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Re: 'Wilderness / Open PVP area'
Posted: Wed Apr 12, 2017 12:36 pm
by Akroma666
aaron22 wrote:Flasmix wrote:
I would make a naked wizard with zero gold so I can try to snipe items off players with lucky shots then go put the item on storage so I can't lose it
and a bandit is born.
On top of the fact he couldn't use the transit system without the gold to begin with.. either way.. bandit rp is best rp
Re: 'Wilderness / Open PVP area'
Posted: Wed Apr 12, 2017 12:40 pm
by aaron22
that naked wizzy just teleports away with his new pile of GOLD!!!
Re: 'Wilderness / Open PVP area'
Posted: Wed Apr 12, 2017 1:42 pm
by Face
Akroma666 wrote:aaron22 wrote:Flasmix wrote:
I would make a naked wizard with zero gold so I can try to snipe items off players with lucky shots then go put the item on storage so I can't lose it
and a bandit is born.
On top of the fact he couldn't use the transit system without the gold to begin with.. either way.. bandit rp is best rp
You should have seen the road north of Beregost today

Re: 'Wilderness / Open PVP area'
Posted: Wed Apr 12, 2017 1:47 pm
by metaquad4
Flasmix wrote:metaquad4 wrote:
It is true that griefing is selfish. But I find people who break character in order to avoid PvP (the result of character on character conflict) equally selfish, in a more passive way.
So some dude rolls up to you in real life with a gun. "Your wallet or your life." He says. You must comply or fight.
Note: If you break character and give him your wallet instead of fighting I will find you to be very selfish. The guy with the gun just wants to PvP.
The situation is best applied to two adventurers, of course. Someone could be playing a commoner, but they wouldn't be playing their character sheet if they did so and would be in violation of server rules.
Re: 'Wilderness / Open PVP area'
Posted: Wed Apr 12, 2017 2:05 pm
by Flasmix
Nobody can say if someone is playing their sheet or not. If I'm a pacifist priest of Ilmater then I'm playing my sheet. If I'm an unbuffed wizard and this rogue is 2 feet away, I have almost no chance of getting a spell off.
The whole idea of refusing to PvP is breaking character is such an unfair assessment. There are numerous factors that players have to consider first.
1) Given the circumstances what are my chances of success?
2) As a low level, is this character a lot higher than me?
3) Could he have allies close by waiting to jump in if I refuse?
4) Can I escape in any way?
5) Is the server being super laggy, lowering my success even more?
To accuse players of breaking character for refusing to fight is insulting to the entire player base.
Re: 'Wilderness / Open PVP area'
Posted: Wed Apr 12, 2017 2:08 pm
by Face
Flasmix wrote:Nobody can say if someone is playing their sheet or not. If I'm a pacifist priest of Ilmater then I'm playing my sheet. If I'm an unbuffed wizard and this rogue is 2 feet away, I have almost no chance of getting a spell off.
The whole idea of refusing to PvP is breaking character is such an unfair assessment. There are numerous factors that players have to consider first.
1) Given the circumstances what are my chances of success?
2) As a low level, is this character a lot higher than me?
3) Could he have allies close by waiting to jump in if I refuse?
4) Can I escape in any way?
To accuse players of breaking character for refusing to fight is insulting to the entire player base.
Agreed with all of it but not number 2 as our toons cant see levels what you say is this - have i seen this person fight or have i heard about this person to be a great warrior?
Re: 'Wilderness / Open PVP area'
Posted: Wed Apr 12, 2017 2:12 pm
by Flasmix
Yes that's what I mean lol.
Re: 'Wilderness / Open PVP area'
Posted: Wed Apr 12, 2017 2:55 pm
by aaron22
yes... backing away from a fight can be very in character. i have done it with some of mine. i have also gotten into fights with people i had no purpose trying to fight. different characters have different responses to the bandit or bully. it would be up to you to decide what your toon would do and act accordingly and accept the consequences of said actions.
Re: 'Wilderness / Open PVP area'
Posted: Wed Apr 12, 2017 3:28 pm
by Kagger911
Flasmix wrote:Nobody can say if someone is playing their sheet or not. If I'm a pacifist priest of Ilmater then I'm playing my sheet. If I'm an unbuffed wizard and this rogue is 2 feet away, I have almost no chance of getting a spell off.
The whole idea of refusing to PvP is breaking character is such an unfair assessment. There are numerous factors that players have to consider first.
1) Given the circumstances what are my chances of success?
2) As a low level, is this character a lot higher than me?
3) Could he have allies close by waiting to jump in if I refuse?
4) Can I escape in any way?
5) Is the server being super laggy, lowering my success even more?
To accuse players of breaking character for refusing to fight is insulting to the entire player base.
You can refuse to fight, take the flight, but if you don't take the out. Which can be "Put these shackles on and comes with me or die"if they start talking and don't putting them shackles on. You explain that it's an rp out. After that, that's when the ooc flood of green text comes in.
Re: 'Wilderness / Open PVP area'
Posted: Wed Apr 12, 2017 3:37 pm
by Heimdallr
I just wanted to point out few things, basically this topic was free of it, but it is an actual problem of BG to me. Coen and Calodan pointed it out.
its about evolving as a server. not settling with status quo. being stagnant is going backwards.
This is touching the same thingy here - Player community. For some reason players would rather go nearly god mode and always win as good guys, or occasionally get beaten and take their revenge vs...mobs. If there is no dm and there is a wipe, they lose xp...which can happen also in pvp, yet the pve don't force player to think at all. Few? posts ago there was a comment about pvp players not being adult, yet I think that this is exactly opposite. Players got no real challenge, as it all ends the same - freaking storymode.
