Suggestions Forum change

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Akroma666
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Re: Suggestions Forum change

Unread post by Akroma666 »

Planehopper wrote:Rules will always be in flux and under discussion. This rule included. It doesn't matter who or how it was implemented at this point, we stand behind it.

I'm not going to be so bold as to say this rule is for your benefit. Perhaps it isn't. I mean, if you enjoy a good argument over mechanics and additions to the game, this obviously isn't a great change for you. I know how you feel.

But I think it is for the benefit of the greater community, in that by encouraging people to come forth with suggestions without a handful of veteran mechanics gurus shutting them down quickly, we all benefit. Nothing happens outside of a Dev seeing an idea and making it happen and QC vetting the change. These rules don't change that.

I do like the idea of separate topics for suggestions and discussion. There are a lot of theory crafters who love to discuss the mechanics of a particular suggestion. We get that and hopefully we can work that out. It would just require more understanding and civility than we had previously.
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Akroma666 wrote: I'd gladly offer better ideas up the chain the best of my ability if you guys have some suggestions?
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Calodan
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Re: Suggestions Forum change

Unread post by Calodan »

Honestly, you are saying everyone metagames all the time? And all of us can't act like adults and discuss a topic, becuse a few people can't? Collective punshiment does nothing, but make people who were not an issue, be angry too, at the one issueing it. Sure, it is easy to punish everyone, I give you that.
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If we are being honest with everyone and ourselves yes we all metagame. ///This is an opinion not really subject to being quoted for truth......
Specifically in the case of arguments on threads. When is the last time you saw Kory and Arkaine ever RP together? Kory and any person I have had arguments with? Think about it. Whether or not we do it intentionally or with good intentions. Like in the case where one thinks. We just had an argument and I do not want to invade their space. It is still OOCLY METAing that information to your PC.

Also NO PUNISHMENT is far more destructive to human society than collective punishment. The only other avenue of punishment is to actually start banning people on the forum. I think the collective route is best. You do not permanently cause a person to leave but instead demand of society basic human respect that we as a collective tend to forget in mediated communication. There are no filters here. No things that make us think about what we are saying because we are talking to a screen. The screen has no emotions, face expressions, body language and or just plain vibes you feel when speaking with someone face to face. We are highly intuitive species and this type of communication cripples our best assets as the human race. When that happens our high intellect and passion can collide in incredible displays of vulgar argument with little regard to the actual person we are arguing with. We as a society have accepted the notion that in some regards a collective punishment is best. Something enforced upon the whole. This is a non-violent punishment and frankly IMHO the best avenue for demanding basic human decency. We can create a sub-forum that does not express the beliefs of the server where you can argue all day on the subject. Or you can do what they said from day one that everyone keeps forgetting. USE THE PMS SYSTEM THAT THEY TOLD YOU DO FOR ARGUMENTS!!!! :o :shock:
Last edited by Calodan on Fri Sep 30, 2016 11:31 am, edited 1 time in total.
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TarnishedSoul
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Re: Suggestions Forum change

Unread post by TarnishedSoul »

Having the same handful of snarky people making snarky comments on almost every suggestion post undoubtedly caused many people, myself included, to refrain from making suggestions.

The new rules censor the potentially toxic elements while allowing more casual posters to contribute without fear of immediate and vitriolic reprisals.

Edit: original comment restored per discussion with Maecius.
Last edited by TarnishedSoul on Sun Oct 02, 2016 2:07 am, edited 2 times in total.
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Re: Suggestions Forum change

Unread post by Deathgrowl »

Calodan wrote:If we are being honest with everyone and ourselves yes we all metagame.
Try not to speak for everyone, man... Just because something is true about yourself (if that is what you percieve), doesn't mean it is about everyone else.
TarnishedSoul wrote:The new rules censor the potentially toxic elements while allowing more casual posters to contribute without fear of immediate and vitriolic reprisals.
The already existing forum rules should already be enough to prevent all toxic elements:
Subject: Forum Rules
all_distorted wrote: 2. "Flaming," personal attacks, disrespectful, derogatory, threatening, insulting, or negative comments directed towards or about another member of the community will not be tolerated. This encompasses "trolling," or posts purposely intended in instigate a member of the community in order to create any of the above or disrupt the discussion.
Censoring dissenting opinion and sometimes even flat out mechanical or mathematical facts is not censoring toxicity.
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mrm3ntalist
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Re: Suggestions Forum change

Unread post by mrm3ntalist »

I like this thread. It helps to understand the community better. I can understand the new rules if they are placed in order to help developers. If that isnt the reason, then it is sad, since one would expect this community to deal with any toxic behavior whenever there is one.
Last edited by mrm3ntalist on Fri Sep 30, 2016 3:02 pm, edited 1 time in total.
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Re: Suggestions Forum change

Unread post by Aelcar »

Deathgrowl wrote: Censoring dissenting opinion and sometimes even flat out mechanical or mathematical facts is not censoring toxicity.
And yet, a surprisingly amount of people in this community nowadays equates them exactly to that. It is a corollary directly related to the main point I made a while ago: this community has been prevented to grow. And these are the consequences. Don't get me wrong: it's OK to lack mechanical knowledge and don't care. However, it's NOT ok to not care but wanting to weigh in on permanent changes to the server mechanics.

