SuggestIon: Keep 100% rcr

It Does What It Says on the Tin: Resolved Issues

Moderators: Moderator, Developer, DM

User avatar
Thorsson
Posts: 1293
Joined: Thu Jul 02, 2009 4:17 pm

Re: SuggestIon: Keep 100% rcr

Unread post by Thorsson »

Steve wrote:What is the point of once leveling a PC to 30, you get a forever lvl 30 rebuild?

It is already ridiculous the number of lvl 30 toons on Baldur's Gate...and essentially killing off the RP that occurs when you have a weak, nobody PC that needs to both prove and earn their place in society, just puts the RP environment that much deeper into the trash can.
You're right; but you're wrong. There both are lots of people at level 30 already and 'dedicated levellers' who can still get there in short order. They aren't going to go away, so as has already been pointed out, it's the rest who suffer...
Life is far too important a thing ever to talk seriously about it
Grimdark Hitman
Posts: 73
Joined: Tue Feb 23, 2016 2:48 pm

Re: SuggestIon: Keep 100% rcr

Unread post by Grimdark Hitman »

NegInfinity wrote:
Steve wrote:What is the point of once leveling a PC to 30, you get a forever lvl 30 rebuild?
Death is always an option. Talk to the scythe wielding guy in the nexus.
RRROFL!
Playing other games/gave up.
User avatar
Steve
Recognized Donor
Posts: 8169
Joined: Wed Jul 08, 2015 5:42 am
Location: Paradise in GMT +1

Re: SuggestIon: Keep 100% rcr

Unread post by Steve »

NegInfinity wrote: Death is always an option.
Hahahahahaha...no wait...hahahahahahahahahahaha! I'm losing my composure...hahahahahahaha.

Too bad bull shit is PG13'd here...cause is truly the moment I wish to see it in digital print!

Negs...this is NOT directed to you, so please, no offense. But dying is of the LEAST interest to like 90% of the Players, the DMs-as-Players, QC'ers...hellz, everyone.

This Server is choke full of lvl 30 twenty somethings that will never die, but will never get better, either. :| It is such awesome RP, really...I'd cry about it, but I'm actually still laughing over here!

Hahahhahahaha!

Gael Ironfaar - To Battle Then...

Tsarzyn Ek'cla - Superiority Supreme

Wyndam Wyndarr
User avatar
Blackman D
Retired Staff
Posts: 4818
Joined: Sat Sep 12, 2009 5:43 am
Location: IL

Re: SuggestIon: Keep 100% rcr

Unread post by Blackman D »

miranda died :(

...and then became a lich... but she died! :P ...and took half of the palace district with her 8-)
everyone is evil till proven otherwise
User avatar
CommanderKrieg
Posts: 1211
Joined: Tue May 04, 2010 8:21 am
Location: Alaska

Re: SuggestIon: Keep 100% rcr

Unread post by CommanderKrieg »

Blackman D wrote:miranda died :(

...and then became a lich... but she died! :P ...and took half of the palace district with her 8-)
I miss Miranda. She was like the cool kid that smoked and convinced us being a Bannite would make us cool like her. :(
-Insert profound statement-

Out of good ones.
NeOmega
Posts: 769
Joined: Fri Feb 17, 2012 12:13 pm
Location: Seattle

Re: SuggestIon: Keep 100% rcr

Unread post by NeOmega »

100% RCR means somebody can die, then come back as an epic somebody else. Would be weird.
User avatar
Calodan
Posts: 2032
Joined: Fri Apr 19, 2013 12:21 pm
Location: Missoula Montana BIG SKY COUNTRY

Re: SuggestIon: Keep 100% rcr

Unread post by Calodan »

I am in favor of keeping it at 100%. I am trying to be a realist here but I think the max we can hope for is up to level 25. I think this would aid arcane users the most over a well built gishy style. Maybe might get some more pure fighters at that rate being as getting up to level 25 or more can be a bit of pain and I know level 25 seems to be the sweet spot for a lot of builds to realize full potential most of the time.

As far as DEATH being meaningful I thin real life provides enough of that already the whole point of a game is to escape that reality. If you really have issues finding meaning with death go jump out a plane some time or something else of the adrenaline nature........
Kory Sentinel
"We should take the army head on!"

"... it sounds like a terrible idea, but look at that smile."
"And he just sounds so confident ... he is a favored soul."
"Even if we don't survive, he will, and isn't that what matters?" -Red Lancer
User avatar
Steve
Recognized Donor
Posts: 8169
Joined: Wed Jul 08, 2015 5:42 am
Location: Paradise in GMT +1

Re: SuggestIon: Keep 100% rcr

Unread post by Steve »

Calodan wrote: If you really have issues finding meaning with death go jump out a plane some time or something else of the adrenaline nature........
Accomplishments are only truly worthy if there was a risk or sacrifice involved.

Thus there is no value when there are infinite lives, none but Player-decided Permadeath, and max attainment of max power by...fishing. :lol:

Gael Ironfaar - To Battle Then...

Tsarzyn Ek'cla - Superiority Supreme

Wyndam Wyndarr
User avatar
Calodan
Posts: 2032
Joined: Fri Apr 19, 2013 12:21 pm
Location: Missoula Montana BIG SKY COUNTRY

Re: SuggestIon: Keep 100% rcr

Unread post by Calodan »

Accomplishments are only truly worthy if there was a risk or sacrifice involved.

