Want to design maps for BGTSCC1

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Matherhorn
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Re: Want to design maps for BGTSCC1

Unread post by Matherhorn »

as a man of faith i find peace with doing this project
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gedweyignasia
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Re: Want to design maps for BGTSCC1

Unread post by gedweyignasia »

Duster47 wrote:I see 1995 existing unique BG-specific creature templates (*.utc files). We really do not need more of those either. It is best to begin with the native creatures in the NWN2 Toolset. Reference MM V3.5 if you want to expand on an existing template.

+++ edit +++

Another thing about areas is they must be thematically appropriate and based on FR lore. The area should fill a gap or logically expand an existing area. Interior tiles require far less resources to run than a similar size exterior.
For example, Ulcaster Ruins contains Mustard Jelly, Huge Spiders, Dire Wolves, and Dread Wolves. If I were to make this map, should I just use the existing spiders for enemies, or do we adjust the stats to make them appropriate for a certain level range in BGTSCC?
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Duster47
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Re: Want to design maps for BGTSCC1

Unread post by Duster47 »

gedweyignasia wrote:... or do we adjust the stats to make them appropriate for a certain level range in BGTSCC?
We try to scale CR-appropriate creatures to each area and those higher or lower as appropriate. This is one reason why you should keep in-mind where the area will be located and what CR's are in adjacent areas.
PC1 = Nerys, Emissary and Skald of the Greyfox tribe, last seen roaming north near Secomber
PC2 = Valqis Sanejmeh; far away cartographer, Oracle of Nut at chaltin QulDaq, former navigator of the Sea Seeker, Reader of Candlekeep and sometime performer.

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