dzidek1983 wrote:I am sorry to say this man but you write some serious (#2).
I am sorry to say this man, but I do not think you understand this sentence of yours... It kind of goes against the rest of your post.
dzidek1983 wrote:If you want to be good with spells then play some caster.
And I am - have - and will. What I am pointing out how UMD is largely nothing more than garbage, in my opinion.
dzidek1983 wrote:A lvl 10 assassin with 30 CL?
You want a lvl 30 character of any kind to be dispellable in the same way. This is just plain crazy and wrong and personally I don't care what are your intentions although its almost clear reading your posts that you just want your character to be more powerful.
In PnP, reaching level 30 is not going to happen unless the DM really ups the experience rewards. It is going to require thousands if not tens of thousands of experience points per encounter. Thus, reaching level 20 is the more reasonable comparison. Thus a Paladin 20 and Fighter 10/Blackguard 10 would both have a caster level of 10. The same is true for Ranger 20 and Rogue 10/Assassin 10. Now, if you are not aware, on this server the caster level of both Paladins and Rangers is not the PnP '½' per level, but rather 1 per class level. A level 30 Ranger/Paladin has caster level of 30 instead of the stock 15 of vanilla NWN2 and PNP. That low caster level is feasible in PnP because there will be turn based based combat, and few DMs have mobs spamming dispel - or require you to kill them in the same number as you do on this server.
Now, let us have look at those Assassin and Blackguard spell books:
viewtopic.php?p=647416#p647416
Level 1 Assassin Spells:
Ghost Visage, Sleep, True Strike, Detect Poison.
Level 2 Assassin Spells:
Cat's Grace, Darkness, Fox's Cunning.
Level 3 Assassin Spells:
Invisibility, Deep Slumber, False Life.
Level 4 Assissin Spells:
Improved Invisibility, Freedom of Movement, Poison, and clairaudience/Clairvoyance.
Level 1 BlackGuard Spells:
Bull's Strength, Magic Weapon, Doom, and Cure Light Wounds.
Level 2 BlackGuard Spells:
Inflict Serious Wounds, Cure Moderate Wounds, Darkness, Eagle's Splendor, and Death Knell.
Level 3 BlackGuard Spells:
Contagion, Cure Serious Wounds, Protection from Energy, and Summon Creature III.
Level 4 BlackGuard Spells:
Inflict Critical Wounds, Cure Critical Wounds, Poison, and Freedom of Movement.
Now, look at these two spell lists, they are inferior when compared to any other spell book. What they offer is that +4 into two stats and Freedom of Movement. And these days you can actually get thsoe +4 bonuses from items so... the actual perk you get is basically just Freedom of Movement.
Now, as for buffing up my own characters, they are as follows:
Barbarian/Dragonslayer - UMD taken as a crossclass to use the cloak that was previously mentioned.
Cleric/Rogue/Hierophant - no UMD, even though I could have it.
Favored Soul/Blackguard - no UMD and I have no reason to even look at the Blackgaurd spellbook.
Sorcerer/Fighter/Eldritch Knight/Arcane Scholar - no UMD.
Ranger - no UMD.
You may not care what my intentions are - but all I am doing is pointing out the same issue I did prior to the dispel fix. It would make UMD mostly trash, and it has. You may find some use in a specific area - but that is it. Whether you can afford it is just a matter of are you sitting on top of that proverbial mountain of gold.
dzidek1983 wrote:UMD finally works as intended. It was bugged before in a way you want it to be now. Do you really think the server staff fixed it just to roll it back to (#2) state just because someone cries his character gets dispelled? Or my cats grace only lasts couple of minutes and I want it to last half an hour?
What the staff failed to do was add higher caster level UMD consumables. It is a lot of work and at best you would have been remembered as nothing more than an unsung hero for pulling it off and thus nothing did happen on that field. Also, you do not have to give one caster level per skill point in UMD, it could be UMD/2, or even 3, and it could maintain that caster level cap of 30. Or perhaps you could just have UMD capped at 25 - or whatever else.
dzidek1983 wrote:So you can just keep posting this stuff nobody sane even cares about. As this will never happen.
Argumentum ad hominem, you are not addressing merits of an argument, what you are doing is attacking the character of anyone who apparently disagrees with you. It is often done when no counter argument can be presented and there is unwillingness to admit a loss of words.
dzidek1983 wrote:UMD has all the power it should have. You cast the spell with the level that is scribed/brewed etc.
And the scriber/brewer/crafter is supposed to be able to deterime the caster level of the resulting scroll/potion/wand. Unfortunately, you are not allowed to do that. Therefore Wands of Greater Magic Weapon are literally useless, among many others.
dzidek1983 wrote:Seriously. This thread demands that a spell drunk from a bottle by a farmer or cast from a scroll by a lvl 30 gardener has the same power as cast by a lvl 30 wizard from his spellbook. People wake up.
Well, it would be in accordance of what is possible in stock PnP.
dzidek1983 wrote:Peace. No hard feelings.
No hard feelings.