Tekill wrote: ↑Thu Dec 06, 2018 12:43 am The network would provide support for evil players to be able to wave their evil banners without being being rejected by the rest of the server. Create our own cliques I suppose.
This is essentially already the case...considering "own cliques."
See, the whole quoted sentence is such a goblymagook of IC/OOC mumbo-jumbo that, how can anything be taken seriously?
1. "evil players" reference. Are the Players evil, or do we have Players with evil-minded PCs??
2. "wave evil banners" reference. Are you literally talking about waving IG banners (flags), or is this an metaphoric reference? Like, wearing your Evil "on your sleave" or actually wearing a Evil for President 2018 button?
3. "being rejected by the rest of the server" reference. Is this an issue where 1 clique gets OOC ignored, or...how does one IC ignore it when
EVIL COMES UP IN YOUR F-ING FACE MOTHERTRUCKER!!! Understand me here? Does the "rest of the Server" also include DMs, who I guess are also players, but...is this an IC or an OOC reference?
4. "own cliques" reference. Already exists. Is that the point of MORE Surface Evil RP? If so, I'm pretty sure I'm not speaking just for myself in saying that isn't what is wanted nor NEEDED here. What IS NEEDED is a New Storyline between Players and
their PCs, where a protagonist/antagonist relationship is set in motion by
a combination of IC/OOC baselines, and developed further in
combined willingness to progress a Storyline that includes ANY Character that bumps in or weaves in, during the actual Storybuilding. And not just storytelling.
Look, an Evil network/grapevine is not a thing in itself. The Forgotten Realms is World based on Organizations, and how they do or do not interact with each other, based on a giant fat weighty bag of this/that. That said, Canon Lore itself supports how much Evil Organizations fight among each other, with just as much vehemence as Good orgs fight against Evil orgs (and vice versa).
Maybe when the idea of "network" is proposed, that is more along the lines of "support network." A support network would very, very, very likely be an Organization in form. Guild, faction, brotherhood...you name it.
Just a bunch of random Evil morals Characters getting together for handshakes and to say "I got yer back, bro" is just not enough. Evil guilds on BGTSCC have already done that plenty, and I know, cause I've been in and out of them for years now, seeing the same general concept, which eventually loses interest in the majority of Players within, because a) it goes nowhere, b) it goes nowhere, and c) you have little interaction with the entirety of the Sword Coast IG world, because an Evil Clique is relegated to a few rooms in the basement of their Evil Stronghold, with hardly much World Support to effect change upon the Server, ingame.
Look...what works on BGTSCC the most, in terms of groups/concepts and alignment-based RP? Good-minded Guilds/factions (and that are FR Lore based, preferably). So, why not simply EMULATE that tried and true script, but simply turn the alignment-mold on its head? Script up a strong binding reason to be together, adventure together, grow together (best accomplished via starting at Level 1), accomplish step by step goals in the Leveling process, feed the "faction" with storybuilding and RP write-ups that the entire Server Community can enjoy on the Forums, etc.
Literally, pick a place, like Winding Way or Blushing Mermaid or a rock outcropping in the Lawless North were a Character can always find this Group, and keep with it, in order to swing the pendulum of attention toward this effort, so that it regenerates and not only entices new members/players, but retains the energy of the existing members.
There is nothing like giving these ideas "a try," but ending up never finding anyone online nor have any alternate form of expression for the RP available.