100% Optional Permadeath Mode

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Cenerae
Posts: 171
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Re: 100% Optional Permadeath Mode

Unread post by Cenerae »

Hoihe wrote:
Cenerae wrote:
Hoihe wrote: Permanent death in this case is an OOC punishment, and is not even aimed to improve the story though :S.

An IC character shouldn't suffer for their player's stupidity. Punish the player for trolling.
IC actions should have IC consequences.
It's not really a consequence if you don't get to suffer it, though.
I'm sorry, what do you even mean by that? I have a suspicion, but I'd rather get you to clarify it before I make an assumption.
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Hoihe
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Re: 100% Optional Permadeath Mode

Unread post by Hoihe »

Cenerae wrote:
Hoihe wrote:
Cenerae wrote:
IC actions should have IC consequences.
It's not really a consequence if you don't get to suffer it, though.
I'm sorry, what do you even mean by that? I have a suspicion, but I'd rather get you to clarify it before I make an assumption.

Can you interact with a consequence ICly if you are ICly permanently, irrevocably dead?

Answer is no. Thus, who interacts with this consequence? The player. Thus, it's an OOC consequence.
For life to be worth living, afterlife must retain individuality, personal identity and  memories without fail  - https://www.sageadvice.eu/do-elves-reta ... afterlife/
A character belongs only to their player, and only them. And only the player may decide what happens.
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Reckeo
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Re: 100% Optional Permadeath Mode

Unread post by Reckeo »

Players need to be graceful enough to accept when a particular story arc has ended, and it need not always be a finality with an in-game mechanic of 'death'.

Any type of 'but the good guys do it' or 'the bad guys do it' or whatever, is just circular finger pointing.

Part of what makes dignity function is the fact that one's negative behavior need not be justified as an excuse in response to someone else's negative behavior.

This is a matter of player maturity, not in game mechanics forcing everyone into a particular mechanical function due to some perceived 'prolonged' characters involved in past story arcs.

I realize the OP had mentioned 'optional' permadeath, but again we're seeing people bring up notions of 'but this character should be dead and are still running around etc'.

Ignore them, don't RP with them, don't interact. Nothing is forcing you to. They literally hold no power over you in any way whatsoever unless you permit it, agree to it, or cater to it in game or ooc.
NegInfinity
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Re: 100% Optional Permadeath Mode

Unread post by NegInfinity »

kleomenes wrote: I am not a surgeon. Ameris has 60+ heal skill. Should he fail because I can't do medicine?

Same principle.
It is not the same principle. If Ameris goes to sshamath and punches a priestess of lolth in the face there... that's no longer the case where you can say "but character is not a player".

Keep in mind that pretty much everything your character does is IC.
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Wolfrayne
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Re: 100% Optional Permadeath Mode

Unread post by Wolfrayne »

Im not saying permadeath everyone who does something evil/stupid but there are times when you SHOULD accept that your character has NO CHANCE of surviving.

Couple examples.

- Ex member of Assassin/Shar Guild... You shouldnt exist.. You will be hunted and hounded FOREVER until you are either driven from the area or killed. You either know too much or you have slighted them too much.

- Raising undead and hounding people with them AROUND guards and poulated areas. Multiple Times. In an area where the law CLEARLY states doing so will get you hanged.

its easy enough to say "Ignore them" but that isnt always possible. When they are in your face or involved in other peoples story who you are also involved in it makes absolutely no sense and just makes me cringe.
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