Any summon or wildshape bug I havent fixed yet?
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- Nachti
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Any summon or wildshape bug I havent fixed yet?
Known bugs:
- Gate vfx is too big for UD.
- server crashing with a specific thing.
- Extend swarm spells apparently has issues.
- Planar beings might not scale correctly.
- Gate vfx is too big for UD.
- server crashing with a specific thing.
- Extend swarm spells apparently has issues.
- Planar beings might not scale correctly.
Last edited by Nachti on Thu Sep 07, 2017 4:07 pm, edited 4 times in total.
- Hawke
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Re: Any summon or wildshape bug I havent fixed yet?
I need to check in game after last night's patch to verify these are still busted
Confirmed -
Items with spell slots are not carrying over to Wild shape, so you lose spell slots still. (I read that this was fixed, but it wasn't).
True Neutral can only summon 3 planar beings, 2 slaads and the Qorrashi, while Neutral good gets all of the good beings, and the LN and CN beings.
Hidden: show
Items with spell slots are not carrying over to Wild shape, so you lose spell slots still. (I read that this was fixed, but it wasn't).
True Neutral can only summon 3 planar beings, 2 slaads and the Qorrashi, while Neutral good gets all of the good beings, and the LN and CN beings.
If the text is this color, I am on duty, everything else is just my humble opinion.
- Argumantive
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Re: Any summon or wildshape bug I havent fixed yet?
Found a bug with Epic gate, if I use it before a transition, then transit, it will always cause the game to crash for me.
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- Nachti
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Re: Any summon or wildshape bug I havent fixed yet?
Thats a bug with your local installment. Try switching to english client and use skywing client. The crashes will reduce to 1/20.
- Nemni
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Re: Any summon or wildshape bug I havent fixed yet?
Plant shape doesn't always cost a wildshape usage.
- izzul
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Re: Any summon or wildshape bug I havent fixed yet?
Double checking the duration of Epic Gate.
is it 38 round - 42 rounds as in random?
or is it 40 rounds as per description?
or is it 38 rounds?
is it 38 round - 42 rounds as in random?
or is it 40 rounds as per description?
or is it 38 rounds?
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- Nachti
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Re: Any summon or wildshape bug I havent fixed yet?
I think it depends on server respond time. The system needs a bit of time to setup the summon code.
- the_flame_of_anor
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Re: Any summon or wildshape bug I havent fixed yet?
Is this intended or a bug?Hawke wrote: True Neutral can only summon 3 planar beings, 2 slaads and the Qorrashi, while Neutral good gets all of the good beings, and the LN and CN beings.
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- Diamore
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Re: Any summon or wildshape bug I havent fixed yet?
Extended Shadow Pack fails to summon anything. I don't know which others might have a similar problem interacting with Extend.
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- Nachti
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Re: Any summon or wildshape bug I havent fixed yet?
Can you check all 1d3 summons with extend spell?
The script is correct so I dont know whats wrong here yet.
The script is correct so I dont know whats wrong here yet.
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Tsidkenu
Re: Any summon or wildshape bug I havent fixed yet?
I will double check these as well (at least the ones my cleric has access to). I noticed some discrepancies when utilising Quicken Spell with the swarm summons.
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Tsidkenu
Re: Any summon or wildshape bug I havent fixed yet?
I tested some swarm summons with both Extend & Quicken under a variety of situations (in/out of combat, other summon already present, etc) and did not find any issues with them. Will keep you posted if I discover anything odd in the future, though.
- Hawke
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Re: Any summon or wildshape bug I havent fixed yet?
Cast Contingent Summon, then cast Gate. The Contingent Summon goes away, replaced by Gate.
So a spell that lasts for an hour, now lasts 1/10th of the time, plus all the spells used to get it combat ready.
Keeping in mind, Thaumaturges can have 2 summons out because one becomes a cohort.
Now things could have changed, but I could, in the past summon two fire elementals. One became the cohort and the other a normal extended summon.
Has this been changed?
So a spell that lasts for an hour, now lasts 1/10th of the time, plus all the spells used to get it combat ready.
Hidden: show
Now things could have changed, but I could, in the past summon two fire elementals. One became the cohort and the other a normal extended summon.
Has this been changed?
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- dedude
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Re: Any summon or wildshape bug I havent fixed yet?
Cohort is for the planar spells, contingent summoning uses summon creature spells so can't be a cohort.
- Hawke
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Re: Any summon or wildshape bug I havent fixed yet?
Thanks for the update dedude. Things seemed to have changed then.
I'll just adjust.
I'll just adjust.
If the text is this color, I am on duty, everything else is just my humble opinion.