Sordoc's Guide to fishing spots

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Gorebash
Posts: 72
Joined: Fri Mar 06, 2026 5:48 am

Re: Sordoc's Guide to fishing spots

Post by Gorebash »

Location 58 - The settlement of Corm Op
A pleasent little farming village hidden in the hills to the north, though bordered by Dark hold and Skull Gorge

Location 3 out of 5
A rather nice location, with farms and a decent flowing river

Catches 1 out of 5
The river seems plentiful but somewhat spoiled by the outflow from Skull Gorge

Problems
1 out of 5
Well, Dark Hold, ogres, and orcs and a lack of villagers within Corn Op

Total Score 5 out of 15
A nice village
AVOID LIKE THE PLAGUE well cos of the plague.
I cannot be lost, because I am here, though I may be geogrpahically misplaced.
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Gorebash
Posts: 72
Joined: Fri Mar 06, 2026 5:48 am

Re: Sordoc's Guide to fishing spots

Post by Gorebash »

Location 59 - The settlement of Darkhold Vale
Hearing all the rumours of this place, it wasn't what I expected. was expecting more heads on spikes and such but it seems peaceful enough.

Location 4 out of 5
It's a nice and quiet village, though that might be the problem, it's nice and quiet, and does have a fishmonger. Must be the reputation of the local leaders

Catches 4 out of 5
Not bad, the river is well cared for, so plenty of decent fish population

Problems 3 out of 5
Well the main problem is getting to and from Darkhold Vale, especially with the seemingly odd loss of Corn Op

Total Score 11 out of 15
A pleasant place, just the reputation of the local leaders putting people off and the main access going via Corm Op
I cannot be lost, because I am here, though I may be geogrpahically misplaced.
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Gorebash
Posts: 72
Joined: Fri Mar 06, 2026 5:48 am

Re: Sordoc's Guide to fishing spots

Post by Gorebash »

Location 60 - The Reaching Wood and the Reaching River
Another maze of woodlands and streams, part of an old elven empire, now inhabited by various gnoll tribes

Location 3 out of 5
Easy to get to, hard to explore with the constant branches, roots and godsforsaken gnolls

Catches 1 out of 5
Well with the various gnoll tribes and wildlife, there isn't much for the pools and rivers for fish populations

Problems
2 out of 5
Well the gnoll tribes made a right mess of the fishing and are a right threat in the mean time.

Total Score 6 out of 15
Horrible place for gnolls, bad place for fishing, good place for herbs
I cannot be lost, because I am here, though I may be geogrpahically misplaced.
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Gorebash
Posts: 72
Joined: Fri Mar 06, 2026 5:48 am

Re: Sordoc's Guide to fishing spots

Post by Gorebash »

Location 61 - Thundarr Ridge
Another hill and river location along the tradeway that stands out by being close to the ruins of Tempus' Tears. Pity it's another Lost village.

Location 3 out of 5
Whilst a pleasant looking location, it's distance from the fields of the dead and the northern Tradeway do provide a little hassle.

Catches 1 out of 5
The stream that runs through does seem polluted, whether it's bugbear pollution or some other sort, there's again very little fish to comfortably attempt.

Problems 3 out of 5
You'll have to deal with a bugbear tribe that squats amongst the hills, though they do seem to be fond of the cave the river flows into.

Total Score 7 out of 15
A good place for a rest stop if you can handle the bugbears, but not for fishing. The cave does intrigue me, maybe time to add cave fishing onto my list sometime in the future.
I cannot be lost, because I am here, though I may be geogrpahically misplaced.

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