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Re: Disguise
Posted: Mon Mar 07, 2016 9:17 am
by Steve
I also never liked the idea of once you regularly socialize with someone undisguised you can see through their disguise after the first or second meeting. So this isn't entirely the DEV team's fault, Steve knows my opinion on this, and I am truly not saying it to be contentious, and glad he brought up the issue
This didn't read right to me, so maybe clarify?
As it was, maintaining a disguise for multiple encounters creates a "recognizable" persona, which can/could be altogether different, than who your PC really is. Thus, the RP challenge of disguises, and the F.U.N. of maintaining a disguise.
But like I've stated already in this thread, the RP challenge is being removed by mechanical calculations, which kinda sucks a dozen eggs.

Re: Disguise
Posted: Mon Mar 07, 2016 9:43 am
by Grimdark Hitman
I don't fancy the prospect of only being able to use a disguised alter ego
three times total, in the interest of full disclosure. Especially if you put a lot of work into said alter ego and enjoy the hell out of playing it. Coming up with new accents and mannerisms constantly is not a viable way to challenge someone's creativity. If you really are a player who has a thousand different personalities to switch through that is just outright creepy (and remember who we are talking to, the King of All Creeps, buddy boi

).
Re: Disguise
Posted: Mon Mar 07, 2016 9:55 am
by Steve
only being able to use a disguised alter ego three times total, in the interest of full disclosure. Especially if you put a lot of work into said alter ego and enjoy the hell out of playing it.
I still think you are misinterpreting the
Disguise Guidelines (Provisional). Because they do not state that after using a disguise 3 times, another PC can "see through" to your "real" identity.
These provisional rules clearly state that a PC loses anonymity after 3 encounters, and losing anonymity means becoming recognizable...as the persona/disguise your PC presents!!!!
Re: Disguise
Posted: Mon Mar 07, 2016 10:08 am
by Grimdark Hitman
Great! I'll come back to work at the Herald tomorrow as Dave!

But seriously, the wording you used to write up these provisional rules could of been written more clearly (or maybe its just me?).
Re: Disguise
Posted: Mon Mar 07, 2016 10:13 am
by Boddynock
I agree with the statement that the disguise skill will be used to replace actually disguising your character in favor of using a name plate, which is OOC. Not to mention that the spot check to see through a disguise should be automatic as soon as you interact with a person or draw attention to yourself, AND the spot check should be repeatable ad infinitum, as spot is a try again skill.
Several of my toons, for example, have had names and monikers that weren't a part of their actual name, and weren't a lie, and weren't a disguise. So if someone sees you and you look exactly the same...just your nameplate is changed, then the will say hey, I absolutely know you, you are just going b a different nickname right now, ok.
Do we need the disguise skill in game? No, but it is cool to have. That being said, the requirement to disguise your character for real should not go away, and people should just be rolling disguise vs spot when someone gets suspicious. Keep in mind this doesn't include disguises involving masks either, because covering your face isn't a disguise, it is simply hiding your identity altogether.
This ability to change your name plate is fun, I actually changed Liam's name to Liam the Golden, in italics, and with Golden in gold colored letters. Afterwards someone insulted Liam and I changed his name plate to "Duchess Not Manly Pretty Flowers" because that is what they called Liam.But as fun as it is, it is super exploitable, and as mentioned before, forces skill rolls on other players without DM supervision, which is against the forum server rules (and should probably remain such).
And for the remainder of the time I can, my nameplate will probably read "Emperor Liam of the Golden Voice" because it is an OOC mechanic that no one can actually call me out on, the guards can't arrest me for impersonation a noble if I don't actually introduce myself as such IC, and I get to prance around in my fancy pants name plate.
Re: Disguise
Posted: Mon Mar 07, 2016 10:24 am
by mrm3ntalist
Boddynock wrote:which is against the forum rules (and should probably remain such).
What is against the rules? The mechanics of the disguise system?
Re: Disguise
Posted: Mon Mar 07, 2016 10:29 am
by Calodan
Shut yer mouth about pommel strike!!! It sucks! *enter sarcasm font* TOTALLY SUCKS!! Doesn't generate sneak attacks easy at all...........In the meantime low level sneaks will have something for once to get up to their HIPS........
Re: Disguise
Posted: Mon Mar 07, 2016 10:33 am
by Boddynock
mrm3ntalist wrote:Boddynock wrote:which is against the forum rules (and should probably remain such).
What is against the rules? The mechanics of the disguise system?
Sorry if I wasn't clear. Forcing skill roll use without DM supervision is against the rules, which the disguise systems does, which does in fact make it against the rules.
Re: Disguise
Posted: Mon Mar 07, 2016 10:39 am
by mrm3ntalist
Boddynock wrote:mrm3ntalist wrote:Boddynock wrote:which is against the forum rules (and should probably remain such).
What is against the rules? The mechanics of the disguise system?
Sorry if I wasn't clear. Forcing skill roll use without DM supervision is against the rules, which the disguise systems does, which does in fact make it against the rules.
The disguise system is a system that is accepted by the DMs - some fine tuning might be needed. There are rolls taking place, the same way the stealth rolls happen, or when casting a spell.
In a few words, its an accepted system and there is nothing about breaking the rules with it.
Re: Disguise
Posted: Mon Mar 07, 2016 10:41 am
by Grimdark Hitman
Calodan wrote:Shut yer mouth about pommel strike!!! It sucks! *enter sarcasm font* TOTALLY SUCKS!! Doesn't generate sneak attacks easy at all...........In the meantime low level sneaks will have something for once to get up to their HIPS........
THIS THREAD IS NOT ABOUT POMMEL STRIKE, YOU FOP