That's the reason why proper games are balanced looking at the top players and what THEY can do.

Here, instead, that sort of counter-intuitive attitude is sort of encouraged, with the following consequences, among others:

- Good builders and players are usually implicitly opposed by the "public opinion" to good roleplayers, no matter how good they are at RPing. It doesn't even matter that a significant amount of them have displayed incontrovertibly good (if not excellent) RP skills throughout the years. This of course goes directly against one of the most sacred server rules, but it's often overlooked for a distorted sense of "justice". So..."no good RPer can ever play/have played FS!!", right? Hilarious.

- Players who are inexperienced, less knowledgeable or simply not very interested in their personal improvement (which is perfectly fine) often find it outrageous to be given solutions based on learning to play the game (far less understandable, nor agreeable). Shockingly enough, this attitude is endorsed by this "surprising amount" of players.

- Some believe that sheer amount of time playing a game equals skill. They are not only proven wrong over and over again (pawned in PvP, pawned in PvE, pawned in events...continuously. For years.), but fail to understand why they can't accomplish jack mechanically speaking, often ascribing it to this or that perceived "imbalance", "damn PBers" or faulting the crooked staff for not listening to their suggestions to "improve" the PW. Anyone trying to disagree bringing logic and facts is labeled as "toxic".

- These people at times become staff (it's only physiological), and then you find yourself with (sometimes excellent) DMs claiming "you can't handle X/Y/Z behind the client", horrible events where nobody has fun (careless DM kills, and generally bad combat calibration in one sense or another) or proposal/content pushed through which makes no sense whatsoever. This stems from lack of understanding not only of what works, but most importantly why it works, and how it works with respect to the rest of the content.

-------------------------------------------------------------

"L2p issue" isn't an offense. It's a hint on how to permanently improve, move forward with the game and have more fun. But to too many, even mentioning the fact they are doing something wrong, no matter the amount of evidence you bring, is to be considered "trolling", "toxic behavior" and other really funny labels.

It's a bit sad to behold, especially considering the age of the game.
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Maecius
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Re: Suggestions Forum change

Unread post by Maecius »

The rules could probably use a rewrite, because they do read like they're more reactive than constructive. But I think the premise is sound:

1) Don't make anyone feel bad for sharing their ideas with the community.

2) Keep everything on topic and don't try to spin a posted idea into a new idea. Make your own thread if you're inspired to suggest something new.

3) Don't try to pressure the devs or use polls to argue that your suggestion is better or more pressing than everyone else's. The devs are working for free for you already, they don't need to be strong-armed.

In truth, they're basically just highlighting and expanding on the existing forum rules. Even though they're not worded as neutrally as would be desired if we decide to make them permanent.

The reason I split the forum is not to quell discussion (I even named one of the new forums "suggestions and discussion"), but to help us do our work better by serving the needs of our players more efficiently. Suggestions and discussion and legitimate bug reports should have never been mixed in together in the first place. It's confusing and inefficient.
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Re: Suggestions Forum change

Unread post by Mallore »

Ideals need to be able to hold up to scrutiny.


Now do you have to be a monster about it no.


Perhaps there should be a split. Suggestions. And then discussion. You can not have discussion with out disagreement. And people who are on the other end of a disagreement sometimes can not tell the difference between disagreement and dismissal.


If someone is not able to handle disagreement, that is fine. Do not read the discussion.

We as individuals have to take responsibility for our own happiness. I avoid things, topics and thoughts I won't like. I do not need or want someone to do it for me.


New rules are what they are and if they are here to stay unchanged so be it. Just adept.

Ideally. We will see a discussion thread and a proposal thread. And yes people will need to be prepared to hear how bad something is, but the nice part is you can chose not to read that if its in another thread.

It really is the best of two bad situations. But please don't think the rule evil if it's not changed in the end.
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Re: Suggestions Forum change

Unread post by Deathgrowl »

I hope the opposition to this rule doesn't just die off after the initial outrage. That is usually a problem that comes up when new, bad ideas are introduced places. Suddenly people lose the interest in voicing their opposition and instead start living with it.

