Paladin of Red Knight Code of Conduct discussion.

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NegInfinity
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Re: Paladin of Red Knight Code of Conduct discussion.

Unread post by NegInfinity »

Cel'Daren wrote: If I lie in order to save someone's life, such as telling an Evil Law-enforcer that said person is not present when he is, how is that evil?
The book of exhalted deeds is very clear on that. An evil deed done for greater good is still an evil deed, and it shifts balance in the avor of evil. Vows are not commodities to be traded.
Hidden: show
Whether
or not good ends can justify evil means, they certainly
cannot make evil means any less evil.

Some good characters might view a situation where an evil
act is required to avert a catastrophic evil as a form of martyr-
dom: “I can save a thousand innocent lives by sacrificing my
purity.” For some, that is a sacrifice worth making, just as they
would not hesitate to sacrifice their lives for the same cause.
After all, it would simply be selfish to let innocents die so a char-
acter can hang on to her exalted feats.

Unfortunately, this view is ultimately misguided. This line of
thinking treats the purity of the good character’s soul as a com-
modity (like her exalted feats) that she can just give up or sacri-
fice like any other possession. In fact, when an otherwise good
character decides to commit an evil act, the effects are larger
than the individual character. What the character sees as a per-
sonal sacrifice is actually a shift in the universal balance of
power between good and evil, in evil’s favor. The consequences
of that single evil act, no matter how small, extend far beyond
the single act and involve a loss to more than just the character
doing the deed. Thus, it is not a personal sacrifice, but a conces-
sion to evil, and thus unconscionable.
Cel'Daren wrote: would it not be both Lawful (by obeying the Clergyman) and Good (by preventing the endangerment of innocents) to lie to Person X about Person Z?
No, it wouldn't be, because you have very simple option to say nothing and remain silent.

Cel'Daren wrote: Only if you go about it in a foolish or ignorant manner. You need not find other evil people who are enemies of your enemy to seek as an ally. Look amongst Good or Neutral beings instead. Also, there are plenty of examples where a Paladin has had to temporarily align themselves with an evil being in order to take down a greater threat. They do tend to seek out an atonement after the fact, of course, but plenty of them didn't fall during this strategy.
On cooperation with evil creatures:
Hidden: show
A party of good adventurers travels
into the depths of the earth to stop the drow raids. At the same
time, a party of evil drow loyal to the deposed house seeks to
overthrow the new rulers and restore their house to its position
of power. The two groups have different but mutually compati-
ble goals, and it is possible—within certain limits—for them to
cooperate with each other. However, the good characters must
not tolerate any evil acts committed by an evil ally during the
time of their alliance, and can’t simply turn a blind eye to such
acts. They must ensure that helping the drow will put a stop to
the surface raids, which might entail a level of trust the drow
simply do not deserve. And of course they must not
turn on their erstwhile allies when victory is in
sight, betraying the trust the drow placed
in them. Such a situation is dangerous
both physically and morally, but
cooperating with evil creatures is
not necessarily evil in itself.
Cel'Daren wrote: 5, 6, and 10 are from the Red Knight's and Tempus' wiki page describing their Dogma and their view of those who change sides often. 8 is your stock Paladin tenant drawn from Medieval Chivalry. In fact...
Ah, here's the thing. In faiths and pantheons - original source of dogma, there's nothing like that in dogma of red knight and tempus. So I would assume it is a new addition from newer d&d editions.

Dogma of Red Knight:
Hidden: show
Dogma: War is won by those with the best planning, strategy, and tactics, regardless of the apparent odds. Any fool can snatch defeat from the jaws of victory with fortune's aid. Only a master strategists can ensure victory and that is will last.

War is a series of battles. Losing a battle does not necessarily indicate the war is lost. Seek out your opponent's weaknesses and recognize your own; avoid an opponent's strengths and play to your own. Only by focusing one's own strengths on one's opponent's vulnerabilities can triumph be ensured.

In times of war prepare for peace; in times of peace prepare for war. Seek out your enemy's enemies as allies, and be prepared to compromise. Life is an endless series of skirmishes with occasional outbreaks of war. Be ready—and have a contingency plan
Dogma of Tempus:
Hidden: show
Dogma:

Tempus does not win battles - Tempus helps the deserving warrior win battles. War is fair in that it oppresses all sides equally and that in any given battle, a mortal may be slain or become a great leader among his or her companions. War should not be feared, but seen as a natural force, a human force, the storm that civilisation brings by its very existence.

A faithful of Tempus are charged to arm all for whom battle is needful, even foes. They should retreat from hopeless fights, but never avoid battle, and slay one foe decisively and bring battle to halt rather than hacking down many overtime and dragging on hostilities. They are to defend what they believe in, lest it be swept away, and remember the dead who fell fighting before them. Above all, they should disparage no foe and respect all, for valour blazes in all, regardless of age, gender, or-race.

