One trap essentially removing 29 spells is just beyond fathomable. For context I am a CL 30, which it just ignores because of the breach component of the trap. The DC rolls are set so that a god would lose their persistent auras though, I do not know what the design behind these is, but I would humbly request they were reviewed or removed. We have had so many anti spell caster mechanics put into design on this server for over a decade, with melee bosses opening with mordekainens and bloated saves on all mobs with insane health pools that the only viable caster play was always buff and slap almost, or find a party to do some heavy lifting for you whilst you reserve your spells for when they really matter. This design just seems like a big middle finger to any one who isn't a UMD spamming martial build that shrugs at a few wand charges lost.

Both summons had 19 buffs on them total, 4 spells off of my character get breached, plus her 2 summons, and my third companion also lost 4 buffs if not more, thats a total of minimum 29 buffs removed, one trap does what no boss even can
Good game design makes you deal with challenges, this game design makes you play something else.
Edit: It is 42 spells being dispelled by one trap in total.