This is an interesting take.Fumbles wrote: ↑Sat Sep 05, 2026 7:30 am Its probably best to have solo areas, duo areas, and party areas, obviously with party areas providing greater rewards, but in quantity rather than quality.
Trying to balance only for party play just creates a gigantic arms race as players become obligated to cheese the game to make it playable whenever a suitable team can't be found for whatever reason, which given the nature of NWN going to be quite common. Designing every dungeon around the assumption that everyone is going to have a group at all times kind of undermines one of NWN's greatest advantages over tabletop; being able to play it when you can't get a group together. And realistically most people will party when they have opportunity to do so. There really is no reason to try stop people from soloing especially with a small community that spans a lot of different time zones.
But solo oriented dungeons produce the effect of all the mobs getting killed before you can even get to them and people asking "why I am I even here when the tank with the meta build can just mop up?", which makes them utterly unsuitable for party play, which will always be preferred when the opportunity presents itself. Which is why I advocate for making solo and party designated areas. It accommodates both needs well and makes it easier to balance when only one party size is needed to be balanced around per location. As for duo areas, it makes sense to have some especially in high epics since duos are probably the most common team type for obvious reasons.
That said, swarms do make soloing hard because of the sheer numbers of 20s rolled, especially for melee builds which are the best PVE builds right now anyway.
As for rewards like loot and XP its probably better to make the quantity the difference between party and solo areas so as to keep solo locations worth doing when there are no teams to join and to not disadvantage players who can't play at the best hours.
Indulge me in a quick test, if you please, I want to see how much your perception differs from mine.
Let's take a few epic areas, Surface and UD:
- Frost Keep in the Cloudpeaks
- Graypeaks
- Oghrann Ruins Interior
- Forgotten City Part I & II
- Pirate Island
- Corm Orp Friendly Orcs
- The Vault of the Dead
Which ones of these would you consider "solo areas", and which ones "party areas"?
And, on the "melee builds best PVE builds" part...which melee builds do you have in mind? In my opinion, there are a wide variety of builds that work wonders at the moment, be it melee with magic, melee with consumables, melee with magic and consumables, archers, non-melee casters...Maybe I can come up with some ideas you might find interesting, if you want something different.