Playable monster races
Moderators: Moderator, Developer, DM
- aaron22
- Recognized Donor
- Posts: 3525
- Joined: Sat Feb 06, 2016 3:39 pm
- Location: New York
Re: Playable monster races
What I meant there is that lore and literature has everything in the ud slaves to mindflayers or drow.
Khar B'ukagaroh
"You never know how strong you are until being strong is your only choice."
Bob Marley
- AC81
- Posts: 934
- Joined: Tue Feb 02, 2010 12:58 am
Re: Playable monster races
Humans shouldn't be KoS to these races. When players roll a non-KoS race, they do so knowing that they get an RP out before getting attacked. Monstrous races don't get this courtesy, nor should they.
Draviir - Luskanite mercenary and trader of exquisite goods.
Quinath Nar - Monastic warrior from Waterdeep
Quinath Nar - Monastic warrior from Waterdeep
- dedude
- Retired Staff
- Posts: 1550
- Joined: Wed Nov 02, 2016 11:21 am
Re: Playable monster races
Can I just play a beholder with home location in Darkhold. 
- aaron22
- Recognized Donor
- Posts: 3525
- Joined: Sat Feb 06, 2016 3:39 pm
- Location: New York
Re: Playable monster races
I dont have any interest in playing on another server.
this is a far cry from a beholder. a goblin cannot fly and shoot lasers from its many eyes. its bipedal and carries no special magical abilities. your comparison implies this is absurd, i do not feel it is.
i wouldnt care if the race is KOS. i wouldnt care if all, none or some races are KOS. that is me.
making it UpD race it would limit its play-ability on the surface.
D20 has the stats like this:
this is a far cry from a beholder. a goblin cannot fly and shoot lasers from its many eyes. its bipedal and carries no special magical abilities. your comparison implies this is absurd, i do not feel it is.
i wouldnt care if the race is KOS. i wouldnt care if all, none or some races are KOS. that is me.
making it UpD race it would limit its play-ability on the surface.
D20 has the stats like this:
from the taladas 3rd edition handbook.Goblin characters possess the following racial traits.
-2 Strength, +2 Dexterity, -2 Charisma.
Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters.
A goblin’s base land speed is 30 feet.
Darkvision out to 60 feet.
+4 racial bonus on Move Silently and Ride checks.
Automatic Languages: Common, Goblin. Bonus Languages: Draconic, Elven, Giant, Gnoll, Orc.
Favored Class: Rogue.
GOBLIN RACIAL TRAITS
· +2 Dexterity, 2 Strength. Goblins are an agile race, but lack the physical power of humans or
minotaurs.
· Small: As Small creatures, goblins gain a +1 bonus to Armour Class, a +1 size bonus on attack rolls,
and a +4 size bonus on Hide checks, but they must use smaller weapons than humans and their
lifting and carrying limits are three quarters of those of Medium-size characters.
· Goblin base speed is 20 feet.
· Low-Light Vision: Goblins can see twice as far as a human in starlight, moonlight, torchlight, and
similar conditions of poor illumination. They retain the ability to distinguish colour and detail under
these conditions.
· 1 racial penalty to attack rolls in bright sunlight or the equivalent. The keen vision of a goblin hero
works best in darkness, and is overly sensitive to bright light.
· Favoured Class: Rogue. A multiclass goblins rogue class does not count when determining whether
he suffers an XP penalty for multiclassing (see Experience for Multiclass Characters, page 56 of the
Players Handbook).
Khar B'ukagaroh
"You never know how strong you are until being strong is your only choice."
Bob Marley
- Astegard
- Posts: 27
- Joined: Fri Apr 30, 2010 9:14 am
- Location: Netherlands
Re: Playable monster races
If implemented some of these races (goblins/kobolds) should have a max level.
Like max level 10-15 or something?
I find it feels pretty awkward RP wise if there are all powerful goblins etc around when they are normally regarded as low threat.
Like max level 10-15 or something?
I find it feels pretty awkward RP wise if there are all powerful goblins etc around when they are normally regarded as low threat.
-
dzidek1983
- Posts: 1248
- Joined: Mon Sep 21, 2009 9:02 am
- Location: Poland
Re: Playable monster races
I dont see why they should be restricted.
Even in the NWN OC you get a kobold bard companion that can level normally.
http://forgottenrealms.wikia.com/wiki/D ... calesinger
Even in the NWN OC you get a kobold bard companion that can level normally.
http://forgottenrealms.wikia.com/wiki/D ... calesinger
Hey, I just lost it, And this is crazy, But here's my login, So PM me, maybe?
- dedude
- Retired Staff
- Posts: 1550
- Joined: Wed Nov 02, 2016 11:21 am
Re: Playable monster races
aaron22 wrote:this is a far cry from a beholder. a goblin cannot fly and shoot lasers from its many eyes. its bipedal and carries no special magical abilities. your comparison implies this is absurd, i do not feel it is.
Wasn't trying to say your idea is absurd. Goblin is no less absurd than orc. Was trying to be funny, but rolled a 1 it seems.Post subject: Playable monster races
More seriously though, without ecosystem and infrastructure to support a completely different and hostile faction of players, I can't support expanding in this direction. I feel the same way about orcs on the surface.
