Re: Good aligned characters, fallacies and possible tips
Posted: Tue Dec 17, 2013 9:09 am
Testmon.. for every example you mentioned, there is another for the other side as well. You go down that road, it never ends. The biggest problem Evil characters had, was not having an area they can openly be evil and do their thing. That area is almost ready so there goes that.
As far as how can metagaming hurt the good guys, it is not only to hurt, but not to hurt as well. For example, having IC knowledge of an evil "safehouse" but not doing anything because it is known OOC that is a players guildhouse. Another example is the awesome "In Disguise" feature that allows a character - with any or none skills - to spend hours in a populated place, partake in conversations with others, pick fights even take part in events with others, but in the end he is in disguise so you cannot identify or be suspicious of that person. I asked the DMs, how that awesome "feature" works - like if there is a way to identify someone with that word in his bio - but havent got any reply yet.
I am sure with darkhold in, some or hopefully most of these issues will be resolved.
As far as how can metagaming hurt the good guys, it is not only to hurt, but not to hurt as well. For example, having IC knowledge of an evil "safehouse" but not doing anything because it is known OOC that is a players guildhouse. Another example is the awesome "In Disguise" feature that allows a character - with any or none skills - to spend hours in a populated place, partake in conversations with others, pick fights even take part in events with others, but in the end he is in disguise so you cannot identify or be suspicious of that person. I asked the DMs, how that awesome "feature" works - like if there is a way to identify someone with that word in his bio - but havent got any reply yet.
I am sure with darkhold in, some or hopefully most of these issues will be resolved.