Soubar

It Does What It Says on the Tin: Resolved Issues

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tfunke
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Re: Soubar

Unread post by tfunke »

Hmmm very odd. Everything works on the version I sent Duster, so I appreciate your patience while we get on top of this. Unfortunately things can play up when we merge files to the server, in particular spawns. Thanks.
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Duster47
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Re: Soubar

Unread post by Duster47 »

One attempt to resolve the 15APR updates only used area files, and not any scripts that came with the associated areas update. This was done to keep the ADL as-is since the area files were all fine with the update. Something was wrong with the scripts so those were all left out. Included in those were the spawner scripts.

It will get cleared up. Eventually.
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tfunke
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Re: Soubar

Unread post by tfunke »

Theodore01 wrote:also the (rival merchant) guards outside bridgefort are missing now. :?
I removed the guards, as I felt they were unnecessary. People also reported them getting into fights with the hostile spawns in the area, so that also factored into the decision to remove them.

All spawns are working correctly around Soubar from what I can tell, but the Gray Render boss doesn't seem to be spawning in the bear cave.
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