Paladin of Red Knight Code of Conduct discussion.

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Cel'Daren
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Paladin of Red Knight Code of Conduct discussion.

Unread post by Cel'Daren »

Lots of people were going off-topic in the Character build thread involving a Paladin of the Red Knight, and whether or not my proposed idea of what a Paladin of the Red Knight would entail and what would be considered acceptable behavior as such a being. So I'm moving that discussion here to keep the other one from getting cluttered up with things that don't pertain to the topic of that thread.

Thread in question (to catch up on the discussion)

So, @NegInfinity

I disagree with your judgement that "lying and decieving is awfully close to an evil deed."

If I lie in order to save someone's life, such as telling an Evil Law-enforcer that said person is not present when he is, how is that evil? It might be chaotic because I'm deceiving a member of Law enforcement, but it isn't evil. Or here's a Lawful Good lie specific to a Paladin. If a member of the clergy of Tyr tells a Paladin of Tyr that Person X cannot learn about Person Z because it would endanger thousands of lives, would it not be both Lawful (by obeying the Clergyman) and Good (by preventing the endangerment of innocents) to lie to Person X about Person Z?

Again, I say that deception in and of itself is not tied to any alignment, and is instead simply a tool to further your own goals and plans, whether or not they are righteous.

Cel'Daren wrote:4. Seek out your enemy's enemies as allies, and be prepared to compromise.
That is very likely to lead you to dark side.
Only if you go about it in a foolish or ignorant manner. You need not find other evil people who are enemies of your enemy to seek as an ally. Look amongst Good or Neutral beings instead. Also, there are plenty of examples where a Paladin has had to temporarily align themselves with an evil being in order to take down a greater threat. They do tend to seek out an atonement after the fact, of course, but plenty of them didn't fall during this strategy.
Cel'Daren wrote:5. Oppose those who bring needless strife and pain; especially the followers of Garagos and Cyric.
6. Show no mercy to the corrupt; and do not hesitate to let your sword strike; indecision and inaction wreaks more destruction than the most energetic raider or horde leader.
8. Protect the weak and help those who cannot help themselves.
10. Do not betray your loyalties capriciously; Follow your duties seriously unless they break the Code of Conduct.
Those closely resemble dogmas of many other deities.
Illmater, Lathander, Helm, Tyr, Torm, Hoar. You should probably take a look at them.
5, 6, and 10 are from the Red Knight's and Tempus' wiki page describing their Dogma and their view of those who change sides often. 8 is your stock Paladin tenant drawn from Medieval Chivalry. In fact...
1. War is won by those with the best planning, strategy, and tactics; always endeavor to have a plan and be prepared to change them to adapt to new circumstances.
2. Losing a battle does not necessarily indicate the war is lost; if you must retreat so be it, but do not lose heart and prepare yourself for the next battle.
3. Seek out your opponent's weaknesses and recognize your own; avoid an opponent's strengths and play to your own.
4. Seek out your enemy's enemies as allies, and be prepared to compromise.
5. Oppose those who bring needless strife and pain; especially the followers of Garagos and Cyric.
6. Show no mercy to the corrupt; and do not hesitate to let your sword strike; indecision and inaction wreaks more destruction than the most energetic raider or horde leader.
7. In times of war prepare for peace and in times of peace prepare for war; think not only of the immediate battle but of what follows after.
8. Protect the weak and help those who cannot help themselves.
9. Do no harm against the followers of Eldath; for War is meaningless without the peace that follows.
10. Do not betray your loyalties capriciously; Follow your duties seriously unless they break the Code of Conduct.
Tenant 1, 2, 3, 4, 5, 6, 7, 9, 10 of the above Code of Conduct are all drawn from either the Red Knight or Tempus' wiki pages, coming from their Dogma and Tempus' unwillingness to harm the followers of Eldath (as the Red Knight is an Exarch of Tempus, it seems appropriate for her followers to do likewise). Tenant 8 is literally there because Paladin.