I also hope that he admin staff will indeed consider not just rewriting the new rules, but abolishing them entirely again, as they are a detriment to discussion and the exchange of ideas in the suggestions section of the forums. The reasons for this have already been well identified and described by TheLier and Valefort, among others. And unfortunately, I feel that their points have yet to be addressed in any good manner by the opposition.
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Maecius
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Re: Suggestions Forum change

Unread post by Maecius »

A rewrite may be in order. I want to talk to Endelyon about it though, as she wrote them in their existing state.

I don't think they say anywhere that you can't discuss things in those forums? The only line that might be interpreted that way is maybe:
Examples of reasons it is not okay to reply: a.) you disagree the suggestion is needed, b.) you want to discuss the mechanical balance or other aspects of a suggestion, [...]
And that subsection may or may not be a casualty of any rewrites we do.

I think everyone agrees that we don't want censorship on BG:TSCC. We want all of our players to feel comfortable on the forums, and free to express their opinions. Even critical opinions. (Though we'd prefer the critical opinions be targeted at staff, not your fellow players, unless they're flat-out asking for a critique.)

But I think the new rules are mostly intended to simply ask people not to talk down to other players or belittle their suggestions just because someone thinks their idea is a bad idea, or would unbalance the game if implemented, or whatever. That's really the heart of the rules for those subforums, I think? "Be excellent to each other."
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Re: Suggestions Forum change

Unread post by Deathgrowl »

Maecius wrote: But I think the new rules are mostly intended to simply ask people not to talk down to other players or belittle their suggestions just because someone thinks their idea is a bad idea, or would unbalance the game if implemented, or whatever. That's really the heart of the rules for those subforums, I think? "Be excellent to each other."
1) Talking down to other players is already covered by existing rules.

2) "Belittling suggestions" is a new concept for me. Do you mean belittling the people for their suggestions or criticising the suggestion itself? The former is covered by the existing rules. The latter is reasonable to be allowed.
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Re: Suggestions Forum change

Unread post by Maecius »

I agree that the new suggestion rules are, for the most part, simply an elaboration of the forum-wide rules.

I don't agree that it's the prerogative of the player base to accept or reject the ideas of their fellow players. I believe what is and is not implemented is more a function of the developers (who decide for themselves what they want to work on, and then design it) and quality control (who help hone dev projects for live release). Both groups are encouraged to ask the player base for a general opinion on things that are being considered for implementation (if for no other reason than to make sure it's something people actually want to see in game): But are not required to do so.

The player base is, of course, always welcome to critique something after it's been implemented to try and get it altered or removed. That's definitely the prerogative of the player base. Indeed, this thread is exactly that: An attempt to get rules changed or removed. And that's entirely OK.

But shooting down an idea that someone's shared, and presumably cares about, but that the staff's not even considering implementing, isn't really an efficient use of anybody's time. And is, unfortunately, too frequently done in such a way that it makes the idea sharer feel like they shouldn't have shared their thoughts in the first place. I'd rather the server not lose out on good ideas because someone's afraid of the reaction the idea will get if it's spoken aloud.
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Re: Suggestions Forum change

Unread post by Deathgrowl »

Maecius wrote:I don't agree that it's the prerogative of the player base to accept or reject the ideas of their fellow players. I believe what is and is not implemented is more a function of the developers (who decide for themselves what they want to work on, and then design it) and quality control (who help hone dev projects for live release). Both groups are encouraged to ask the player base for a general opinion on things that are being considered for implementation (if for no other reason than to make sure it's something people actually want to see in game): But are not required to do so.
This is sort of fair, but a little bit utopian and I'll get to why.
Maecius wrote:The player base is, of course, always welcome to critique something after it's been implemented to try and get it altered or removed. That's definitely the prerogative of the player base. Indeed, this thread is exactly that: An attempt to get rules changed or removed. And that's entirely OK.
This is plain unrealistic. Once something has been added to the server, it is extremely hard to get it removed. See the recent debate about Favoured Soul, for instance - both the QC thread and the public one. Balance wise, the majority of QC feel that Favoured Soul is too powerful in its current state (Lets not turn this thread into another debate about that though), but because a change in something that is already established and implemented will affect people's characters, it is understandably hard to do.

If something is added to the server because no one was allowed at any point to make note of how it is likely going to be an issue mechanically, RP wise or whatever, and then a lot of people start playing around that feature, it's going to be just as hard to get that removed again no matter how fundamentally flawed it was from the start.

Allowing argument for not adding something is a very important and reasonable safeguard against harmful additions whether they are entirely mechanical or affect role-play.

