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Re: ranged cover system

Posted: Tue Sep 13, 2016 3:27 am
by Valefort
Time for a huge archery battle to stress test the server !

I have to say I have little idea on the matter as I came back recently, has the server ran significantly slower since that system was added ? I didn't see any difference personally but memory is a fickle thing :)

Re: ranged cover system

Posted: Tue Sep 13, 2016 3:58 am
by Blame The Rogue
i'm glad range ab penalties apply to mobs as well as pcs

it makes it a tad more realistic...just a tad. too much realism in a fantasy game is bad :P

stepping behind a dwarf dd in my party, to make it harder for enemy archers to hit me? awesomesauce. and makes sense

of course it also makes the mob harder for me to hit at the same time, IE same ab penalty of 2, but that's fair

tactics :D

Re: ranged cover system

Posted: Tue Sep 13, 2016 10:09 am
by Blame The Rogue
this reminded me of tanks on tera

a lancer would stand in front and raise their shield, and in doing so, a backwards cone shaped area behind them, became a safe haven for allies