AC81 wrote:m3nt you know I love you and all the work you do for this server (really, incredible) so I don't want you to think I'm taking a personal stab at you or anything, but I feel you're glossing over a few things in your previous post. Namely ...
The feelings are mutual. On top of that i really wish you will be able to find the time and join the QC since you can help a lot. This discussion proves that.
Wand are dispellable ... VERY dispellable. But do you seriously think pvp is going to really go down like this: Sneaker > hips, Non-sneaker > aha, hipster! uses wand of amplify, chases sneaker for 4 rounds, Sneaker > hips, Non-sneaker > aha, hipster! uses wand of amplify ... times 50 times number of wands of amplify they have. Really? Wands of Amplify are pretty terrible. They last 4 rounds, as soon as the sneaker goes back into stealth after 1 round, you have to find them again. Any sneaks worth their salt could play hit and run , or just evade for 4 rounds. You say wands have many charges, well, I haven't exactly seen any limit of uses of the hips ability, so the amount of times a wand can be used is irrelevant. Also, while our non-sneaking friend is constantly applying amplify, C/C and restoring health from crippling strike, our sneak is either killing him or getting away.
A lot of hiding happens when players RP their characters, yes. This makes sneaking around druids, rangers and maybe monks and bards very dangerous, as it should be. One question - why would a player just up and use a 4 round buff for no reason other than metagaming footsteps or buffs on the sneak? That's a small window of opportunity, really small. And it is crazy obvious in an RP context when someone does that - it's because they've heard footsteps, seen the sneak transition and then they go "Oop, time to use my 4 round wand of sneak destruction!" Without that wand however, sneaks can get around other character quite easily.
You describe a situation of what happens when that red button is clicked. Really i dont care what happens then. Allow the wands to work fully when in pvp, or even apply hide/ms penalties or even limit or disable hips. Really, I dont mind that.
If we are to discuss PvP this can be an endless discussion with cons and pros on every side.
It ISN'T easy to max spot now, at least not without making sacrifices. You want spot? Then you need another class ... let's say rogue, nice easy dip yeah? You get spot, evasion for expose and more skill points. Only the problem is that now you have only light armour and restricted weapons. No room for spot on EDM bards that want to stay safe from dispels - cause if a bard gets dispelled he's got problems. So all this just to get spot on a build that already has huge listen capabilities. Like I said, most won't bother.
You made a really good point here. For a sneak to have high hide/MS needs to make a lot of sacrifices. AC, HP, Saves. Currently, with these two wands and the extremely high bonus they provide, it allows to detect a sneak with minimum sacrifices. Lowering the amplify bonus simply means that someone who wants to detect sneaks, needs toa actually equip a couple of detection items. No more than that.
From what I hear, sneak gear is about to make a big come back. I get the feeling that is what is being pushed for, I've seen good sneak gear in the new shop and most likely there will be more to follow. The thing is m3nt, you talk like there aren't spells out there that boost hide or move silently. There are ... and their duration is considerable. So I'm kinda tired of people talking about sneakers like they're the ugly cousin. They do fine, it's just that some classes have a hard counter for them.
The suggestion was to reduce all spells that give extremely high bonuses to skills. Camouflage is amongst those. By definition, anything that helps exceed the engine limits is broken. +20 on a skill does exactly that.
Speaking of ugly cousins, sneaks and rogues in general were treated like that.
- Sneak gear was taken away and limited. ( nerf)
- Rogues were not allowed to recover epic traps ( nerf)
- Pickpocket was increased in difficulty ( nerf )
- Opening a chest breaks stealth ( a nerf that is not needed anymore )
- Uncanny dodge was fixed
- The urban legend of the spotter script and areas with hide/ms penalty
- umd is dispelable now
I am certain i am missing some more but tell me that this doesnt look like treating rogues like the ugly cousin. Name me another class that got so many nerfs. Compare it with what happens now where we try to limit a spell that gives a
+20 bonus...
Anyway, lets talk about the things we agree.
The +20 is overkill, agreed. But I still think it should be a bard spell because it is a hard spell to know when to use. I don't think it should be able to be made into a wand at all, in any form of the spell. Much like holy sword and bless weapon.
Anyway, I've gone a bit off-topic in my insane rant. I guess I'm just left scratching my head a little. Why was that nerf made before others? Why was it then implemented in such a clunky way with the saves? It just doesn't add up in my mind. My fix would be simple:
*Lower Amplify to +10 ... no saves.
*Keep C/C as it was before.
*Make Amplify unable to be crafted into wands.
*Bring sneak gear up to parity with detect gear.
Why could this not have been done?
Believe it or not that is close to the initial suggestion. Simply limiting skills and not going the DC route.
Personally for the detection/sneak mechanics i would like to see the following.
- Someone who invests in detection should have a good chance detecting the sneak.
- Gear should be more balanced. I understand that Detection gear needs to be a bit more easily available, but not by much and certainly not the sorry state we currently are, where we hope for a veteran player to retire his character in order to have a chance to get sneak gear.
- No high skill bonus from spells. For both sides. Making it easy to reach the skill cap is breaking the game engine.
That is my view in general. Trust when i say that if we end up with undetectable sneak i will be the first to ask to swing the nerf bat, however the numbers dont support this.