S'shamath

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Cubicle
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Re: S'shamath

Unread post by Cubicle »

You ask, and you shall receive. I'll add more temples/priest-types to our to-do list. Thanks for your suggestions, keep them coming!
AlwaysSummer Day
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Re: S'shamath

Unread post by AlwaysSummer Day »

Yay!
Roland; svirfneblin fist of the forest and eco terrorist.
Heinrich Von Rittermark; Everwatch Knights of Helm
Frederick Von Rittermark; Paladin of Azuth/Mystra
Erik Von Rittermark; Unknown
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Cubicle
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Re: S'shamath

Unread post by Cubicle »

While there are several other CR updates, the below seem to be more of what players want. It's a start.

-Drider Wilds Area 2 = Acceptable CR 22-23 zone now
-East of Mistlake = Acceptable CR 20 / CR 24 zone w/ boss spawn

2016 list of UD Edits
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-Drider Wilds 1 - Few edits/lighting
-Drider Wilds 2 - Edited layout/lighting/spawns.
-East of Mist Lake - Complete revamp
-River Rift (Kobold camp in Varallas Passage) - Several Edits/reduced lag/resting enabled
-Darkwoods - Created new bar/added fighting pit/several edits
-Spore Caves - Changed trees and vines back into crystals
-NW of River - Several edits
-Sshamath South - Added some conclave soldiers/couple small changes
-Commander's Tent - Few changes/portal connecting to Undrek Valanar
-Mist Lake - Upgraded to conclave military camp
2015 list of UD Edits
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-Glouras Wing - New tileset; Revamped NPC appearances; Lowered counters
-The Elixir - Few tweaks
-Darkspires - Revamped area past mine and added more rooms with Duergar in mind.
-Spider's Kiss - Revamped
-South Sshamath - Added Darkspire merchant outside the Darkspires
-Sshamath Shop Area - Few tweaks
-Illithid Mines 2 - Changed vines/tree appearances back into crystals. Fixed Hive/Duergar Mine door issue.
-Illithid Mines 1 - Lowered entrance to Duergar Compound.
-Varallas Passage - Adjusted height on a bunch of overlapping 'dirty floor' placeables
-Netherese Ruins SP - Changed vines/tree appearances back into crystals.
-West of Varalla's - Swapped unuseable chairs with kemo chairs in small camp. Fixed bridge walkmesh issues which allowed players to get trapped beneath the bridge.
-South of Tarpits - Changed 1ea cave wall into chasm wall. Changed Sout of Tarpits to South of Tarpits.
-Illithid Hive - Added caravan to/from Undrek Vallanar and changed trees/vines back into crystals.
-Sshamath's Darkwood District- Expanded living area/closed it off from Darkwood's mobs. Added Tower of the Masked Mage interior, Trade auction house, several custom interior homes. Removed some trees for better navigation. Added NPC's/shops. Fishing added.
Mist Lake- Revamped. Fishing added.
Last edited by Cubicle on Tue Jan 26, 2016 10:06 pm, edited 1 time in total.
DreWalker
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Re: S'shamath

Unread post by DreWalker »

hold on a second, theres a new boss spawn?!
Irrtana-Yathrin
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Cubicle
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Re: S'shamath

Unread post by Cubicle »

Oh yes, and he's waiting for you, Dre!
AlwaysSummer Day
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Re: S'shamath

Unread post by AlwaysSummer Day »

yup and the new boss is named "Pyre" of the Baleful Maw. *states matter of factly*
Roland; svirfneblin fist of the forest and eco terrorist.
Heinrich Von Rittermark; Everwatch Knights of Helm
Frederick Von Rittermark; Paladin of Azuth/Mystra
Erik Von Rittermark; Unknown
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Duster47
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Re: S'shamath

Unread post by Duster47 »

I believe everything is resolved here. Closed.

If new problems are found, please post a new thread.
PC1 = Nerys, Emissary and Skald of the Greyfox tribe, roaming north near Secomber
PC2 = Valqis Sanejmeh; far away cartographer, Oracle of Nut at chaltin QulDaq, former navigator of the Sea Seeker, Reader of Candlekeep and sometime performer.
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