can we have the documentation/explanation/definition for this added to custom changes section please?
if it is already listed somewhere, and i have overlooked it, please point me in the correct direction
ty
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If Ras wants to share the mechanical details, that's up to him!Rasael wrote:Bows now have a good range, and a long range. They act normally in their good range. When attacks are made in the long range a range penalty is applied depending on the item. Range penalties usually apply beyond a weapon's default range, range has been extended to visibility range for all affected ranged weapons.
Elevation and cover are taken into account when attacking from range. A target may take cover behind placeables, trees, and even other creatures. Ranged attacks against elevated targets incur a variable accuracy penalty. Ranged attacks against a lower situated target gain a variable accuracy bonus.
It would be nice if people who are not in QC could get access to info like this.Tsidkenu wrote:I'm QC and this is all I got from the Frameworks Discussion thread about Ranged Cover:If Ras wants to share the mechanical details, that's up to him!Rasael wrote:Bows now have a good range, and a long range. They act normally in their good range. When attacks are made in the long range a range penalty is applied depending on the item. Range penalties usually apply beyond a weapon's default range, range has been extended to visibility range for all affected ranged weapons.
Elevation and cover are taken into account when attacking from range. A target may take cover behind placeables, trees, and even other creatures. Ranged attacks against elevated targets incur a variable accuracy penalty. Ranged attacks against a lower situated target gain a variable accuracy bonus.
Yep.Blame The Rogue wrote:ty for the update
does this system apply to mobs as well?
if it does apply to mobs, does that mean, if my pc stands behind a dwarf DD for cover, my pc basically gains 2 ac due to mob getting 2 ab penalty?