For the rest of your questions I have one in response. Is a Lawful Good Rogue not allowed to Feint or use their Sneak Attacks? Is it not possible that they are using these tools to further Law and Goodness? Can not a Sneak Attack be fluffed as something besides a dastardly stab when your enemy isn't looking? Couldn't it instead be a very precise strike like a punch to the diaphram that requires enough time to properly aim the strike to be effective, and can only be used when an opponent isn't able to effectively dodge even partially out of the way?

Why is a Feint considered so dishonorable? It happens in combat. Period. You pull your sword overhead for an apparent hard swing, then at the last moment you turn it into a downward stab that goes right past your opponent's guard and puts a hole in his torso. You lean right as if to circle your opponent, then throw a left jab when your opponent follows your initial movement. Those are feints. There's nothing wrong with them; it's just... combat.

I believe people are too harsh on Paladins. They should be able to do anything a Lawful Good character would be able to do in order to combat evil and save lives (Keep in mind that a Lawful character who had taken a Paladin's Code of Conduct would continue to follow it, because Lawful). As long as a Paladin follows the tenants of his Code of Conduct, and remains within the confines of the Lawful Good alignment, I believe they should be free to act however they want..

Also, remember folks. If there's a country with legal prostitution; a Paladin has no direct tenants against hiring a dozen men/women a night and partying him/herself into a stupor for a week straight.
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Re: Paladin of Red Knight Code of Conduct discussion.

Unread post by Hitman Hard »

Paladins are allowed to keep secrets but not to lie, what you are essentially describing is a justification; a means to an end that only chaotic and grey-based characters turn to.

A paladin should never get into a habit of falling for the greater good, he will die or fail to see the bigger picture which may result in overarching consequences because he holds principle and his faith in divine code.

A paladin will ally with neutral characters, but it’s supposed to be in limited circumstances or a mandated quest or pilgramidge.

I am not going to delve into feinting and hiding. Hiding does seem more acceptable.

A paladin will not participate in a bawdy activity such as communing and sleeping with prostitutes, even if the law in the country allows such. Perhaps a Paladin of Sharess, but I suggest you speak with the DM about that.
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Re: Paladin of Red Knight Code of Conduct discussion.

Unread post by Cel'Daren »

Again. I disagree. I feel that a Paladin should be able to do whatever he pleases as long as it:
A. Furthers the goals of Good and Law and..
B. Does not go against his Code of Conduct.


For example. Compare a Paladin of Tyr, Clangeddin Silverbeard, and my Paladin of the Red Knight.

A Paladin of Tyr, knowing that Hill Giants are "often chaotic evil", would be loathe to deal with them altogether, and would prefer only to meet them on the battlefield if they've done some crime against a community.

A Paladin of Clangeddin Silverbeard, following the orders of his deity, would actively hunt all the Hill Giants down and kill them to the last. His Deity commands it be so!

My Paladin of the Red Knight; knowing that Hill Giants are "often chaotic evil", would first investigate these specific Hill Giants to see if they're suitable allies, because they may yet be neutral. If not, then avoid them and try to aim their violent tendencies towards my own enemies. If yes, ally with them and directly point them at my enemies, in return for... livestock, sure, sounds good.

I just don't see why people wish to needlessly punish the Paladin class. Keep it Lawful Good. Obey your own Code of Conduct (best make one and have it ready for the DM beforehand) and I think that Paladin should be fine.

