Any summon or wildshape bug I havent fixed yet?

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Nachti
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Any summon or wildshape bug I havent fixed yet?

Unread post by Nachti »

Known bugs:
- Gate vfx is too big for UD.
- server crashing with a specific thing.
- Extend swarm spells apparently has issues.
- Planar beings might not scale correctly.
Last edited by Nachti on Thu Sep 07, 2017 4:07 pm, edited 4 times in total.
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Hawke
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Re: Any summon or wildshape bug I havent fixed yet?

Unread post by Hawke »

I need to check in game after last night's patch to verify these are still busted
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Contingent summon sometimes doesn't do anything and it get's used. (haven't reproduced yet, but it was always random)

Check with Pimple, his named summon is used with Gate, but it is only 21 HD with Epic Conjuration.
Confirmed -

Items with spell slots are not carrying over to Wild shape, so you lose spell slots still. (I read that this was fixed, but it wasn't).

True Neutral can only summon 3 planar beings, 2 slaads and the Qorrashi, while Neutral good gets all of the good beings, and the LN and CN beings.
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Argumantive
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Re: Any summon or wildshape bug I havent fixed yet?

Unread post by Argumantive »

Found a bug with Epic gate, if I use it before a transition, then transit, it will always cause the game to crash for me.
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Nachti
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Re: Any summon or wildshape bug I havent fixed yet?

Unread post by Nachti »

Thats a bug with your local installment. Try switching to english client and use skywing client. The crashes will reduce to 1/20.
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Nemni
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Re: Any summon or wildshape bug I havent fixed yet?

Unread post by Nemni »

Plant shape doesn't always cost a wildshape usage.
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izzul
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Re: Any summon or wildshape bug I havent fixed yet?

Unread post by izzul »

Double checking the duration of Epic Gate.

is it 38 round - 42 rounds as in random?

or is it 40 rounds as per description?

or is it 38 rounds?
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Nachti
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Re: Any summon or wildshape bug I havent fixed yet?

Unread post by Nachti »

I think it depends on server respond time. The system needs a bit of time to setup the summon code.
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the_flame_of_anor
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Re: Any summon or wildshape bug I havent fixed yet?

Unread post by the_flame_of_anor »

Hawke wrote: True Neutral can only summon 3 planar beings, 2 slaads and the Qorrashi, while Neutral good gets all of the good beings, and the LN and CN beings.
Is this intended or a bug?
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Diamore
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Re: Any summon or wildshape bug I havent fixed yet?

Unread post by Diamore »

Extended Shadow Pack fails to summon anything. I don't know which others might have a similar problem interacting with Extend.
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Nachti
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Re: Any summon or wildshape bug I havent fixed yet?

Unread post by Nachti »

Can you check all 1d3 summons with extend spell?

The script is correct so I dont know whats wrong here yet.
Tsidkenu

Re: Any summon or wildshape bug I havent fixed yet?

Unread post by Tsidkenu »

I will double check these as well (at least the ones my cleric has access to). I noticed some discrepancies when utilising Quicken Spell with the swarm summons.
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Re: Any summon or wildshape bug I havent fixed yet?

Unread post by Tsidkenu »

I tested some swarm summons with both Extend & Quicken under a variety of situations (in/out of combat, other summon already present, etc) and did not find any issues with them. Will keep you posted if I discover anything odd in the future, though.
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Hawke
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Re: Any summon or wildshape bug I havent fixed yet?

Unread post by Hawke »

Cast Contingent Summon, then cast Gate. The Contingent Summon goes away, replaced by Gate.

So a spell that lasts for an hour, now lasts 1/10th of the time, plus all the spells used to get it combat ready.
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Creature Slots
"Summoned" Creatures go into different slots:

Summon Slot (Summon Creature, Planar Calling, Palemaster's Vampire, Deadwalk, Epic Gate, etc)
Cohort Slot (Blackguard's Hellhound, Thaumaturge's Cohort)
Illusion Slot (Malicious Image, Programmed Image, etc)
Copy Slot (Shadow Simulcarum)
Dominate Slot (Dominate Person, Dominate Monster)
Swarm Slot (Lure Shadow Demons, Animate Dead, Conjure Animals, Conjure Metalman, etc)
Animal Slot (Animal Companions, Techsmith's Gondsman, Negative Plane Avatar)
Familiar Slot (Familiars, Improved Familiars)
Keeping in mind, Thaumaturges can have 2 summons out because one becomes a cohort.

Now things could have changed, but I could, in the past summon two fire elementals. One became the cohort and the other a normal extended summon.

Has this been changed?
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dedude
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Re: Any summon or wildshape bug I havent fixed yet?

Unread post by dedude »

Cohort is for the planar spells, contingent summoning uses summon creature spells so can't be a cohort.
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Hawke
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Re: Any summon or wildshape bug I havent fixed yet?

Unread post by Hawke »

Thanks for the update dedude. Things seemed to have changed then.

I'll just adjust.
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