Blood magic is evil....So Blood mages shud be evil aswel same with a necromancer.TheLier wrote:Hmm, maybe if you only use blood component, you can?Face wrote:Ow i though you could be a neutral blood mage on this server.
Non-evil necromancer...
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Face
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Re: Non-evil necromancer...
#onlyorclivesmatter.
Be hin be great
Be hin be great
- TheLier
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Re: Non-evil necromancer...
Yep, server lore wise that is correct. Altough the spirit shaman blood magic should be kinda the same as blood component, but whatever, I don't want to see goodly blood mages.Face wrote:Blood magic is evil....So Blood mages shud be evil aswel same with a necromancer.TheLier wrote:Hmm, maybe if you only use blood component, you can?Face wrote:Ow i though you could be a neutral blood mage on this server.
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Face
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Re: Non-evil necromancer...
blood component is still blood magic....Just cous we rp that no one sees doesnt meen its not blood magic.
But on BG you can be a good Blood mage i gues as you dont need to be evil on your sheet to take the class.....Logic right?
But on BG you can be a good Blood mage i gues as you dont need to be evil on your sheet to take the class.....Logic right?
#onlyorclivesmatter.
Be hin be great
Be hin be great
- TheLier
- Posts: 388
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Re: Non-evil necromancer...
Face wrote:blood component is still blood magic....Just cous we rp that no one sees doesnt meen its not blood magic.
It is, my point was that the spirit shaman feet is called "blood magic", but somehow that is not evil. I only pointed it out that blood component is pretty much the same as that, and I don't know about any rulings involving the SS "blood magic".
It's the same or not?
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ctothep
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Re: Non-evil necromancer...
A Blood Magus shifts towards chaotic evil over timeFace wrote:blood component is still blood magic....Just cous we rp that no one sees doesnt meen its not blood magic.
But on BG you can be a good Blood mage i gues as you dont need to be evil on your sheet to take the class.....Logic right?
Characters:
Zaraun - Vhaeraunite Deathsinger, School of Illusions and Phantasm
Retired Characters:
Iston - Lost within the void ... (deceased)
Zaraun - Vhaeraunite Deathsinger, School of Illusions and Phantasm
Retired Characters:
Iston - Lost within the void ... (deceased)
- Hawke
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Re: Non-evil necromancer...
Says where?
If the text is this color, I am on duty, everything else is just my humble opinion.
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ctothep
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Re: Non-evil necromancer...
My character gets alignment shifts from using blood magic all the time
Characters:
Zaraun - Vhaeraunite Deathsinger, School of Illusions and Phantasm
Retired Characters:
Iston - Lost within the void ... (deceased)
Zaraun - Vhaeraunite Deathsinger, School of Illusions and Phantasm
Retired Characters:
Iston - Lost within the void ... (deceased)
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chad878262
- QC Coordinator
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Re: Non-evil necromancer...
This is off topic, but just to give some insight in to bloodmagic, this comes from the Server Rules and Information, Custom Classes thread:
http://bgtscc.net/viewtopic.php?f=7&t=49035
Note that Spirit Shaman Blood Magic Feat does a LOT more damage (3+d8/spell level) then Blood Seeking Spell so it should absolutely be SEEN when used. I would imagine that it should elicit the same IC response as Blood Magic, but there is no detail in the Feat stating that it moves you toward chaotic or evil, nor does the feat indicate it opens the user to PVP.
Note 2: Perhaps using Evil spells SHOULD have the effect of moving a PC's alignment 1 point toward evil for each use, but not sure there is the desire or the capability engine wise to have certain spells make alignment changes (to get back on topic specific to Necromancy as opposed to Blood Magic).
and:In civilized areas the use of such magic is frowned upon and considered barbaric as well as dangerous because of the harm its diciples often inflict upon others to fuel their horrid spells and rituals. Students of this profane form of magic often do so in isolation for fear of discovery although the ability itself it is not innately evil.
and regarding pvp and such:Blood Magic can be exceptionally evil and corrupting because of the 'easy' power it offers, for this reason it is outlawed and shunned in all civilized societies regardless of alignment.
