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Re: Any summon or wildshape bug I havent fixed yet?

Posted: Mon Mar 04, 2019 7:26 pm
by nick17
So does epic gate not work with congintent summoning? Currently I have a build (Wizard 7, Thaurmaturge 5, Arcane scholar 7, Archmage 6.) and I am trying to have greater planar binding, congintent summoning, and epic gate. Everytime I cast congintent summoning than epic gate, my contingent summon despawns.

Re: Any summon or wildshape bug I havent fixed yet?

Posted: Mon Mar 04, 2019 7:53 pm
by Valefort
You can only have one summon and one cohort at the same time, 2 is quite enough ;)

Re: Any summon or wildshape bug I havent fixed yet?

Posted: Mon Mar 04, 2019 8:29 pm
by nick17
So does Epic gate nor congintent summoning count as a cohort?

Re: Any summon or wildshape bug I havent fixed yet?

Posted: Tue Mar 05, 2019 3:30 am
by Valefort
Contingent Summoning
Type of Feat: Class
Prerequisites: Thaumaturgist 4
Specifics: Thaumaturgist can prepare a summoning or calling spell ahead of time. He gains the spell like ability to use the highest known summoning spell once per day as a spell like ability. If no summoning spell is known the ability doesn't work. The Gate Spell series is not affected.
Use: Automatic


Planar Cohort
Type of Feat: Class
Prerequisites: Thaumaturgist 5
Specifics: Any creature called for through a Planar Calling or Binding spell will serve the caster permanently. The creature is still unsummoned whenever the caster rests and may also be banished or dispelled. The Gate Spell series is not affected.
Use: Automatic

Re: Any summon or wildshape bug I havent fixed yet?

Posted: Tue Mar 05, 2019 11:34 am
by predrag
There is one wildshape/shapeshift bug still left , if logging out while in wild shape or plant shape or magic beast shape or dragon shape , when you log back in your ac is increased for some reason while hp is decreased .

One also seems to get the shadowdancer qualification feat if re-logging while shapeshifted into a form that has enough base dex for it .

Re: Any summon or wildshape bug I havent fixed yet?

Posted: Tue Mar 05, 2019 11:41 am
by Zethrenx99
I'm not sure if this was already fixed or if it even falls in this category but animate dead occasional does not spawn in the appropriate amount of summons. I.E. the combat log will say you created 4 undead and then only 2 or 3 will actually spawn.

It seems to be an issue in two parts: One, gets interrupted by combat actions or new players logging. Two, There is not enough space for spawn in evenly placed creatures around the pc such as in the orc caves.

Re: Any summon or wildshape bug I havent fixed yet?

Posted: Tue Mar 05, 2019 11:46 am
by LISA100595
Not sure if this applies or is supposed to be in this thread... but the Dragon Shapes need to be fixed please. Their hit box is HUGE and they can't even get through some transitions. Not only that but they are unable to attack a target if there is the slightest object or pc in the way, they won't even automatically go around it. And their movement is awful.