Soubar
Moderators: Moderator, Developer, DM
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tfunke
- Retired Staff
- Posts: 2305
- Joined: Sat May 07, 2011 9:09 pm
- Location: Australia- GMT+10
Re: Soubar
Hmmm very odd. Everything works on the version I sent Duster, so I appreciate your patience while we get on top of this. Unfortunately things can play up when we merge files to the server, in particular spawns. Thanks.
Per aspera ad astra
- Duster47
- Retired Staff
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- Joined: Mon Nov 16, 2009 7:57 pm
- Location: Florida, USA
Re: Soubar
One attempt to resolve the 15APR updates only used area files, and not any scripts that came with the associated areas update. This was done to keep the ADL as-is since the area files were all fine with the update. Something was wrong with the scripts so those were all left out. Included in those were the spawner scripts.
It will get cleared up. Eventually.
It will get cleared up. Eventually.
PC1 = Nerys, Emissary and Skald of the Greyfox tribe, last seen roaming north near Secomber
PC2 = Valqis Sanejmeh; far away cartographer, Oracle of Nut at chaltin QulDaq, former navigator of the Sea Seeker, Reader of Candlekeep and sometime performer.
PC2 = Valqis Sanejmeh; far away cartographer, Oracle of Nut at chaltin QulDaq, former navigator of the Sea Seeker, Reader of Candlekeep and sometime performer.
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tfunke
- Retired Staff
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- Joined: Sat May 07, 2011 9:09 pm
- Location: Australia- GMT+10
Re: Soubar
I removed the guards, as I felt they were unnecessary. People also reported them getting into fights with the hostile spawns in the area, so that also factored into the decision to remove them.Theodore01 wrote:also the (rival merchant) guards outside bridgefort are missing now.![]()
All spawns are working correctly around Soubar from what I can tell, but the Gray Render boss doesn't seem to be spawning in the bear cave.
Per aspera ad astra