And arguing against the addition of something doesn't mean the person making the argument has to do so with vitriol. I am in this thread arguing against this forum rule and I feel I manage to do so without being insulting. If anything I am saying is indeed insulting, let me know and tell me what.

And indeed insult and vitriol is not benefitial to the discussion either. I don't want that in the discussion on the suggestions forums - or anywhere else on the forums for that matter. But I want to be able to express my opinion on ideas that I consider harmful to the server. It's note even about "unnecessary" or "unneeded" ideas, is what I'm saying - some suggestions are actually detrimental to balance or RP, and need to be pointed out as such.
Maecius wrote:But shooting down an idea that someone's shared, and presumably cares about, but that the staff's not even considering implementing, isn't really an efficient use of anybody's time. And is, unfortunately, too frequently done in such a way that it makes the idea sharer feel like they shouldn't have shared their thoughts in the first place. I'd rather the server not lose out on good ideas because someone's afraid of the reaction the idea will get if it's spoken aloud.
During a chat with other staff members I learned that the devs are not even required to tell QC about a mechanical addition or change, even if it has balance effects. I realise and often say that QC is an advisory role and not a decision making one, but this is beside the point I'm getting at here: If no where along the line anyone are required to air their suggestions to a potential "no", then there is a serious flaw in the system.

So I understand that you'd like all ideas heard (I do as well, though think they should be open to scrutiny), but you're arguing for an unrealistic utopia where people aren't investing in characters with flawed mechanics that should be removed or "nerfed". Indeed, all you will achieve, is to delay the criticism until after implementation and cause outrage for changes.
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Maecius
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Re: Suggestions Forum change

Unread post by Maecius »

I respect your opinion, but I'm not going to hash this out back and forth with you in this thread. Feel welcome to shoot me a PM if you'd like to talk further on these matters.

As it stands, it's clear that you are unhappy with the rule changes, and it's noted. Thank you for expressing your opinions clearly and openly.
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Re: Suggestions Forum change

Unread post by chad878262 »

If I might make a suggestion? Perhaps an elaboration of the forum wide rules should simply state to 'follow the golden rule'... You know, 'Treat others as you would like to be treated'. Honestly I think it simply boils down to this: If someone submits an idea that you see as the most horrible thing to ever walk the earth, treat it as if someone, maybe your child or your boss, were asking a question or making a suggestion that was utterly terrible. Would you berate your child (or boss)? Attempt to make them feel stupid? Or would you simply say, "good thought, but lets think about some of the repercussions of this"?

I think a big issue here (as with just about everywhere on the internet) is that many people type things that they would NEVER say to someone's face, or at least very few people on this planet would. Would you risk getting fired by saying to a co-worker some of the things that have been said to posters on these forums? If the answer is 'yes' and you are someone who has posted some nasty/snide/rude remark in the past perhaps you would benefit from a bit of retraining yourself and maybe will have more opportunities at work come your way? Simply, it's entirely possible to explain why something doesn't work without being a jerk about it. Generally one snide/rude remark/attack leads to another and topics devolve in to completely useless crap throwing contests. I see no issue with rewriting new/old rules, but I do think the new ones could use rewording as they basically do exactly what (I think) they are asking people not to do. They are essentially thinly veiled (or not veiled at all) insults that the children have gotten out of hand and had better start behaving.

Instead, the rules should clearly state that disagreement/opposition/presenting facts is all fair game, but if a post in any way is perceived to be negative, trolling, rude or otherwise causing any member of the forums to feel called out/picked on/bullied it will be removed and action taken against the poster responsible. There is not a problem (IMO) with presenting a case (facts or opinions) to show that a suggestion would not work on the server, so long as the statement remains civil and perhaps it's not too much to ask for it to even be helpful, perhaps leading the poster to explain what issue/benefit is actually being looked for which could lead to discussing an alternate change that might be beneficial and a good idea.

In the end people are going to do what they want, it's up to the admins and moderators to address posts as they happen, but to me it's really easy to just think about whoever you are disagreeing with as a PERSON and not just a bunch of words on the screen. Once you do that it's a short step to be nice and avoid bashing someone just because they didn't think about some implication of their suggestion, don't know the mechanics as well, or maybe just have different ideas than you about if tieflings should have tails, favored souls have wings or if Warlocks should be allowed to be Chaotic Good...

My two cents on the matter, just from some of the posts in this thread it's still pretty obvious that some can formulate a good argument without being nasty while others chose to or can't help, but be rude. This tells me changes were needed, though perhaps a bit more thought should have been given before posting/implementing them. Everyone makes mistakes, it's fair to correct them when they happen.
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