Was there a map transition on Thundar's from there to Triel.
I'm probably wrong, but i have a feeling when I went past there the other day it was saying it goes to Sharp Woods now??
May have changed?
p.s. I'll hold your hand Molag! BFF for lyfe!
~Claret - Proprietor of Clarity Cellars.
~Wouveir - Hellstorm Crew
~Adolamin Marblerune - Arcane Engineer and Lorekeeper citizen of the Kingdom of Kraak Helzak. [His Story]
~Harrison Remillard - Morninglord of the Song of the Morning Temple.
Truman Capote, Breakfast At Tiffany's "... - it's better to look at the sky than live there. Such an empty place; so vague. Just a country where the thunder goes and things disappear."
The primary point of the east-river, wilderness trail, and Uldoon's Trail was to provide an alternate route for non-BG-area-allowed PC's between Triel and Nashkel. With them gone, especially if the South-of-CK-boat thing is also removed, PC's are forced walk the Tradeway, which would often be totally inappropriate IC/Lore-wise.
PC1 = Nerys, Emissary and Skald of the Greyfox tribe, roaming north near Secomber
PC2 = Valqis Sanejmeh; far away cartographer, Oracle of Nut at chaltin QulDaq, former navigator of the Sea Seeker, Reader of Candlekeep and sometime performer.
It could really be anything too. A challenging set of secret tunnels that you may whisper exist, but not tell outright. that would be fun.
current route for me. Roaringshore to bandit cave south of balders. transition point between FAI and southern tradeway is kind of a pinch point where awkwardness ensues. but after that you can sneak past the Inn's front door... backdoor. to then another pinch point the path away from FAI toward CK.