EDIT: Speaking of a Code of Conduct. I added a bit more to the Code of Conduct for my character. I wanted a DM (and only a DM) to tell me whether or not it would be a suitable Code of Conduct for a Paladin of the Red Knight (not a Paladin of Tyr, not a Paladin of Helm, a Paladin of the Red Knight). The Code is as follows:
Conduct of War:
1. Obey the Rules of Engagement; War without limitations or rules is pointless bloodshed.
2. War is won by those with the best planning, strategy, and tactics; always endeavor to have a plan and be prepared to change them to adapt to new circumstances.
3. Losing a battle does not necessarily indicate the war is lost; if you must retreat so be it, but do not lose heart and prepare yourself for the next battle.
4. Seek out your opponent's weaknesses and recognize your own; avoid an opponent's strengths and play to your own.
5. Seek out your enemy's enemies as allies, and be prepared to compromise.
6. Oppose those who bring needless strife and pain; especially the followers of Garagos and Cyric.
7. Show no mercy to the corrupt; and do not hesitate to let your sword strike; indecision and inaction wreaks more destruction than the most energetic raider or horde leader.

Conduct of Peace:
1. Protect those who cannot protect themselves; lend aid to those who cannot aid themselves.
2. Treat all persons with dignity and respect; even on the battlefield.
3. Bring no harm against the followers of Eldath; for War is meaningless without the peace that follows.

Conduct of Duty:
1. In times of war prepare for peace and in times of peace prepare for war; think not only of the immediate situation but also of what will come after.
2. Obey the Law of the Land where it does not break the tenants of this Code of Conduct.
3. Obey your Lord where it does not break the tenants of this Code of Conduct.
If I can get this signed off on by a DM I'll be using it as my character's Code of Conduct in game.
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thids
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Re: Paladin of Red Knight Code of Conduct discussion.

Unread post by thids »

In my opinion, just write your own code of conduct, something in line with LG alignment and your deity. Submit it to the DM team along with your character biography and you should be good. If you are doing it, try to make it as extensive as you can though.

However, in my opinion a paladin does not govern his own code, that is the duty of the clergy. Priests decide when a paladin is in need of atonement. They are also the ultimate authority within their respective churches, not supporting cast for SUPER SPACE MARINE PALADINS as a lot of people view them. While a paladin is blessed by their deity, they do not have a special connection to their deity that allows them to ignore the clergy. When a paladin is in doubt, they go to the clergy, they do not receive some sort of special visions or dreams from their deity (in most cases). I just don't see too many churches of deities which allow paladins being lenient when it comes to prostitution for an example. Lying and cheating are both chaotic deeds in their core, regardless of what your goal is. People often forget that chaotic deeds are just as bad for the paladin as the evil ones. You do not fall slower for gaining chaotic points compared to evil points, you fall just the same. I blame the cliché that every fallen paladin is automatically a blackguard. Paladins can remain good aligned characters when they fall, in fact, one would think that it should happen way more often than paladins turning from beacons of goodness to evil douchebags.

When it comes to the Red Knight I don't think that she should even have paladins at all at this point in time, seeing as she doesn't even have an established church yet. However that is just my opinion, it is allowed and not COMPLETELY out of the realm of possibilities.
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Re: Paladin of Red Knight Code of Conduct discussion.

Unread post by Passiflora »

Paladins don't lie. I agree that your disagree but that doesn't make it the real awnser.

How things work with alignements is set. If you do an evil action for the 'Greater good', it won't give you good points or even out, it'll give you evil points.



It's just like using an evil spell for the greater good. It's evil, still. There's no 'opinion' there, it's like 2+2 = 4 it doesn't equal 3.

D&D and the FR doesn't work like real life. In RL you may agree that an evil deed for the greater good was the best 'good' solution. Not in d&d, or at least 3.5 and under.

4th is different, and doesn't have any impact here.
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Re: Paladin of Red Knight Code of Conduct discussion.

Unread post by Xanfyrst »

Paladin RP is very restrictive, if you intend on playing the class more or less correctly. Not meaning that paladins can't be a varied bunch with various personality quirks, but their code of conduct and oaths keep them from doing a lot of things, including; theft, lying, cheating, subterfuge and so on.

I'd suggest you go with Divine Champion or some other Knightly PrC that can mimic the paladinhood without actually being one and all its rules.
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Re: Paladin of Red Knight Code of Conduct discussion.