Thus there is no value when there are infinite lives, none but Player-decided Permadeath, and max attainment of max power by...fishing. :lol:
ummmmmmm......I don't play this game to feel accomplished.......Again that is a RL endeavor of which I have already done. I play here because of IMAGINATION!!! What a concept..... :o :shock:

The whole point may very well be that magic exists and so do dragons and that really doesn't matter.....WHY? Because MAGIC, GODS and other things that just do not exist. So in the grand scheme of things it is all trivial and in and of itself brings one away from plausibility in the first place. It is a release and doesn't have to hold any meaning true or not....
Kory Sentinel
"We should take the army head on!"

"... it sounds like a terrible idea, but look at that smile."
"And he just sounds so confident ... he is a favored soul."
"Even if we don't survive, he will, and isn't that what matters?" -Red Lancer
User avatar
Steve
Recognized Donor
Posts: 8169
Joined: Wed Jul 08, 2015 5:42 am
Location: Paradise in GMT +1

Re: SuggestIon: Keep 100% rcr

Unread post by Steve »

Calodan wrote:I don't play this game to feel accomplished.......

It is a release and doesn't have to hold any meaning true or not....
Then why do you bother trying to have your Toon make any sort of difference?

A release is Duke Nukem. Pac-man. Super Mario Ninja Turtles.

BGTSCC provides an environment and a forum to create a story that actually shapes the environment and forum. No meaning means the effort, the very activity of emoting—not to mention actually crafting storylines that further shape and affect the storylines of other Players, and directly their toons—is wasted.

Furthermore, if there is no meaning, then why even worry about level 30 attainment? Or conversely, why not just let everyone begin at lvl 30, cause hey...GETTING to level 30 is actually meaningless. :roll:

Gael Ironfaar - To Battle Then...

Tsarzyn Ek'cla - Superiority Supreme

Wyndam Wyndarr
chad878262
Posts: 9332
Joined: Thu Sep 18, 2014 6:55 pm

Re: SuggestIon: Keep 100% rcr

Unread post by chad878262 »

Steve wrote:Super Mario Ninja Turtles.
Plumbers in a half shell!!!

:lol:
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE

Tarent's Wands and Elixirs

A Wand Crafter's guide to using wands
Karond
Posts: 2221
Joined: Sat Jan 15, 2011 10:47 am
Location: Sweden

Re: SuggestIon: Keep 100% rcr

Unread post by Karond »

Steve wrote: Negs...this is NOT directed to you, so please, no offense. But dying is of the LEAST interest to like 90% of the Players, the DMs-as-Players, QC'ers...hellz, everyone.
To be fair, it's hardly QC's role to have any say about how to RP their characters, and the same is true for DMs. DMs have limited control over this, since this is not a hardcore RP server.

Honestly though, you should praise the 100% and lobby for it Steve. Dying permanently is annoying to people that put many months into levelling something up. However, if they keep their XP, it seems like its more likely that people will take that "I'm mortal, not invincible" approach ;)
User avatar
BlueAce417
Posts: 173
Joined: Thu Jul 23, 2015 5:58 pm
Location: Pff, idk. Some sorta room, maybe?

Re: SuggestIon: Keep 100% rcr

Unread post by BlueAce417 »

1: We can do a poll on all of these topics, but primarily if we should keep the 100% RCR, Lower it a bit to say 90%, 100% but at a time limit, or remain 50%...

2: I think a 90% RCR or so within the span of a week per person, or something equivalent would be the best option.

3: Exp rates are low but they do add meaning. Maybe an easy compromise is raising the rate by a very small amount? An extra 10 exp per kill? 200 Exp per entering a new zone the character has yet to be in? 50 Exp for crafting anything? Or how about a mechanic that grants bonus RP EXP rates the longer you stay in a zone chatting (capping at 50 exp per counter)?

4: Was NOT AWARE I could RCR and change their name... Otherwise I woulda Added "Wayfare" to Lucas' surname...

5: Maybe we could a quality control DM online once in a while to inspect if people are playing powerbuilds or creating a maddened Blood Mage-Eldritch Knight-Thurmage? If but to simply get their invoice on why they are building what they are building.

6: Sorry for posting in numerical format

7: Sorry again
Caedis Littlefoot - The Scaled Seeker
Felgur Brighteyes - The Planar Seer
Marvin Brandywicket - The Crackpot Alchemist
NegInfinity
Posts: 2449
Joined: Wed Feb 05, 2014 11:24 am

Re: SuggestIon: Keep 100% rcr

Unread post by NegInfinity »

Steve wrote: Negs...this is NOT directed to you, so please, no offense. But dying is of the LEAST interest to like 90% of the Players, the DMs-as-Players, QC'ers...hellz, everyone.
*shrugs shoulders*
Not my problem.

All journeys end. So when you no longer see the point, it is time to kill your char.

However, there's no reason to punish people for playing before that happens. There are better ways to "shape the world" than grinding 24 hours per day and running errands.
NeOmega wrote:100% RCR means somebody can die, then come back as an epic somebody else. Would be weird.
Nah. That "epic somebody else" can affect the serves the same way as everybody else. Also, that would be a good reason for established characters to keep on their toes.
Steve wrote: Then why do you bother trying to have your Toon make any sort of difference?
For the story.
User avatar
Steve
Recognized Donor
Posts: 8169
Joined: Wed Jul 08, 2015 5:42 am
Location: Paradise in GMT +1

Re: SuggestIon: Keep 100% rcr

Unread post by Steve »

Karond wrote:Honestly though, you should praise the 100% and lobby for it Steve.
Fine. I'll get behind a 100% RCR tool...but only if there is a 10% failure built into the act. :twisted:

Gael Ironfaar - To Battle Then...

Tsarzyn Ek'cla - Superiority Supreme

Wyndam Wyndarr
Post Reply

Return to “Solved Problems”