Steve wrote:
Wait a minute my Boddynicking friend! WAIT A MINUTE!!
The thing that I think is missing from a general understanding of Skills, be in Lore or H/MS, is that Skills points are representative of the potential to succeed—or fail—at doing any one thing (that being that particular skill).
It isn't just that the more Skill Points you have, the more you HAVE of that skill, it is, quite literally, the better potential you have to Succeed in the instance those Skills are applied/used, depending on circumstance.
Thus, a PC with 1 point of Lore: Arcana may know something that even a PC with 80 points Lore: Arcana might not know. However, it is the DM, after requesting a DC check, will inform either PC of what they may have learned.
Correct me if I am mistaken, but it sounds like you are saying the more skilled a person is at a thing, the more likely they are to succeed at the aforementioned thing. That's not really a novel concept, and no one cast doubt onto it so far. Am I misunderstanding your point
Steve wrote:
Boddynock wrote: All that extra lore and fluff and the details about lands and nations and all that is exactly what one uses to fill out a character history and background.
Just so we're straight on this:
GENERAL SERVER RULES wrote:-Unusual background and character sheet requests
Anything that you wish to play that is out of the ordinary, does not appear on your character sheet or in the character creation process, or is untrue to your character mechanically, is to be submitted to the DM team as a player request. The sort of things this covers include unusual heritage, unusual age, a class that doesn't exist in the game, an atypical background, nobility or personal contact with named lore NPCs.
Once again, I am not sure what you were getting at, as simply using lore sources to flesh out a background and a general idea of a character's history and knowledge is both allowed explicitly in what you posted and what I was talking about, but this section I quoted brings up the heart of the question at hand pretty nicely (my emphasis added).
I think what is being asked here is to change this so that knowledge of the existence of spells that exist outside the mechanics not be considered and "unusual background." No one is even asking to cast them at will, just simply have the possibility that they know they exist. I find it lore-breaking and immersion breaking to think that, for example, a reader of Candlekeep doesn't have knowledge of the existence of spells (and other things) beyond the kin of normal folk. I mean, even farmers know that spells like magic missile and fireball exist, so it beggars belief that a wizard, having studied magic practically their entire life, has no knowledge of obscure magics that are not actually available to them.