100% Optional Permadeath Mode
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Sun Wukong
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100% Optional Permadeath Mode
Another NPC in Nexus that hands out undroppable Permadeath trinkets.
If a character with one of these trinkets dies, that character would be automatically deleted from the player's character vaut.
All the experience points gained would just vanish in the air.
But, the dead character would leave behind a corpse for someone else to loot. This corpse would have the entire inventory of the slain character inside it, from gold to equipment.
Therefore, if someone wants to play this server on a permadeath mode, they simply could. Not to mention that they could turn their pre-existing characters into permadeath characters.
And this would be 100% optional. Whoever takes one those trinkets should know there will be no refunds, not from unfair PvP, server crashes, or for any other reason you could come up with. The only way to be freed from this trinket would be through an RCR.
If a character with one of these trinkets dies, that character would be automatically deleted from the player's character vaut.
All the experience points gained would just vanish in the air.
But, the dead character would leave behind a corpse for someone else to loot. This corpse would have the entire inventory of the slain character inside it, from gold to equipment.
Therefore, if someone wants to play this server on a permadeath mode, they simply could. Not to mention that they could turn their pre-existing characters into permadeath characters.
And this would be 100% optional. Whoever takes one those trinkets should know there will be no refunds, not from unfair PvP, server crashes, or for any other reason you could come up with. The only way to be freed from this trinket would be through an RCR.
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- aaron22
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Re: 100% Optional Permadeath Mode
garbage.
all or none or it is garbage. simplest thing in the world to understand.
how about we make an npc in the nexus that gives you a token that only lets you get 10% of your xp and all your outfits are charlie chaplin costumes?
maybe ill propose that? want math to back it up too?
all or none or it is garbage. simplest thing in the world to understand.
how about we make an npc in the nexus that gives you a token that only lets you get 10% of your xp and all your outfits are charlie chaplin costumes?
maybe ill propose that? want math to back it up too?
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MrPsion
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Re: 100% Optional Permadeath Mode
Would prefer local variable on PC to instanced gear. Also as much as I pride myself on making builds that don't die unless I'm being dumb or RNGesus is blatantly punishing me... would prefer this to be restricted to PVP vs PVE
An alternative would be to make this token / variable work such that it is indeed your time to die according to the Gods... unless a PC resurrects you. But then there will be issues with crashes and resets.
I would also propose an iron man leader board be established for highest level PC or longest lived PC that is using this iron man mode. (e: in this case token can only be assigned at 0 xp.) Overall I very much like the opt-in nature of your proposal and the additional thrill of an iron man challenge possibly ending at any moment.
An alternative would be to make this token / variable work such that it is indeed your time to die according to the Gods... unless a PC resurrects you. But then there will be issues with crashes and resets.
I would also propose an iron man leader board be established for highest level PC or longest lived PC that is using this iron man mode. (e: in this case token can only be assigned at 0 xp.) Overall I very much like the opt-in nature of your proposal and the additional thrill of an iron man challenge possibly ending at any moment.
- Hawke
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Re: 100% Optional Permadeath Mode
Honestly, folks continue to talk about getting a second server to handle loads.
Second server with Permadeath.
Diablo does it that way, and it has worked for years.
Second server with Permadeath.
Diablo does it that way, and it has worked for years.
If the text is this color, I am on duty, everything else is just my humble opinion.
- Flasmix
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Re: 100% Optional Permadeath Mode
*Transitions to the South tradeway. He is ganked by either PC's that are up for some griefing or a stack of mobs left there by a player who ran by and is killed. Fun, lost PC before even loading in.*
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Pugratix to a snarky militia man: "Mmmm. Not yet. I will live for hundreds of years and be heralded as one of the greatest forces of destruction on the face of the world. The only thing you can destroy is the outhouse."
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Apis
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Re: 100% Optional Permadeath Mode
It would be interesting if only permadeath players could cause permadeath. Otherwise there is no risk to ganking.
A second server seems unwise if they are two distinct worlds/rules. It would likely disperse the players over a huge area and make both feel empty.
A second server seems unwise if they are two distinct worlds/rules. It would likely disperse the players over a huge area and make both feel empty.
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Sun Wukong
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Re: 100% Optional Permadeath Mode
And it seems everyone thus far is against the idea of permadeath.
Oh well, such a loss indeed.
Oh well, such a loss indeed.
" I am no longer here, the elves of the Sword Coast are just far too horrible... "
- Elminster, probably.
- izzul
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Re: 100% Optional Permadeath Mode
what about a popup every time you die giving option
1.do you want a perma death
2.send me to meet Myrkul to be resurrected somehow.
and if you dont choose any, it will send you to Myrkul anyway in 10 seconds?
1.do you want a perma death
2.send me to meet Myrkul to be resurrected somehow.
and if you dont choose any, it will send you to Myrkul anyway in 10 seconds?
Azzizuleia Tyrielmrande-[Permadeath PC]
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Eilondruil Eldanyar-Corellon Larethian[Battle Historian]
Iz Azul-Red Knight[Active]
Krueger-Trader viewtopic.php?f=55&t=56617
Mystera Electra-Mystra[Goat Girl]
"give to yourself, took from others-Integrity and Justice"
- Blame The Rogue
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Re: 100% Optional Permadeath Mode
not only the situation flasmix mentioned, or similar situations, but also, not everyone is on board with permadeath
so why institute a mechanic for it? those that want permadeath can self police it on themselves
so why institute a mechanic for it? those that want permadeath can self police it on themselves
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- Steve
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Re: 100% Optional Permadeath Mode
It would have to be this way, or the idea proposed loses out on any real value to a game experience.Apis wrote:It would be interesting if only permadeath players could cause permadeath. Otherwise there is no risk to ganking.
