Ugh so the plugin is killing me. Went through the tutorial twice and named everything the way it should but all I get is blank, so the model isn't reading in the toolset for some reason. Stupid goblin model... Everything else is good to go though (textures and mesh). I hope 512x512 textures will work on everyone's machine? I like high quality textures but if some PCs can't handle it then I'll tone it down (esp. the head). More pix of final sculpt
Oh and don't worry he has a loincloth for in-game!
although those bumps/ warts look a little too bilaterally-symetrical.
turn off zbrush's bilateral clone feature you slacker!
you dig?
i feel for you man, the import plug-in for nwn2 is a ton of shite and hellaciously temperamental.
i advise emailing that dude whose blog your cribbing from, he is pretty responsive if he's around.
might take a couple days but it's the only real way to get a concrete answer on wtf is going on as the import/export tool gives almost zero feedback.
it-just-fails.
keep up the good work, the fun stuff is almost done you got all the hard shitty slog ahead of you now
http://bgtscc.fomwaa.com/forum/viewtopic.php?f=13&t=78
Welcome to Sshamath!
I know about them, but haven't done it for NWN2. I think the tut you linked me shows how to do it too? Maybe I can make some of the boils glow yellow or green...? Hmm *ponders*
So I got the body of the little beast in the toolset As you can see I still have weighting issues to deal with. Head is giving me a headache as well, but I shall persevere.
And about those Chitines... 4 arms is def. gonna be a challenge. O_o
Update: Got the head in and cleaned up the skin weights a bit, going to be done with it tomorrow when I wake up. I need to stop playing on the server and get more stuff done.
Still unsure how to remove the armor attachments and the horns. Inventory maybe?
Last edited by Thrasher on Wed Sep 08, 2010 7:50 am, edited 2 times in total.
Here's the file. I've been done with the weighting and getting his model/textures in game for a few days now. Only thing I still haven't done is update the dialog.tlk and appearance.2da. Anyone can put these files in their override and it'll replace the goblin model and textures. Check it out if you want. If someone would be willing to alter the 2da for me I'd be grateful. Been busy with other things at the time being x_x. I think the appearance.2da calls for a custom name for the custom creature (like c_grimlock for the models). I'll upload an altered name version here pretty soon.
I have had a first BAD attempt at modelling. I cried, and mainly laughed at how much work it would take for me to do something simple(or so I thought it would be simple).
KUDOS to all modellers!
"Seriously, the Maw?"Cazna Sshamath "Dhaerrow, I will kill you then I am going to kill that little witch Yathrin you are leashed too.Le'alvath Greenbow