Unread post by Passiflora »

Xanfyrst wrote:Paladin RP is very restrictive, if you intend on playing the class more or less correctly. Not meaning that paladins can't be a varied bunch with various personality quirks, but their code of conduct and oaths keep them from doing a lot of things, including; theft, lying, cheating, subterfuge and so on.

I'd suggest you go with Divine Champion or some other Knightly PrC that can mimic the paladinhood without actually being one and all its rules.
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Re: Paladin of Red Knight Code of Conduct discussion.

Unread post by Xanfyrst »

But, Chamby... paladins are put on a pedestal because they are considered the "best" in regards to being the light in an unjust world of darkness and moral decay!

But yes, the biggest foe a paladin has is not Team Evil... it's themselves. A misstep and you may fall. A wrong decision, even if thought to be for the greater good, can condemn your soul and you may be falling into the darkness you were fighting, causing more pain and suffering than intended.

Or worse.

I'd like to see more paladins pay for their "failures". And give the clergy proper respect too as it is them who holds the future of a sinned paladin in their hands.
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Re: Paladin of Red Knight Code of Conduct discussion.

Unread post by 7threalm »

also you will have remove yourself from some dm events, it does happen alot.

Elril my paladin has left many events because they got to dark or you just won't fit in because of your code of conduct.

It's the bane of being a paladin, if you try and play a paladin like a harper, remember even the harper's don't like having paladins because of that whole code of conduct thing.(i think source says they don't allow them cant remember though)

if you start getting into the thick of intrigue and plots, you end up having your paladiness come into question by dm's and players. This happens to about 75% of paladins on the server (made up %)

you will most likely rcr in the end so be careful.


Second this
Xanfyrst wrote:Paladin RP is very restrictive, if you intend on playing the class more or less correctly. Not meaning that paladins can't be a varied bunch with various personality quirks, but their code of conduct and oaths keep them from doing a lot of things, including; theft, lying, cheating, subterfuge and so on.

I'd suggest you go with Divine Champion or some other Knightly PrC that can mimic the paladinhood without actually being one and all its rules.
but what about losing the epix saves....
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DM Golem
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Re: Paladin of Red Knight Code of Conduct discussion.

Unread post by DM Golem »

Moved this to tips and tricks, which is the place to discuss RP concepts as well.

Carry on!
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Charraj
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Re: Paladin of Red Knight Code of Conduct discussion.

Unread post by Charraj »

A non-paladin follower of the Red Knight might lie as part of some strategy. But remember, Red Knight is a LG deity of strategy in battle; not necessarily deception.

Regardless, I have always had the understanding that paladins, regardless of deity, do not lie. See PHB 3.5, page 44 ("Additionally, a paladin’s code requires that she respect legitimate authority, act with honor (not lying, not cheating, not using poison, and so forth), help those in need (provided they do not use the help for evil or chaotic ends), and punish those who harm or threaten innocents.")

Edit: I just checked, and there is nothing in the Forgotten Realms Campaign Setting that says that Faerunian paladins may lie. In this regard, I think that the PHB 3.5 is controlling.
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Re: Paladin of Red Knight Code of Conduct discussion.

Unread post by Thorsson »

We believe that Red Knight is LN at this point in time - she only got changed to LG in 4E.

I made the point about lying previously; I certainly couldn't find anything that superseded the PHB Code of Conduct. Indeed it is referred to in other sources.

Given how often Paladin RP comes up, I think the CoC should be "made official" somewhere.
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Charraj
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Re: Paladin of Red Knight Code of Conduct discussion.

Unread post by Charraj »

Thorsson wrote:We believe that Red Knight is LN at this point in time - she only got changed to LG in 4E.
I have no doubt that you're right. :D

But yeah, either way, a paladin is LG even if his deity is not. And on top of that, the PHB CoC on page 44 seems pretty clear (to me, anyways; but heaven knows I've been wrong before!)
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Re: Paladin of Red Knight Code of Conduct discussion.

