Of the 10 guards that joined the defense, only 5 would return to the Foundation.
  • The Myradon Vindicators' Support Rapid Response Force barely managed to fend off an enormous troll during the battle. 6 Vindicators joined the battle and 4 returned to Greenest.
  • Mercenaries from the Masquerade Court fought valiantly but suffered significant losses. Only 2 of the 5 mercenaries would return to Baldur's Gate, including Rafe Landers, their commander.
  • The anonymous band of heroes was unable to obliterate the Swords of Cyric they encountered, but neither did they suffer defeat. All three heroes survived to fight another day.
  • The Knights of the Triad slew more of the enemy than most, while suffering only moderate casualties. 4 of the 5 knights who arrived at River's End would return to Baldur's Gate.
  • Helmites from the Temple of Helm in Baldur's Gate cut swaths through the enemy forces while sustaining only minor casualties throughout the battle. All 10 of the Helmite soldiers would return safely to Baldur's Gate.
  • The shambling mounds summoned by the former Councillor of Doron Amar were surprisingly effective, dealing massive casualties to the enemy.
  • Knight-Captain Rhaena Clearwater, the former Apostle of Castus Micaela Navar, and the Chauntean Druid Wentworth Hearthhome all survived the battle unscathed, each contributing to the town's defense.
  • The New Arcane Liberation Front suffered significant casualties. Of the 10 magi that fought for the town's defense, only 4 survived. All of their golems were dismantled and smashed by the monstrous hordes. Sierra survived the battle, with Sierra concentrating her efforts on counterspelling the worst of the enemy's magic while her Warden and a certain mage ensured her safety.
  • Of the 80 town militia that manned the walls, more than half survived to tell the tale. Bolstered by the almost endless bounty of supplies, armaments, healing supplies, wards, and funding, while the town militia were not incredibly effective against the enemy forces, they nonetheless persevered.
  • Of the town's remaining 900 civilian population, the vast majority lived, having taken shelter in the stronghold fortress or fled to the Radiant Crossing in advance of the battle.
And so when the sounds of battle cleared, it was only muted joy and cheers that greeted the heroes. More frequent were the wails of mourning as families realized they had lost their homes or their loved ones. The defenders managed to save key buildings - the town's fortress stronghold among them - using the Lyres of Building prepared in advance of the attack. But much of the rest of River's End was destroyed by the devastating magicks unleashed by the enemy forces, and some by friendly fire and collateral damage.

Despite the high cost, the Town Council led by Torias Kane expressed their gratitude to the heroes who had assembled in the town's defense. They knew in their hearts that without these willing souls, River's End would surely have been laid to waste. The Cyricist host that marched on the town had only been overcome through the defenders' united efforts. What remained of River's End could be rebuilt, however long reconstruction might take.

In the aftermath of the siege, a heavily battered Mystran delegation returned to the town. Unbeknownst to most, the siege of River's End was not the only operation that took place that day. Rumors of the Sharran agent known as Twilight (and Dolores, among other aliases) had circled River's End ever since Robb Strong had abandoned Baldur's Gate. With a powerful relic at hand and Twilight's machinations in play, the Knights of the Mystic Fire chose to operate in secret in order to secure both.

Executed by the Servant of Mystery known as Justinian, the Mystic Fire Knights and their Mystran magi laid a trap for Twilight under the flowing waters of the Chionthar itself. Having located the relic in question, they ambushed the Sharran agent as she attempted to seize the relic for herself, successfully trapping her within a containment spell.
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Credit: nir4z
What the Mystrans did not expect was for the Swords of Cyric to have followed them. The Sister of Strife Tamarinne led the bulk of the Swords of Cyric's forces in a second surprise attack just as the magi were about to transport Twilight back to Baldur's Gate.

As battle unfolded underneath the waves, Justinian was wounded and captured. Twilight broke free of her imprisonment and attempted to invoke the relic, now revealed to be the Heart of Oblivion, sometimes known as Oblivion's Tear, a legendary Sharran artifact of untold power. But in the process, a certain tiefling interloper lashed the Heart with her Moonmaiden-blessed whip, cracking the relic!

It was then - for unknown reasons - that Tamarinne chose to smash the relic herself; the resulting explosion swallowed everything in night. What remained when Mystic Fire reinforcements finally arrived was only a few Mystran survivors, their reluctant allies, Twilight, and a few damaged shards of the Heart.

These revelations delivered by the Mystran survivors to the victors at River's End confirmed what some may have long suspected. The siege was always a distraction; the Cyricists had thrown away hundreds of lives just to occupy the attention of the champions of the Sword Coast. But for what? Their efforts had borne what seemed to be questionable results.

Questions linger. For what purpose did the Sister of Strife Tamarinne capture the Mystran Justinian? Why did she leave Twilight for the Mystrans? What did Twilight intend to do with the Heart of Oblivion? And can the Cyricists still enact their intentions with only a fragment of the relic they coveted?

For these, it seems speculation is the only immediate answer.
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Credit: dimarinski
// Thank you again to everyone who attended the event, and major kudos and gratitude to Soulcatcher and Cowboy who I cannot thank enough for helping me run this truly massive event. Please do not hesitate to let me know if I missed anything, there was truly a lot to keep track of. If I missed anything, battle-related, please let me know!
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