- aaron22
- Recognized Donor
- Posts: 3525
- Joined: Sat Feb 06, 2016 3:39 pm
- Location: New York
Re: Playable monster races
i barb30 goblin would not be a very powerful barb30 with the negs on one maybe two important stats. a rogue30 gob would feel par for the course. opportunistic and sneaky. seems right doesnt it?Astegard wrote:If implemented some of these races (goblins/kobolds) should have a max level.
Like max level 10-15 or something?
I find it feels pretty awkward RP wise if there are all powerful goblins etc around when they are normally regarded as low threat.
what you typically beat up on are the human versions of a peasant. this would be a hero of goblins. like all PC's are viewed.
Khar B'ukagaroh
"You never know how strong you are until being strong is your only choice."
Bob Marley
- Vermilion
- Recognized Donor
- Posts: 213
- Joined: Tue Feb 28, 2017 4:32 am
- Location: UK
Re: Playable monster races
Bear in mind that orcs and goblins in the Realms are not natural allies- in later editions Maglubiyet and Gruumsh spend their followers souls in a furious war without end - unless there's a more powerful force (for example a dragon) pushing them together.
A goblin faction would likely take players away from any orc faction RP as the same players wanting to play an orc struggling against a hostile Coast of paladins and monster hunters are likely to be interested in also playing a goblin doing the same.
A goblin faction would likely take players away from any orc faction RP as the same players wanting to play an orc struggling against a hostile Coast of paladins and monster hunters are likely to be interested in also playing a goblin doing the same.
Login: VermilionVirtue
Active
Llengar Hammerstock - A principled thug.
Elspeth Dharvoon - A reformed character? (Biography)
Active
Llengar Hammerstock - A principled thug.
Elspeth Dharvoon - A reformed character? (Biography)
- ThornsM
- Posts: 109
- Joined: Tue Sep 07, 2010 10:12 am
Re: Playable monster races
We need be mindful of where the line is drawn and that comes from the balance of possibilities. Adventurers from Human stock is rare enough, from the Orcs even more so, just how common are 30th level adventuring goblins, oooh, can I play a Gelatinous Cube thief-acrobat? An application only process maybe the only way to control escalating racial inclusion.
- aaron22
- Recognized Donor
- Posts: 3525
- Joined: Sat Feb 06, 2016 3:39 pm
- Location: New York
Re: Playable monster races
BGtSCC carries with it its own axis and allies apart from lore honestly. i agree with you that gobs and orcs do not carry any love for each other being two predators of a similar niche. that will create that tension. but this server does not tell this story. those kind of natural instincts do not apply much in DnD and more so in a video game. IMHO that would be up to the players RP to who it will ally or enemy with.
i am not looking for orc allies either. my orc has relationships with surface races and with UD. i was feeling out the wants and dont wants regarding this idea.
this has little to do with me other than i would prolly roll one if made available. HiPSy gob EpDodge/PTWF R16/A9/IB5. sick H/MS numbers.
i am not looking for orc allies either. my orc has relationships with surface races and with UD. i was feeling out the wants and dont wants regarding this idea.
this has little to do with me other than i would prolly roll one if made available. HiPSy gob EpDodge/PTWF R16/A9/IB5. sick H/MS numbers.
Khar B'ukagaroh
"You never know how strong you are until being strong is your only choice."
Bob Marley
-
Velaris
- Recognized Donor
- Posts: 201
- Joined: Tue May 25, 2010 12:51 am
Re: Playable monster races
If it's the rate of advancement that is a concern, why not make goblins as an ECL 2 or 3 race, and require they are level 2 roll, (to prevent rcr xp) this would effectively make them more difficult to level, and represent the difficulty in being a goblin in the surface world.just how common are 30th level adventuring goblins,
IMO, full surface orcs should also be an ECL 2 or 3 and start at level 2. Eventually, both these races would get strong enough, but it would weed out the less devoted by making players work through the difficult levels, rather than starting at level 15-20. This also would give realism as players give up the race, (75% of goblins never make it to adulthood or some sort of thing
Just ideas. If I were to roll a goblin, I'd indenture myself to someone as a porter/servant for protection, and work off my servitude.
Some people say if you can't do something right, don't do it at all...I say maybe you just need more practice...?
Riven, the wanderer
Riven, the wanderer
- aaron22
- Recognized Donor
- Posts: 3525
- Joined: Sat Feb 06, 2016 3:39 pm
- Location: New York
Re: Playable monster races
i could agree with that thinking. 2 ecl is tough sledding for sure. the starting stats would need to reflect this though wouldnt it? or is that made up for by starting at level 2? doesnt seem enough knowing the limitations.
would also point out there are NOT dozens of surface orcs running all over the server. when i am on that makes 1 maybe 2. and the second one is coming from the other computer in my house.
it would be reasonable that there would be at best this amount of gobbies at best. even though the RP would be fun. just not everybodies idea of fun.
would also point out there are NOT dozens of surface orcs running all over the server. when i am on that makes 1 maybe 2. and the second one is coming from the other computer in my house.
it would be reasonable that there would be at best this amount of gobbies at best. even though the RP would be fun. just not everybodies idea of fun.
Khar B'ukagaroh
"You never know how strong you are until being strong is your only choice."
Bob Marley