Re: Calling all rogue experts!
Posted: Tue Sep 08, 2015 5:52 pm
Ditch search if you do not have it for roleplay reasons (in 5 years ive never had to roll search in DM run events nor noted anyhing on the server requiring one that had any meaningful consequence.)
Did you know you get xp for Sleight of hand uses?
Open lock, its enough if you can manage dc36(34) without additional buffing after heroism spell. DC40? thats what you have those lockpick kits or extra gear for.
Disarm is pretty similar to open lock.
A maxed UMD never hurt, but you can live with 13 ranks.
If you intend to go with just one toon, max out appraise.
You will live and die by gear.
It is so nice to buy heal potions for 600+ instead of 1k e t c.
Finest selfbuffed rogue build?
Bard19 (19 for better inspire competence), divine seeker (for expanded Disarm and saves), guild thief (more feats, cheap shopping), whirling dervish (a ton of feats including 3xskill focus).
Inspiration for the win.
No epic precision though.
Personally I find the weak fort and will save the major issue with rogues and archers.
UMD FTW.
I have reached endgame with the following rogue builds without much trouble:
rogue13, assassin9, whirling dervish3, guild thief5. (DEX/INT)
rogue11, wilderness stalker3, shadowdancer10, divine champion6. (DEX)(hipster)
rogue3, wiz7, AT10, dervish10. (INT)(feinter)
YMMV
Did you know you get xp for Sleight of hand uses?
Open lock, its enough if you can manage dc36(34) without additional buffing after heroism spell. DC40? thats what you have those lockpick kits or extra gear for.
Disarm is pretty similar to open lock.
A maxed UMD never hurt, but you can live with 13 ranks.
If you intend to go with just one toon, max out appraise.
You will live and die by gear.
It is so nice to buy heal potions for 600+ instead of 1k e t c.
Finest selfbuffed rogue build?
Bard19 (19 for better inspire competence), divine seeker (for expanded Disarm and saves), guild thief (more feats, cheap shopping), whirling dervish (a ton of feats including 3xskill focus).
Inspiration for the win.
No epic precision though.
Personally I find the weak fort and will save the major issue with rogues and archers.
UMD FTW.
I have reached endgame with the following rogue builds without much trouble:
rogue13, assassin9, whirling dervish3, guild thief5. (DEX/INT)
rogue11, wilderness stalker3, shadowdancer10, divine champion6. (DEX)(hipster)
rogue3, wiz7, AT10, dervish10. (INT)(feinter)
YMMV