Tempus looks favourably upon those who acquit themselves honourably and tirelessly in battle, smiting mightily when facing a foe, but avoiding such craven tricks is destroying homes, family, or livestock when a foe is away or attacking from the rear (except when such an attack is launched by a small band against foes of vastly superior numbers). Tempus believes that warrior's should responsibly consider the consequences of the violence they do beforehand and try not to hot headedly rush off to wage war recklessly. On the other hand, Tempus teaches that people with smooth tongues or fleet feet who avoid all strife and have defend their beliefs wreak more harm than the most energetic tyrant raider or horde leader.
You see anything about "smiting corruption", defending worshippers of eldath or helping the weak? I don't.

However, if you want also to keep in mind dogma of tempus, here you go:
but avoiding such craven tricks is destroying homes, family, or livestock when a foe is away or attacking from the rear (except when such an attack is launched by a small band against foes of vastly superior numbers)
:P
Cel'Daren wrote: Tenant 1, 2, 3, 4, 5, 6, 7, 9, 10 of the above Code of Conduct are all drawn from either the Red Knight or Tempus' wiki pages, coming from their Dogma and Tempus' unwillingness to harm the followers of Eldath (as the Red Knight is an Exarch of Tempus, it seems appropriate for her followers to do likewise). Tenant 8 is literally there because Paladin.
Ignore wiki and use source books.
Cel'Daren wrote: For the rest of your questions I have one in response. Is a Lawful Good Rogue not allowed to Feint or use their Sneak Attacks?
Lawful good Rogue is not a lawful good paladin. The rogue does not fall the way paladin do, and is not bound by codes as much as paladin. Being lawful good is not enough to be a paladin.
Cel'Daren wrote: Why is a Feint considered so dishonorable?
Because it is a dirty trick. Rogue needs it because he/she is squishy. However, you're already a full-plated warrior with a shield with divine power channeling through you. Why would you even THINK of using dirty tricks?
Cel'Daren wrote: Also, remember folks. If there's a country with legal prostitution; a Paladin has no direct tenants against hiring a dozen men/women a night and partying him/herself into a stupor for a week straight.
Hell no. Debauchering paladin? If you want to do something like that, play cleric of sharess.

Deity always sees you. The moment you do something stupid or break any of your codes, your deity cuts off power supply for your spells, abilities and divine might, so you get turned into very unoptimized fighter.
NegInfinity
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Re: Paladin of Red Knight Code of Conduct discussion.

Unread post by NegInfinity »

Charraj wrote:Ah, in the previous thread, Cel'Daren already said that he understands the PHB, and is going to ignore it (http://www.bgtscc.net/viewtopic.php?p=562582#p562582). I missed that; my bad for rehashing old ground, especially since Thorsson did indeed raise those points already in the prior thread.
Well, what can I say? We need more fallen paladins on the server.

Anyway, I don't see a need for paladin class in original build. Pretty much sounds like "wanting to keep the cake and eat it" - i.e. trying to keep the powers/divine might BUT bend laws as much as you could.
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Hawke
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Re: Paladin of Red Knight Code of Conduct discussion.

Unread post by Hawke »

Mmm interesting topic going on here. Usually I avoid Paladin discussion as it is nearly always the same..

"You are not acting Lawful Good!"
"Yes I am, I stole that bread for a child so they dont go hungry!"
*Facepalm

The thing with Paladins is that there is no room for compromise. It's like being married. You do what you are told to do, and you do not deviate without feeling some extreme consequences.

Basic Paladin tenants, No lying, cheating or stealing. Be honorable when in combat.

I.e. "Well done killing that Evil Necromancer! But did you have to do it while he was asleep?"
"As a Paladin I did the right thing, because the ends justify the means, now we have one less evil necromancer in the world."

That's the problem. We in today's society live in the gray. And people playing paladins think that you could live life in the gray as well. That is not true. The phrase only the good die young hold true because people who do the right thing are usually killed for it.

If you are starving, and you have no money and nothing to trade, is it ok to steal? Neutral Good people say yes it is fine. Lawful Good people can say yes to that too...and earn alignment points towards neutral good or Lawful Neutral... Paladins can NOT. They must starve or earn their food, or accept charity, but not beg. Because it is ALL a test from their god.

And yes, you start to compromise your ideals "for the greater good" you will still become more non good. Not evil per say, but definitely neutral in some aspect over time.

And 1,000 good deeds, still will not atone for one evil deed.
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Hawke
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Re: Paladin of Red Knight Code of Conduct discussion.

Unread post by Hawke »

NegInfinity wrote: Well, what can I say? We need more fallen paladins on the server.
If paladins stop using Dex as a dump stat, maybe they could stop falling.
If the text is this color, I am on duty, everything else is just my humble opinion.
Atlas
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Unread post by Atlas »

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Last edited by Atlas on Mon Jul 16, 2018 2:46 pm, edited 1 time in total.
Character Profile and The Battles of Sir Amalric of Germont aka Sir Arkaine Halforken Link:
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Grimcheese
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Re: Paladin of Red Knight Code of Conduct discussion.

Unread post by Grimcheese »

Lawful Neutral (LG later in 4th, IIRC)
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thids
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Re: Paladin of Red Knight Code of Conduct discussion.