Just look at this:
If I'm an unbuffed wizard and this rogue is 2 feet away...
- Flasmix
This quote means to me: If I won't be able to use some diplomacy, rp myself out...I will get beaten...maybe next time I will think, buff myself, be less trusty, use more resources(potion scrolls) that would help me sustain instead of - running naked of buffs to buff myself only in 100% certain situations(e.g entering mob camp) or team up with players.
I think that we really should push the server at least a bit further and set normal pvp rules, or at least start with arena team up things. It is not pvp players that need to grow up, it is the 100% rp ones.
I would really like to see some good rp/pvp guys back here, along with some pvp actions and/or perms instead of perma wins and weak pcs that cry they won't achieve more than people that really try to by combining any method(instead of just rp and some occasionall pve)
Re: 'Wilderness / Open PVP area'
Posted: Wed Apr 12, 2017 3:56 pm
by Flasmix
Heimdallr wrote:
Just look at this:
If I'm an unbuffed wizard and this rogue is 2 feet away...
- Flasmix
This quote means to me: If I won't be able to use some diplomacy, rp myself out...I will get beaten...maybe next time I will think, buff myself, be less trusty, use more resources(potion scrolls) that would help me sustain instead of - running naked of buffs to buff myself only in 100% certain situations(e.g entering mob camp) or team up with players.
I think that we really should push the server at least a bit further and set normal pvp rules, or at least start with arena team up things. It is not pvp players that need to grow up, it is the 100% rp ones.
Did you read what this was regarding or are you just ripping on one point? It was tearing down the argument that there are multiple reasons to not PvP when given different options. When someone says "If you don't fight that means you're breaking character", does taking in all possible outcomes and using a logical deduction of your current situation (18+ intelligence means they are highly logical) mean that they should be forced into PvP? If I am unbuffed and there's a rogue with daggers against my back, your position is that I should be PvP'd even if I give my equipment over and that I should 'grow up' for looking at the situation and opting to take the non-death way out?
Hahaha, I cannot comprehend at all what you're getting at. It sounds like you're looking just for an easy excuse to kill people for any reason and then berate them for not wanting to fight you.
Kagger911 wrote:
You can refuse to fight, take the flight, but if you don't take the out. Which can be "Put these shackles on and comes with me or die"if they start talking and don't putting them shackles on. You explain that it's an rp out. After that, that's when the ooc flood of green text comes in.
Question for you Kagger; If someone agrees to be shackled and goes with you. I'm presuming it's for questioning. Has there ever been a time where if you get answers you don't like you end up killing the person to make an example or if they were taken in they were simply tortured and killed at a later date?
Re: 'Wilderness / Open PVP area'
Posted: Wed Apr 12, 2017 3:59 pm
by flipside43
Kagger911 wrote:You can refuse to fight, take the flight, but if you don't take the out. Which can be "Put these shackles on and comes with me or die"if they start talking and don't putting them shackles on. You explain that it's an rp out. After that, that's when the ooc flood of green text comes in.
An RP out means the player can roleplay their way out of a situation. The offensive party allows an RP out by showing hostility. They don't set the RP out as A or B. The rules state there are a variety of options and although they may be limited by the setting, the aggressor doesn't dictate what the RP out truly is.
Subject: PVP Rules and Guidelines (MUST READ)
all_distorted wrote:
<< RP Outs, "Consenting" to PVP, Toggling Hostile >>
- This is a PVP consent server. Always allow a player to roleplay a way out of a situation, unless the player consents to PVP (consent CAN be given in one of the ways described in the paragraphs below).
You allow a roleplay out by RPing to show hostility before an attack on a player character. Examples of RPing hostility include *Draws sword*, *Grabs the hilt of his sword*, *Grips his staff tightly*, or similar phrases that show hostility, annoyance, anger, or suspicion, and allow the player you are interacting with to understand that PVP is imminent. This gives the other player a chance to use an IC (in-character) action to avoid PVP (otherwise known as the RP out). RP outs include fleeing, surrendering, apologizing, trying to change the subject, diverting the hostility elsewhere, etc.
Or the other player could toggle hostile and attack you.
Re: 'Wilderness / Open PVP area'
Posted: Wed Apr 12, 2017 4:06 pm
by dedude
There are so many aspects of this game that speaks against free PvP. First and foremost is the increadible power range from lvl 1 to 30. The core game is obviously made with no consideration for PvP. It is story, adventuring and RP. And RP here can include PvP conflict already.
Would you take your level 15 character into an area where you know level 30 characters can freely kill you on sight?
Re: 'Wilderness / Open PVP area'
Posted: Wed Apr 12, 2017 4:15 pm
by Heimdallr
My whole post as I stated at the beginning of it, was about player behaviour that is pretty common here and I did not quote whole post, only that part to point out that people have nothing to fear, there is no threat to them but if you weren't reading posts made by two people mentioned in my previous post, than just ignore it^^
Re: 'Wilderness / Open PVP area'
Posted: Wed Apr 12, 2017 4:18 pm
by Face
dedude wrote:There are so many aspects of this game that speaks against free PvP. First and foremost is the increadible power range from lvl 1 to 30. The core game is obviously made with no consideration for PvP. It is story, adventuring and RP. And RP here can include PvP conflict already.
Would you take your level 15 character into an area where you know level 30 characters can freely kill you on sight?
Yes i would but only with many strong friends if the risk is worth the reward.