Unread post by NegInfinity »

Moved from previous thread:
--------
Cel'Daren wrote:If my Paladin code doesn't include "Thou shalt not lie" . . . then why would I be penalized for lying?
Because lying and decieving is a awfully close to evil deed?
Hidden: show
Evil Acts:
Examining the actions of the malevolent not only helps
define what evil is, but it also gives an insight into the
schemes of a villain. What follows is more than a list that
definesevilasopposedtogood.Readover thefollowingsec-
tions to get ideas for villainous plots,schemes,motivations,
and personalities.

LYING
Misdirection,tricks,and manipulation are toolsofthe trade
for most villains...

CHEATING
Cheating is breaking the rules for personal gain.When evil
villainscheat,it’ snotjustatgames.Theycreatecontractswith
clauses that they can manipulate to trick others....

THEFT
Anychild can tell you that stealing is wrong.Villains,how-
ever, often see theft as the best way to acquire what they
want.Evil peoplepayonlyfor thingstheycannot take....

BETRAYAL
Abetrayal is often nothing more than an elaborate lie, but
its implications are greater. Such an act involves earning
someone’ strust andthen usingthat trust against him or her.....

MURDER
Killing is one of the most horrible acts that a creature can
commit.Murder isthekillingofan intelligent creaturefor a
nefariouspurpose:theft,personalgain...

VENGEANCE
Revenge is a powerful force. An act of vengeance does not
have to be evil, but the evil mindset usually redefines the
concept as“revenge at anyprice....

WORSHIPING EVIL GODS AND DEMONS
(germbag) powersareasevilasthebeingsthey
serve. In the name of Vecna, Erythnul, or Lolth, these foul
emissaries make living sacrifices, conduct malevolent rites...

ANIMATING THE DEAD OR
CREATING UNDEAD
Unliving corpses—corrupt mockeries of life and purity—
are inherently evil. Creating them is one of the most
heinous crimes against the world that a character can
commit

CASTING EVIL SPELLS
Evilspellsmaycreateundead,inflict unduesuffering,harm
another’ s soul, or produce any of a slew of similar effects.
Sometimes, a nonevil spellcaster can get away with cast-
ingafewevilspells,aslongasheorshedoesnot dosoforan
evilpurpose.But thepath ofevilmagicleadsquicklytocor-
ruption and destruction

DAMNING OR HARMING SOULS
While harming one’ s enemies physically is not inherently
villainous, harming their souls is always evil

CONSORTING WITH FIENDS
Ifcharacterscan be judged bythe companytheykeep,then
those who deal with fiends—demons and devils—are
surely evil beings themselves

CREATING EVIL CREATURES
Some villains are not content with simply consorting with,
summoning, or controlling evil creatures.They feel the
need to go one step further and actually create such crea-
tureswith foul experimentsor evil magic.

USING OTHERS FOR PERSONAL GAIN
Whether it’ ssacrificingavictim on an evilgod’ saltar togain
a boon, or simply stealing from a friend, using others for
one’ s own purposes is a hallmark of villainy.

GREED
Greed is so simple a motivation that it hardly seems worth
mentioning. Y et it drives villains perhaps more than any
other factor....

BULLYING AND COWING INNOCENTS
Bullyingissimplyasymptom ofan obsession with power.A
villain who has power over another likes to brandish that
power toproveher own might,both toherselfandtoothers.
Such brutes feel that power has no worth if others do not
knowabout it....

BRINGING DESPAIR
Evil creatures often enjoy spreading pain and misery to
others. Some do this because breaking the spirits of others
makes them feel superior;others sow despair for the sheer
joyit providesthem....

