Nice items in stores

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Narsil
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Re: Nice items in stores

Unread post by Narsil »

TheKai wrote:
Nyeleni wrote:Monk gloves with +3eb and vampiric regeneration if possible.
A greater variety of quality monk gloves in general

+1 !
Unarmed monks have so little available to them, when compared to most other weapon "types". How about some "On Hit" properties, as well ? Please and thank you !
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Steve
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Re: Nice items in stores

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Enchanting! Problem solved!! ;)

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Re: Nice items in stores

Unread post by finneas »

Steve wrote:Enchanting! Problem solved!! ;)

Ladies and gentlemen we have a winner!
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Re: Nice items in stores

Unread post by ctothep »

Steve wrote:Enchanting! Problem solved!! ;)
+1
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sweetlikesplenda
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Re: Nice items in stores

Unread post by sweetlikesplenda »

I have to agree with Steve as well.

Plus, the title of the thread is "Nice items in stores". Not, super-epic-gifts from the gods-items. Not everything needs to be epic, since nothing would then be epic.
Akroma666 wrote:
finneas wrote:So pretty much an epic +4 d4 damage version of everything in the game would be great. :)
I would defintely agree with this simply to balance builds.
Also, could you do a belt or gloves with hide/ms and sneak attack dice? Nothing major, just like a +1d6
Not to ignore the OP. I don't really have an answer, I haven't tried buying anything from a store in like 2 years. So, I'm not any help.
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Selande
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Re: Nice items in stores

Unread post by Selande »

Gloves (or something) with Feat: Weapon Proficiency Exotic
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Re: Nice items in stores

Unread post by tfunke »

illithid wrote:and I just like to have options, I hate it when a single store item ends up superseding another six because its OP. Let people pick for flavour without hanging the 'almighty suit of armor that beats everything' on the shelf
I agree with this. If anyone has good concepts, you are welcome to PM me your item concept and if it doesn't appear blatantly overpowered, it may get included in this potential shop been made. The shop will be accessible to both surface and underdark.

Would be easiest if you sent it like so.
(RANDOM EXAMPLE ITEM)

Item: (the item type it is - example Gloves)
Description: (the description of the item)
Stat bonuses:
*Cast Spell: Aid [1/per day]
*Enhancement Bonus +3
*Skill Bonus: Taunt +4
*Saving Throw Bonus: Reflex +2
*Restrictions (only if restricted to a specific class or alignment(s):

*Just to clarify though, no items with haste, immunities or anything higher than +4

Send me as many as you like.
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thids
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Re: Nice items in stores

Unread post by thids »

But if those 6 items in the stores are so bad that not a single character is even considering using them, should the new items be made with the same "power level" in mind? That's just a waste of time IMO.
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illithid
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Re: Nice items in stores

Unread post by illithid »

It doesn't need to be a blanket concept, I'm sure dev's have enough nounce to make informed decisions on what is sensible and not. An example of which bothers me is the spear at arnbjorns shop, which pretty much makes 99% of other store bought and random generated spears inferior.
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Re: Nice items in stores

Unread post by Calodan »

Actually the best spear in the game is the Pike. It has Keen and 1d4 blunt which multiplies on a critical hit. No other spear out there can beat that mechanic really. It is not even a +4 spear either.............

I would love to see things like brooches of shielding, chimes of opening and other inventory baubles that can be used by everyone really. More infinite use style inventory items would be great since the CL fix that was put in for dispelling.
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Re: Nice items in stores

Unread post by Shad »

Basic Cold Iron and Alchemical Silver even with no other enchantments weapons of all types, falchions scimitars and great axes in particular.

+health items with no other enchantments for server lowest-level newbies to start easier and catch up faster.
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