Armor and weapon changes

Suggestions or Mechanical Requests for Classes, Feats, Races, Etc.

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NegInfinity
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Re: Armor and weapon changes

Unread post by NegInfinity »

Valefort wrote:I imagine all these changes are made in order to make those little used weapons and armors more appealing ? I never saw anyone using a banded mail or a light hammer for example, and I'm convinced it's mainly because they are very subpar choices, power wise.
I have characters in banded-mail.
Light hammers are finesseable and are incredibly useful for, say, a rogue or a dex fighter dealing with undead, especially early on.

Instead of messing with damage dices, putting enchanted versions of those weapons into shop (with extra magical punch) would be a much better idea.
Atlas
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Unread post by Atlas »

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Last edited by Atlas on Tue Jul 17, 2018 6:46 am, edited 1 time in total.
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NegInfinity
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Re: Armor and weapon changes

Unread post by NegInfinity »

Atlas wrote:Neginfinity, what is ...
I have nothing else to say on the topic. Have a nice day.
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Zanniej
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Re: Armor and weapon changes

Unread post by Zanniej »

Alright people, I understand that such changes might upset you. However, this is a well considered change made by the staff, and though you may disagree, do try to be respectful about it. The staff is working hard and putting a lot of their own free time in making this a better environment for everybody. But it's impossible to please everybody.

You are allowed to disagree with changes made, but try to do so respectfully. There's nothing worse than putting a lot of time and effort into making things better, and being scorned for it as a result.
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Moltrazahn
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Re: Armor and weapon changes

Unread post by Moltrazahn »

mrm3ntalist wrote:
mrm3ntalist wrote:These are the armor and weapon changes

Armors
Halfplate 7/0 becomes 8/0
Hide armor 3/4 becomes 3/5
Chain mail 5/2 becomes 6/2
Splint mail 6/0 becomes 7/1
Banded Mail 6/1 becomes 7/1
Scale Mail 4/3 becomes 5/3
Weapons
Club stays D6
Spear to D10 from D8
Flail x3 from x2
Light hammer x3 from x2
Warmace x3 from x2
Halberd D12 from D10
Quarterstaff 2D4 from D6
Shurikens 3D2 from 1D2
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Blackman D
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Re: Armor and weapon changes

Unread post by Blackman D »

Theodore01 wrote:Why not a club - is it too powerful ?
And there are not even CI or AS ones. (As we have staffs) :(
club was... yea... it went back a forth for a bit and then just got left alone, there was gonna be more but then it started going nowhere
Darradarljod wrote:I don't believe the core mechanics for weapons and armor in 3.5 D&D were created without a great deal of thought by the designers.
while this is true you also have to understand that nwn2 does not actually use 3.5 rules for weapons, it sticks with 3.0 which is way simpler

if it used 3.5 rules hins and gnomes could use quarterstaves and greatswords, but the complication with 3.5 rules is damage changes with size and given enlarge and reduce person it would constantly be changing - which is not an issue with 3.0 rules because it simply says no
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Young Werther
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Re: Armor and weapon changes

Unread post by Young Werther »

I think halberd should have been given 4x crits to make it more interesting than scythe all day rather than another great axe.
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Ambaryerno
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Re: Armor and weapon changes

Unread post by Ambaryerno »

Young Werther wrote:I think halberd should have been given 4x crits to make it more interesting than scythe all day rather than another great axe.
I wish there was a reason to use a polearm over another type PERIOD, but weapon reach/effective range isn't a factor in NWN2 (and the halberd's real-world versatility doesn't come into play at all).
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Eclypticon
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Re: Armor and weapon changes

Unread post by Eclypticon »

I understand that some people may have strong sentimental feelings for the original mechanics of NWN2. I also have very strong feelings about how everything works, but we have crunched the numbers, and have decided that this will be a productive change.

I am not convinced this will be game breaking. There will be, however, a minor power boost in certain builds. I think this will aid non casters too.

When we make changes, we are aware that we will be unable to please everyone. I hope that everyone that is unhappy about this can still enjoy their RP experience at BGTSCC, and I wish you all well. Thank you for your comments and input.
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V'rass
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Re: Armor and weapon changes

Unread post by V'rass »

I would argue a quarter staff should give an ac bonus... you can block very easily with it and if you are quick enough you can deflect pretty much any blow from any angle. The robin hood movies always have a fight between little john with his staff and robin hood with his sword and guess who always wins... the guy with the staff is practically invulnerable.
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Blackman D
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Re: Armor and weapon changes

Unread post by Blackman D »

Young Werther wrote:I think halberd should have been given 4x crits to make it more interesting than scythe all day rather than another great axe.
it was sone of the suggestions, tho it was also the one that gave the biggest damage boost
V'rass wrote:I would argue a quarter staff should give an ac bonus... you can block very easily with it and if you are quick enough you can deflect pretty much any blow from any angle. The robin hood movies always have a fight between little john with his staff and robin hood with his sword and guess who always wins... the guy with the staff is practically invulnerable.
well same can be said about any polearm, i have been wanting to get the shield script expanded to them but yea...
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V'rass
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Re: Armor and weapon changes

Unread post by V'rass »

True. 8-)
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tfunke
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Re: Armor and weapon changes

Unread post by tfunke »

Darradarljod wrote:I don't believe the core mechanics for weapons and armor in 3.5 D&D were created without a great deal of thought by the designers. NWN is not a perfect reflection of that, but is it broken? No.

I'm not persuaded tampering with these core mechanics is a good idea. As a D&D player I have always been attracted to the integerity of the NWN 1 & 2 engines in their attempts at closely reproducing the 3.5 system.

Again, I see this as a step in the wrong direction, and an unnecessary one at that. I have to ask, what are you trying to achieve?
Yeah I'm in agreement with this personally.
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Stonebar
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Re: Armor and weapon changes

Unread post by Stonebar »

Only potential issues I see is if those improved weapons act in the same power level as martial wp but count as simple wp, other wise I like the idea of more variety in weapons. The armor concepts sounds nice, and balanced.
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pwdcrk1
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Re: Armor and weapon changes

Unread post by pwdcrk1 »

i was quite excited once i find out that flails crit modifier was bumped to x3 since I'm one of the few use it (ok you know why : i like the way it looks ) ...

But sadly i discovered that my flail "dark heart" ( a really nice one and really IC on my build ) wasn't in the one that were updated because it's a "light flail" and can be used even offhand ( ok sound pretty fine it also have a better crit range than the "normal flail" so ok )

So i was hoping that since something in weapons were changing it could be possible to make "light flails" finessable ( they are small weapons after all .... ) like rapiers are for example ....

would this be possible ? ( please please please )

cheers
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