TEMPTING OTHERS
Temping good individuals to do wrong is an evil act. Plots
with this goal are largelythe purviewof demons and devils
that seek tocorrupt mortalsin order totaint their souls...
Cel'Daren wrote: Deception is NOT inherently connected to any alignment. A good person can lie, a bad person can lie, a chaotic person can lie, a lawful person can lie.
Er, no. There are too many "ifs" involved here.
Cel'Daren wrote: Realistic combat, including martial arts and fighting with a gun or rifle, involves
We are not in realistic world, remember? Rules are very different here. You can shoot someone at point blank range with cannon and miss because they have epic dodge. Whoops.
Cel'Daren wrote: 4. Seek out your enemy's enemies as allies, and be prepared to compromise.
That is very likely to lead you to dark side.
Cel'Daren wrote: 5. Oppose those who bring needless strife and pain; especially the followers of Garagos and Cyric.
6. Show no mercy to the corrupt; and do not hesitate to let your sword strike; indecision and inaction wreaks more destruction than the most energetic raider or horde leader.
8. Protect the weak and help those who cannot help themselves.
10. Do not betray your loyalties capriciously; Follow your duties seriously unless they break the Code of Conduct.
Those closely resemble dogmas of many other deities.
Illmater, Lathander, Helm, Tyr, Torm, Hoar. You should probably take a look at them.

By the way, your idea does not sound like paladin, no matter how I look at it. You can play whatever you want, of course, but be prepared to get alignment-shifted out of LG and losing powers very fast.
The compassion to pursue good, the will to uphold law, and the power to defeat evil -- those are the three weapons of the paladin. Few have the purity and devotion that it takes to walk the paladin's path, but those few are rewarded with the power to protect, to heal, and to smite. In a land of scheming wizards, unholy priests, bloodthirsty dragons and infernal fiends, the paladin is the final hope that cannot be extinguished
In your example I see none of this. I see a mercenary or talented warrior that does not really object to breaking rules a bit and does not particularly care about good/life/hope/whatever.

So, where's law and compassion in your example? The compassion is 8d6 sneak attack and law is bluff skill with feints. :-\. That would make great blackguard, though. You can grab all those rules you posted and slap on blackguard of any LN deity and they will work without any issues.

With paladin there's matter of divided loyalties. Your deity, Your order, Your lord, Your duties, your dogma. Law vs Good vd duty, etc. Cleric, by the way, does not have any of this, in general. Make a wrong step in any direction, and you fall and lose everything. Very little wriggle room here. If you care only about deity, you can be a cleric or favored soul (the one that does not object to being favored). If you care only about duty, you're simply lawful. If you're unafraid to bend rules a bit and compromise, then you're not very lawful. Simply obeying dogma of deity and your order will not make you a paladin, but it might make you a divine champion.

....

(opinion)
What is paladin from position of evil character?

When the vilest evil warlock on faerun sees paladin breaking through his front door, he/she essentially faces all that he/she considered to be worthless and weak and discarded long time ago. So seeing all those "worthless" traits crystallized in pure form in a single incredibly powerful opponent may be enough to pause that "eldritch doom" for a split second and for just a short moment wonder that "perhaps, once upon a time, long ago, i made a mistake" (then immediately dismiss that thought and blas the bastard anyway).

That pause is a moment of recognition of paladin's power and dedication. The biggest problem with your concept is that I do not see something like that (bluff/sneak attack) having this effect in this situation. "Sir Peter" mentioned earlier, however, would have such effect without a doubt.
(/opinion)

P.S. Alright, I made another wall of text. So I'll probably abandon discussion. Probably. Plenty of advice, and anyway I'd prefer if all the people discussing paladins directed all that boundless energy into roleplaying their character.
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Re: Paladin of Red Knight Code of Conduct discussion.

Unread post by Charraj »

Ah, in the previous thread, Cel'Daren already said that he understands the PHB, and is going to ignore it (http://www.bgtscc.net/viewtopic.php?p=562582#p562582). I missed that; my bad for rehashing old ground, especially since Thorsson did indeed raise those points already in the prior thread.

Of course, I personally disagree with ignoring the PHB. But given the response by DM Theophanies (http://www.bgtscc.net/viewtopic.php?p=562598#p562598), I do not think I need to say anything more. Sorry for my redundant posts (including this one?! ^_^;;)
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