In regards to Blood Magus being moved to Chaotic Evil (bold and italics added by me):Practicing any sort of visible Blood Magic means consenting to be killed on sight by other players and civilzed NPCs regardless of their heritage or alignment. It does not give licence to kill others however, the Blood Magus must still observe the PvP rules.
Exceptions to discovery are: Blood Component because it is a tiny pin-prick, Scarification and passive abilities. Use of Bloodwalk or Bloodseeking spell is almost guaranteed to end in being 'outted'.
Link to the specific post where new Classes are detailed:Bloodseeking Spell
Type of Feat: Class Ability
Prerequisites: Blood Magus 6th level
Specifics: The Blood Mague can imbue his spells with the ability to draw blood from their targets. To use this ability, a blood magus must inflict a wound upon himself; this is a free action that deals 3 points of damage to the blood magus and becomes a normal part of casting the spell. Damage reduction doesn't apply. A bloodseeking spell fuels itself on the blood of it's target increasing the casterlevel by 2. This ability is positively reviled throughout civlized lands because it is almost always associated with the ritual sacrifice of unwilling victims. Orcs and other monstrous races are known to practice such profane forms of magic but power crazed cabals are not unheard of in human domains either. Bloodseeking spells are an easy way to gain power but they start the Blood Magus down a path of profane corruption. Use of this ability marks the Blood Magus as having consented to be killed on sight by civilized races of any alignment.
Use: Selected
http://bgtscc.net/viewtopic.php?f=7&t=49035
Note that Spirit Shaman Blood Magic Feat does a LOT more damage (3+d8/spell level) then Blood Seeking Spell so it should absolutely be SEEN when used. I would imagine that it should elicit the same IC response as Blood Magic, but there is no detail in the Feat stating that it moves you toward chaotic or evil, nor does the feat indicate it opens the user to PVP.
Note 2: Perhaps using Evil spells SHOULD have the effect of moving a PC's alignment 1 point toward evil for each use, but not sure there is the desire or the capability engine wise to have certain spells make alignment changes (to get back on topic specific to Necromancy as opposed to Blood Magic).
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
- metaquad4
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Re: Non-evil necromancer...
Spirit Shaman Blood Magic, Blood Scars, Scarification, Blood Component, and Blood Draught do not confer any alignment shift, they are unaligned abilities as far as the game is concerned. My theory on this is that these abilities do not manipulate another's body (rather, they manipulate the self only, drawing power from the self).
Blood Seeking Spell, Awaken Blood, and Bloodwalk all shift your alignment towards chaotic and evil (they give random points of both alignments). This, as part of my theory, is because they manipulate other's blood in an invasive manner, drawing power from other's suffering. Deathknel likely falls into this category too, but who uses that feat/spell anyway?
Part of that too, several other spells seem to shift alignment as of the update (evil descriptor spells, such as avasculate and some of the new ones as well). Its kinda nice to see the server is getting on top of this (evil spells were rarely RPed by a lot of people and constantly debated on the forums because everyone wants to use evil spells and not be evil apparently. And used IG by good characters.).
Blood Seeking Spell, Awaken Blood, and Bloodwalk all shift your alignment towards chaotic and evil (they give random points of both alignments). This, as part of my theory, is because they manipulate other's blood in an invasive manner, drawing power from other's suffering. Deathknel likely falls into this category too, but who uses that feat/spell anyway?
Part of that too, several other spells seem to shift alignment as of the update (evil descriptor spells, such as avasculate and some of the new ones as well). Its kinda nice to see the server is getting on top of this (evil spells were rarely RPed by a lot of people and constantly debated on the forums because everyone wants to use evil spells and not be evil apparently. And used IG by good characters.).
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- Hawke
- Posts: 1245
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Re: Non-evil necromancer...
Exactly metaquad.
Just because you have the ability to do something evil... does not make you evil (unless rules require it). If you go 10 BM, this does not mean you are evil, or even chaotic, so long as you don't access certain powers.
But I digress. Let's keep this topic on track for the Non-Evil Necromancer...
Just because you have the ability to do something evil... does not make you evil (unless rules require it). If you go 10 BM, this does not mean you are evil, or even chaotic, so long as you don't access certain powers.
But I digress. Let's keep this topic on track for the Non-Evil Necromancer...
If the text is this color, I am on duty, everything else is just my humble opinion.