Re: Disguise
Posted: Mon Mar 07, 2016 10:41 am
by Steve
mrm3ntalist wrote:In a few words, its an accepted system and there is nothing about breaking the rules with it.
And in a few words more...the New Disguise System (Mechanics Based) essentially means you need to be a level 30 maxed Disguised Skill PC in order to maintain a disguise!
Re: Disguise
Posted: Mon Mar 07, 2016 10:44 am
by mrm3ntalist
Steve wrote:mrm3ntalist wrote:In a few words, its an accepted system and there is nothing about breaking the rules with it.
And in a few words more...the New Disguise System (Mechanics Based) essentially means you need to be a level 30 maxed Disguised Skill PC in order to maintain a disguise!

Yes, as many other things. Oh, the things i have to say about similar discussions we had on these forums ...
On a more serious note, i understand what you are saying. Lets try this system and there will be plenty of time to talk about it.
Re: Disguise
Posted: Mon Mar 07, 2016 11:02 am
by Boddynock
mrm3ntalist wrote:
In a few words, its an accepted system and there is nothing about breaking the rules with it.
And if I simple choose not to roll and just see what my character sees? Which is someone who didn't bother with a disguise due to his ability to change his or her nameplate? Characters dont see nameplates, and therefore dont see disguises. All this changed added was the skill itself (which is good) and the ability to edit your nameplate at will (which is bad).
Re: Disguise
Posted: Mon Mar 07, 2016 11:08 am
by mrm3ntalist
Boddynock wrote:mrm3ntalist wrote:
In a few words, its an accepted system and there is nothing about breaking the rules with it.
And if I simple choose not to roll and just see what my character sees? Which is someone who didn't bother with a disguise due to his ability to change his or her nameplate? Characters dont see nameplates, and therefore dont see disguises. All this changed added was the skill itself (which is good) and the ability to edit your nameplate at will (which is bad).
Thats a desicion for you to make. All I am saying is that there is nothing illegal. How you use it, what you d with it, thats up to you
Re: Disguise
Posted: Mon Mar 07, 2016 12:20 pm
by Azure
A re-post of mine from a different thread, edited for context:
In it's current incarnation, this feature, more or less, appears to completely disregard a characters in game appearance and provides the "appraiser" with meta-information about the target with the simple click of a button. And it does it with no role-play required. As it stands, and considering that almost no characters will have yet invested in the Disguise skill, as opposed to the vast amount of those invested in Spot, the appraise feature is heavily biased in the sense that it puts the emphasis on lop sided mechanics, and ignores the work a player puts into concealing their heritage through role-play/biographies.
As a minor aside, this feature also seems to provide the character being appraised with an indication of such, and then the combat log proceeds to, in parenthesis, attempt to dissuade us from acting on the meta-information of being appraised while offering us meta-information by informing us of the appraisers spot roll.
My biggest concern about this feature is: will players use it responsibly?
As a player of a character who often utilizes a full hood and mask/alternate wardrobe for "work", and who also does not have any disguise investment, I find the thought of another player potentially RP'ing recognizing my characters race(or what have you) by simply clicking a button to be very disconcerting. Regardless of how I may RP averting my characters hooded head, or modulating/masking their voice, or what I've written in my character description, and despite my attempt to RP away any recognizable trait, opposing players will now have been given the power to mechanically discern things about mine with, quite literally, no roleplay required.
My main question here is: how will this mechanical disguise implementation be conducive and beneficial to over-all roleplay?