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NegInfinity
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Re: 100% Optional Permadeath Mode
I proposed this before.Sun Wukong wrote:And it seems everyone thus far is against the idea of permadeath.
With few diffrences:
Rather than having one life you'd have several, once they run yout you're dead.
No equipment drop on death. You die, equipment poofs with you.
While permadeath character is active, he/she gets small amount of xp at irregular intervals.
The idea was to provide a decent alternative to insanity called "questing".
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Bonus XP or not, If you want optional permadeaeth, a good idea would be to give several "lives" to character (that either cannot be replenished at all, or a re very hard to replenish), and make equipment disappear on death ocmpletely.
The reason for "equipment must vanish" is because I played on survival game with this mechanic, and it encourages rushing to last death location to grab your stuff.
Now, on bgtscc most likely you will not be able to rush anywhere to grab your previous character's stuff (due to leveling), but I feel like this particular mechanic encourages incredibly OOC behavior.
So, equipment must disappear on death.
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NegInfinity
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Re: 100% Optional Permadeath Mode
That makes it meaningless.izzul wrote:what about a popup every time you die giving option
1.do you want a perma death
2.send me to meet Myrkul to be resurrected somehow.
and if you dont choose any, it will send you to Myrkul anyway in 10 seconds?
The point of permadeath is that you don't get to choose where you can respawn or not.
- Hoihe
- Posts: 4719
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Re: 100% Optional Permadeath Mode
NegInfinity wrote:I proposed this before.Sun Wukong wrote:And it seems everyone thus far is against the idea of permadeath.
With few diffrences:
Rather than having one life you'd have several, once they run yout you're dead.
No equipment drop on death. You die, equipment poofs with you.
While permadeath character is active, he/she gets small amount of xp at irregular intervals.
The idea was to provide a decent alternative to insanity called "questing".
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Bonus XP or not, If you want optional permadeaeth, a good idea would be to give several "lives" to character (that either cannot be replenished at all, or a re very hard to replenish), and make equipment disappear on death ocmpletely.
The reason for "equipment must vanish" is because I played on survival game with this mechanic, and it encourages rushing to last death location to grab your stuff.
Now, on bgtscc most likely you will not be able to rush anywhere to grab your previous character's stuff (due to leveling), but I feel like this particular mechanic encourages incredibly OOC behavior.
So, equipment must disappear on death.
No.
This imposes a shelf-life and to hell with shelf-lives.
For life to be worth living, afterlife must retain individuality, personal identity and memories without fail - https://www.sageadvice.eu/do-elves-reta ... afterlife/
A character belongs only to their player, and only them. And only the player may decide what happens.
A character belongs only to their player, and only them. And only the player may decide what happens.
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NegInfinity
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Re: 100% Optional Permadeath Mode
Nobody forces you to utilize the mechanic.Hoihe wrote:NegInfinity wrote:I proposed this before.Sun Wukong wrote:And it seems everyone thus far is against the idea of permadeath.
With few diffrences:
Rather than having one life you'd have several, once they run yout you're dead.
No equipment drop on death. You die, equipment poofs with you.
While permadeath character is active, he/she gets small amount of xp at irregular intervals.
The idea was to provide a decent alternative to insanity called "questing".
------
Bonus XP or not, If you want optional permadeaeth, a good idea would be to give several "lives" to character (that either cannot be replenished at all, or a re very hard to replenish), and make equipment disappear on death ocmpletely.
The reason for "equipment must vanish" is because I played on survival game with this mechanic, and it encourages rushing to last death location to grab your stuff.
Now, on bgtscc most likely you will not be able to rush anywhere to grab your previous character's stuff (due to leveling), but I feel like this particular mechanic encourages incredibly OOC behavior.
So, equipment must disappear on death.
No.
This imposes a shelf-life and to hell with shelf-lives.
Also one can argue that having a real risk of dying will encourage safer and lore-compatible behavior. Right now, at the beginning of the new level, when your xp bar towards the next "ding" is 0, the game effectively encourages reckless behavior - you have nothing to lose.
Complaints about weird post-death behavior were raised before. One of the examples invovled people participating in torunaments where fights were conducted to the death and jumping back into the fray seconds after having their throat slit.
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I also don't know what the hell "Shelf Life" is supposed to mean.
- Hoihe
- Posts: 4719
- Joined: Thu Nov 03, 2011 2:25 pm
Re: 100% Optional Permadeath Mode
Nobody forces you to utilize the mechanic.NegInfinity wrote:
Also one can argue that having a real risk of dying will encourage safer and lore-compatible behavior. Right now, at the beginning of the new level, when your xp bar towards the next "ding" is 0, the game effectively encourages reckless behavior - you have nothing to lose.
Complaints about weird post-death behavior were raised before. One of the examples invovled people participating in torunaments where fights were conducted to the death and jumping back into the fray seconds after having their throat slit.
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I also don't know what the hell "Shelf Life" is supposed to mean.[/quote]
Your proposal enforces everyone to have finite lives. Thus to have a limited span to enjoy the character.
I would be fine with itemloss on death. EVE does it. And it works. And people risk stuff worth around 1 000 000 USD and they commit those assets. The 1 000 000 dollar value is derived rom the ability to purchase game time for real money, and to sell game time bought with real money for IG money.
Item loss solves everything. You solve power creep by limiting the gear on the market, you solve lack of consequences and you don't screw people like me over.
Everyone is happy.
For life to be worth living, afterlife must retain individuality, personal identity and memories without fail - https://www.sageadvice.eu/do-elves-reta ... afterlife/
A character belongs only to their player, and only them. And only the player may decide what happens.
A character belongs only to their player, and only them. And only the player may decide what happens.