Unread post by thids »

While there are some good points in The Complete Paladin's Handbook, it is also filled with a bunch of ridiculous stuff. It is a 2nd edition accessory, while the server is 3.5 edition when it comes to these sort of things. Or should we stick to 2nd edition and introduce a rule that only humans are allowed to be paladins? Furthermore, this is what FRCS 2nd edition states about the paladin code:
There is no specific paladin's code, no set of do's and don'ts by
which paladins are graded on a pass/fail basis. The closest thing to
such a code is "Quentin's Monograph," a short treatise on the nature
of alignment and paladinhood by a retired paladin.
Lord Maximilian Blackthorne - retired
Atlas
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Unread post by Atlas »

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Character Profile and The Battles of Sir Amalric of Germont aka Sir Arkaine Halforken Link:
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NegInfinity
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Re: Paladin of Red Knight Code of Conduct discussion.

Unread post by NegInfinity »

Atlas wrote:If Red Knight can even ordain Paladins (she is chaotic neutral?),
She is lawful neutral.

P.S. Does anybody here ever check the gods, their dogmas and alignments? First people said Red is lawful good. Now chaotic neutral. Chaotic goddess of strategy? How's that supposed to work? The information about alignments is within arm's reach and can be accessed even without sourcebooks within seconds....
Last edited by NegInfinity on Wed Oct 29, 2014 4:09 am, edited 2 times in total.
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thids
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Re: Paladin of Red Knight Code of Conduct discussion.

Unread post by thids »

Atlas, the quote I provided disregards the entire handbook completely when it comes to 2nd edition forgotten realms, which is the setting we play in. No one is stopping you from applying it as a code for your character, but it is not a universal code for paladins in forgotten realms, nor has it ever been one regardless of editions.
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Thorsson
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Re: Paladin of Red Knight Code of Conduct discussion.

Unread post by Thorsson »

Thids wrote:Atlas, the quote I provided disregards the entire handbook completely when it comes to 2nd edition forgotten realms, which is the setting we play in. No one is stopping you from applying it as a code for your character, but it is not a universal code for paladins in forgotten realms, nor has it ever been one regardless of editions.
That's not true; the FRCS Second Edition was superseded by the Third Edition. The third edition doesn't say any such thing about Paladins.

If we were going by the Second Edition then Red Knight shouldn't have Paladins at all. We have a bastard mix of 2E and 3E. My strong view is that the description of Paladin the second edition is due to the AD&D 2E universe, not the timeline, and therefore the third edition should hold sway. We are playing 3E.
Life is far too important a thing ever to talk seriously about it
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thids
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Re: Paladin of Red Knight Code of Conduct discussion.

Unread post by thids »

That makes the handbook even less relevant, as I mentioned in my previous post.
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DM Golem
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Re: Paladin of Red Knight Code of Conduct discussion.

Unread post by DM Golem »

The core paladin code enforced by DM's is that in the 3.0/3.5 players handbook.

That does not mean other sources are not of use for flavor, personal interpretation or gloss. In particular, a personal code (we encourage personal codes, provided the core code is incorporated) based on the Complete Paladin Handbook would be perfectly fine and I understand is widely used. And of course, such a personal code is as binding to that PC as the core paladin code.

We are happy to review personal codes - PM them to the DM team.
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Kaden Asen
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Re: Paladin of Red Knight Code of Conduct discussion.

Unread post by Kaden Asen »

For those willing to dig through the mess, I suggest you muster your courage if you dare.

Search through Candlekeep Forums "Questions for Ed Greenwood"

Interesting fact, there IS a encompassing "rulebook" for paladins, and it is IC. >.>

Paladin's Virtue's anyone?
Thedran Asen: The Rock At rest
Sean: In search of forgiveness Never Forgive
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thids
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Re: Paladin of Red Knight Code of Conduct discussion.

Unread post by thids »

Paladin's Virtues are a part of Quentin's Monograph, I already posted what that is earlier in the thread:
There is no specific paladin's code, no set of do's and don'ts by
which paladins are graded on a pass/fail basis. The closest thing to
such a code is "Quentin's Monograph," a short treatise on the nature
of alignment and paladinhood by a retired paladin. In addition to
flowery descriptions of early endeavors and practical advice on the
care of weapons and animals, the monograph summarizes what it calls
the Paladinís Virtues.
Because of differing cultures and various deities allowing paladins, interpretations of those virtues and priorities differ across Faerun. It is a guideline, not a rulebook or a set of codes.

From what I have found, these are those virtues:
An organized approach brings the most good for all.
Laws exist to bring prosperity to those under them.
Unjust laws must be overturned or changed in a reasonable and positive fashion.
People rule; laws help.
Cause the most good through the least harm.
Protect the weak.
Goodness is not a natural state, but must be fought for to be attained and maintained.
Lead by example.
Let your deeds speak your intentions.
Goodness radiates from the heart.
Give others your mercy, but keep your wits about you.

source: pages 14 and 15 of the Forgotten Realms Campaign Setting (revised), 2nd edition
Lord Maximilian Blackthorne - retired
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